All templates vs. Monsters are over-powered.How many melee/archers at champs/doom/peerless DON'T have it? Even all the sampires have it. Or at least, it's overpowered compared to any archer/melee template that doesn't have it.
Camping.All templates vs. Monsters are over-powered.
Name one that isnt.
Okay herding. Besides that.
Herding is an immensely useful skill, esp a stealth herderAll templates vs. Monsters are over-powered.
Name one that isnt.
Okay herding. Besides that.
The problem is the Devs got away from complimentary skills to create max benefit.One of the developers hinted a while back that chivalry provides too many benefits for the amount most people invest in it. That means it's probably slated for a nerf. I wouldn't worry about it much unless you are just a dev in disguise and trying to start a discussion.
Edited to add: I guess I should have said, "....unless you're a dev fishing for information about how people allocate their points to chivalry." I've grown so cynical that when I see developers making posts asking for comments and discussion, I figure the dice has already been rolled, the changes are set, and the only point of the thread is to make us feel like someone asked for our input.
Problem is that concwep, divine fury, enemy of one, which you Compare to others, COMBINE with them. I could get a vermin slayer tally, repond slayer wep, over 180 stamina, 100% dmc in etc. to my armor and go shooting Barracoon, but by adding 60 chivarly to my temp I would still make 50 % more damage then before.The only reason so many people have it is that it's easier to cast consecrate weapon than it is to use a different elemental weapon for each opponent.
Apart from that, chivalry doesn't have any powers which can't be duplicated by other means.
It can heal, but you can also heal via concentration, spirit speak, healing skill, magery, or leeching
It can cure, but you can also cure via potions, magery, healing
It can remove curse, but you can also remove curse via apples or faction bandages.
It can give you 50% damage against an opponent, but you can also get extra damage through perfection, items, lightning strike or slayer weapons.
It can restore stamina, at more mana cost than a refresh potion
It can make you swing faster, but with a fast weapon, do you really need that ability?
It can push monsters away from you, just like running away
It can damage everything around you, just like skills from weapons, necromancy, spellweaving and magery
And finally, you can ressurect a lot of people at once.
So um... what's the overpowered bit?
QFT - That says it all.How is chivalry over rated when it requires active combat in melee (aside from archers) when every other class is distance based wh**ing the spawn from behind para fields.
I beg to differ on this one!!All templates vs. Monsters are over-powered.
Name one that isnt.
Okay herding. Besides that.
beggingCamping.
Forensic Evaluation.
Do I win a prize for two?
All with 70 skill. Gee, I don't know, what could be overpowered there?It can heal, It can cure, It can remove curse, It can give you 50% damage against an opponent, It can restore stamina, It can make you swing faster, It can push monsters away from you, It can damage everything around you, you can ressurect a lot of people at once.
It can heal, It can cure, It can remove curse (The very nature of the holy warrior)All with 70 skill. Gee, I don't know, what could be overpowered there?It can heal, It can cure, It can remove curse, It can give you 50% damage against an opponent, It can restore stamina, It can make you swing faster, It can push monsters away from you, It can damage everything around you, you can ressurect a lot of people at once.
For comparison, a mage with 70 skill will still fizzle marking a rune over 50% of the time. A necromancer with 70 skill won't be able to even cast poison strike reliably yet.
Again, how many archers/melee WITHOUT chiv do you ever see near high-end PVM? None.
You started out ok there, adding details to your extremely vague original post. You pointed out that it isn't chivalry in-and-of itself that's overpowered, but rather the lack of skill it takes to gain all the benifits of chivalry. Although, you can cast all of the important chivalry spells at 55 skill rather than 70.All with 70 skill. Gee, I don't know, what could be overpowered there?
For comparison, a mage with 70 skill will still fizzle marking a rune over 50% of the time. A necromancer with 70 skill won't be able to even cast poison strike reliably yet.
Again, how many archers/melee WITHOUT chiv do you ever see near high-end PVM? None.
This is not true, because your are at the di cap so you don't need chivalry and the 50% would do nothing except making you be damaged more from other things.Problem is that concwep, divine fury, enemy of one, which you Compare to others, COMBINE with them. I could get a vermin slayer tally, repond slayer wep, over 180 stamina, 100% dmc in etc. to my armor and go shooting Barracoon, but by adding 60 chivarly to my temp I would still make 50 % more damage then before.
People keep saying that....I have GM Chiv, though.I think Chiv is too strong in low skill level, with 60 - 70 chiv you can do nearly everything, this isnt good, there should be powerfull spells in the high skill level.
Gee, I must have imagined the Consecrus Arma spam over the head of every melee and archer in Doom for the last 6 years, because this one guy on Stratics says he was the only chiv in some group the other night.But then you go and blow your whole argument by saying there isn't any high end PvM without chivalry. And this after just last night I helped kill Paroxysmus with a group of warriors where I was the only one who had chivalry on the template. So the number is very clearly more than none.
Whoa there, let's take a deeper look at chiv and magery at 70 and compare apples to apples.All with 70 skill. Gee, I don't know, what could be overpowered there?It can heal, It can cure, It can remove curse, It can give you 50% damage against an opponent, It can restore stamina, It can make you swing faster, It can push monsters away from you, It can damage everything around you, you can ressurect a lot of people at once.
For comparison, a mage with 70 skill will still fizzle marking a rune over 50% of the time. A necromancer with 70 skill won't be able to even cast poison strike reliably yet.
Again, how many archers/melee WITHOUT chiv do you ever see near high-end PVM? None.
You are also taking considerably more damage from anything you haven't EoO'd. And if you are using an archer to do champ spawns you are already at a disadvantage for working the spawn.8) enemy of one
No equivalent in magery. However, at 70 skill, you'll fizzle just slightly less than a mage casting mark in your earlier example. You can spam enemy of one until you succeed, mages can spam mark until they succeed. Chiv has no equivalent of mark. Is enemy of one overpowered? This is the trickiest one to answer, since its effect is a bit unique, just like mark. Would you consider mark overpowered? Or instead of comparing spells that boost DI, what if we were to consider spells from other classes that allows you to deal greater damage to an opponent - there's the necro's corpse skin and evil omen. Is enemy of one any more overpowered than these 2 spells (they require only 20 skill to cast btw)? Taking into consideration of the minimum skill, I would say no.
Consecrate armor?...
Instead of nerfing what Chiv does now, what we need is something for Chiv to do beyond the 70 skill point that makes it worth while to invest the 30 - 50 more points into the skill for full effect.
Oh here's a good one... Shield Bash. Seems to be archer proof too.Consecrate armor?...
Instead of nerfing what Chiv does now, what we need is something for Chiv to do beyond the 70 skill point that makes it worth while to invest the 30 - 50 more points into the skill for full effect.
Ya and maybe allow for only con weap or armor at one time... they cancel each other out... unless you are at 120 chiv... can't have both....
Interesting idea but it would have to last longer than 7 seconds at a time.
An up to 5 minute armor/resist buff would be nice...
Hmmm...
Resist buff based on skill level, Duration based on Karma level...
I like.
Herding works well for bards, too.I beg to differ on this one!!All templates vs. Monsters are over-powered.
Name one that isnt.
Okay herding. Besides that.
Herding used with tameing and hide stealth and many other combo's with a little prep time = BEYOND ANYTHING YOU CAN IMAGINE PVM
I am still partial to an angel summoning and an avatar form spellOh here's a good one... Shield Bash. Seems to be archer proof too.Consecrate armor?...
Instead of nerfing what Chiv does now, what we need is something for Chiv to do beyond the 70 skill point that makes it worth while to invest the 30 - 50 more points into the skill for full effect.
Oh yeah man, you never see anyone at Doom or Peerless without 70 magery so they can attack the Dark Father by casting energy bolt at a 45% success rate. They're totally equal.Whoa there, let's take a deeper look at chiv and magery at 70 and compare apples to apples.
I would use fireball - just as effective, lower sill requirements and uses less mana. It's not chivalry that's overpowered, the big damage is from the bushido templates and those doulde and tripple supper slayers.Oh yeah man, you never see anyone at Doom or Peerless without 70 magery so they can attack the Dark Father by casting energy bolt at a 45% success rate. They're totally equal.
I cannot believe you wasted the time to type all that.
As it is, there's no reason for non-chiv melee to even show up for a boss fight. All we have here are the existing chiv people lobbying for god mode. Yeah, angel summoning. Okay.
Oh, it's not a watse of time at all. I believe you are passionate about the game. Enough passion to create a new account to highlight a balance issue. I took the time to type that because I respect that.Oh yeah man, you never see anyone at Doom or Peerless without 70 magery so they can attack the Dark Father by casting energy bolt at a 45% success rate. They're totally equal.
I cannot believe you wasted the time to type all that.
As it is, there's no reason for non-chiv melee to even show up for a boss fight. All we have here are the existing chiv people lobbying for god mode. Yeah, angel summoning. Okay.
To be honest, I use fireballs against bosses too, in tandem with explosion. Esp if a necro has corpse skinned the boss. I'll switch to only fireballs when mana gets low and wait for it to regen back. I have enough med, MR and LMC equipment to offset the mana used by fireballs.I would use fireball - just as effective, lower sill requirements and uses less mana. It's not chivalry that's overpowered, the big damage is from the bushido templates and those doulde and tripple supper slayers.
One of the best things about Chivalry compared to most other skills is that it is so useful at lower skill levels. Which all skills should be. How many other skills are useful at less than 100, or 120? I disagree with the OP and think that all other skills should be made more useful at lower skill levels to provide MORE diversity of templates, not less....
The biggest problem with Chiv is that there is nothing past the 75-80 mark that makes it worth the point investment.
...
Yeah, some of them don't translate as well as I like as there's really no equivalent. I tried my best to use the spells that I think can are most fair and logical to compare with in these cases.While I don't agree with your 70 chiv/mage post, Harlequin, as most of it seemed like a stretch I suppose my point is mainly that you get so much bang for your chivalry buck. On the one hand, that's a good thing because melee templates are already so damned cramped. On the other, it leaves a lot of room for abuse.
I would be very happy to see there be a reason to get legendary chivalry. My very first character was a paladin/mage, and he's gone through a lot of changes since. I would love, just because that's 'him', to take him to 120 chiv if there was a reason to do so.
I would also love some more bushido spells. 6 spells is kind of limited... And really, there's not a whole lot you can do as an archer with Bushido believe it or not. There are two useful spells-- Lightning Strike and Confidence (only for emergencies as its uninterruptable), with the added bonus of Perfection (which you can get with 50 bushido). Momentem strike doesn't work at a range, and you can't parry with a bow so the other stuff is totally useless including all the stances. I'd like to see a thing or two, possibly at very high levels, which would be somewhat beneficial to archers. Perhaps a stance that gives an increase in mana regen or some mana leech at a penalty to your resists and/or resisting spells? Just a thought.