• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Don't punish rares collectors or kill the value of rares please!

christy1221

Slightly Crazed
Stratics Veteran
Stratics Legend
I agree, we pay to have the same amount of log in time each month. If we both have subscriptions to a gym, I go 4 times a week, and you go once a month, who is going to be more in shape? Regardless of the circomstances keeping you away.

What it comes down to is that rare collecting is a mini game in itself. The developers would not have to do much to keep that mini game going by leaving some of the desired items like rubble rare.

...
Well that depends. If you go four times a week and only look at the pretty girls and I go once a month and work out really hard then I might be in more shape. LOL

I'm just kidding :D

Yes I know what you mean I have a few pieces of rare rubble myself but I always kept in mind they may not stay that way. I don't do it for profit tho. I have not sold a single piece of rubble that I have got and have never sold any of the other event items either.

I have a floor in one of my houses that is nothing but event items that I have got by myself. I didn't always have much time to get them but I worked hard to get what I got in what little time I had.

I'm all for them changing the name or color of the items so the rares stay rares. But there are a lot of things in game that I think everyone should have a chance to own.
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
Aren't we all supposed to be getting behind an effort to redistribute wealth anyway?

Lets face it. Super rare items of the seer program or EM nature or whatever really serve no purpose but to create a gap between dedicated vets and newer players. We are talking about years of limited or non existant availability for for these items and we still have barely scratched the surface of all the server birth rares.

Come on people. If you ever want to see new blood enter into this game in any meaningful way you're going to have to put aside the "Looky what I can have that you will never be able to get" mentality. Not to be obtuse, but there isn't anything that builds community in that mindset.

Should new players be able to get inside six months everything that a vet player of 11 years has accumulated? Of course not. There should however be opportunities reintroduced, maybe on a limited basis, to acquire desirable items. I'm completely ready for marble and sandstone furniture and two story statues as well.
 

Tomas_Bryce

Rares Collector Extraordinaire | Rares Fest Host
Stratics Veteran
Stratics Legend
for these items that players went as far as to exploit to get them. If everyone had atleast one chance to obtain what ever item at some point in the game there would be less desire to exploit dupes.
The holes in that logic are so large that I can drive a truck through them.

Dupers have not only duped event items but also doom artifacts, gold, ML items, tokuno rewards, BOD rewards etc. I bet that is why we don't get new players and once we do this, Ultima Online will be flooded with fresh faces. You know all those new players just can't get over the fact that they don't have an obscure rare item. So I guess we should just have every new character just start with an inexhaustible supply of every single item in Ultima Online.

After all, why should someone who only has time to play Ultima Online for no more than 30 minutes in a month should be punished just because YOU CAN PLAY few hours a week. He has as much right to all the goodies as you. Next, everyone should get a castle. :roll eyes:
 
L

Lord Kynd

Guest
I don't understand how the devs aren't getting this, but the drive to collect and display rares is a big part of UO for a very large number of players. In releasing the same art over and over, you are punishing players for collecting rares and putting their work and money into an item which they deem special enough to spend money on. Everyone KNOWS the drive to collect items has a very strong motivation or the events with item rewards wouldn't get even hard core pvpers into the fray.

This said, STOP rereleasing rare items over and over and gutting the value of rares and making it almost impossible to collect things due to the fact you never know if that 25 million gold item will be the next event rerelease or vet reward.

If you can't find new art to release that will have a big wow factor, at least recolor/rename the item so the old will keep its value somewhat. This has happened repeatedly, but at this time I am talking about the rubble items. The ruined bookcase, stump, wall hanger, tapestry, and wall pieces are all repeats of items that were available from the Magincia invasion. I know personally a person who paid 30 million for a stump and 15 million for the half of the tapestry he needed. That is 45 million down the drain with this event. I myself bought a stump, the large rock and the moongate rock which are in this event. The moongate rock is at least a different color then the one during the Mag event, but all of the other items are the same. Why can't you make the large rock white like you did for the moongate rock, do the stump a dark brown instead of an oak color, and so on with any others that were available previously... Add more things to collect, not just rerelease what already is out there. This is what is happening with the trick or treat items, so why not do the same for all rare items that get reused from now on???

If this devaluing of rares continues at the rate it has been lately, a good portion of the game for me and many others will end up ruined. I don't want to spend any money at all on items I have longed for for years now in the fear that it will be the next cheap rare rereleased... Running vendors to make gold so that I can buy and collect items I can proudly use as decor in this game is one of the biggest reasons I have continued to play UO for the past 9 years. Take that away, and a large reason many play this game will be gone...

Hunter Moon [HOT] Atlantic


one can only hope and pray that they 'kill' the so called 'rares', and the greed and stuck-upiness that comes with them.
 

the 4th man

Lore Master
Stratics Veteran
Stratics Legend
I know personally a person who paid 30 million for a stump and 15 million for the half of the tapestry he needed.
------------------------------------------
That's part of investing, there's the risk. You remember the movie Blood Diamond, where, at the end, that diamond broker took that big diamond and locked it away....cause it would devaluate the rarity of diamonds.....it happens.

over the last several years, I've seen many items lose value.....all you can do is lick your wounds and live and learn.

30 million, that's insane. prices like that have ruined this game.
 
A

Aboo

Guest
2 children-in-law = nieces and/or nephews. I believe. I have trouble with family trees too.
Nope 2 children-in-law = my wonderful son-in-law and awesome daughter-in-law. I didn't even include in my list my 2 nephews who call me Nana also.
 
A

Aboo

Guest
As for players who have real life commitments and want access to items in the game, here’s a reality check. People who have more time to play UO should be rewarded for their playing time
Why? I pay the same as each person who logs LOTS of hours playing each month? Whether I play 1 hour a day or 10 hours a day, EA gets the same amount of money from me each month. I play for the same game access as anyone else does.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
First off, the tapestry rubble from the new quests is distinctly different from the Magincia rubble (UOGuide has a good picture of this) or the Doom ruined painting (http://uo.stratics.com/database/view.php?db_content=gameitem&id=975).

The moongate granite is also lighter in colour (I didn't managed to snag one, would welcome verification from someone who owns one).

So, that should ease some fears.


Next, part and parcel of collecting rares is that you will never know if that useless piece of 10 stone fur you have been leaving on corpses will 1 day stop spawning and suddenly become a desirable rare. Nor will you know that the unique stone vase will one day become craftable.

It's always a gamble. I wanted a Yucca tree, but didn't managed to get one. A couple of months later, I can now get my yucca tree from the spring cleaning rewards.

I also managed to snag a few o'hii trees. Now, no want wants to buy them, because the coccoa trees looks exactly like it. In fact, no one buys the coccoa trees either.

So it works both ways, you can gamble on an item becoming rarer and appreciatein value, or you can gamble that it will become less rare and be worth less later.
 
L

Lady Lovely

Guest
They have also mentioned that they will be adding a new reagent called "dragons Blood" This will more than likely be the same dragons blood that I have had for years that is worth tons! Err well was I should say....The only reason behind this stuff is laziness....it really is just that :spider:
 
R

Rix/\

Guest
The holes in that logic are so large that I can drive a truck through them.

Dupers have not only duped event items but also doom artifacts, gold, ML items, tokuno rewards, BOD rewards etc. I bet that is why we don't get new players and once we do this, Ultima Online will be flooded with fresh faces. You know all those new players just can't get over the fact that they don't have an obscure rare item. So I guess we should just have every new character just start with an inexhaustible supply of every single item in Ultima Online.

After all, why should someone who only has time to play Ultima Online for no more than 30 minutes in a month should be punished just because YOU CAN PLAY few hours a week. He has as much right to all the goodies as you. Next, everyone should get a castle. :roll eyes:
When you misunderstand the point of the logic you can blindly drive through anything.

Of course when a players infected with the greed, they won't stop at the event items. I'm not saying give everyone everything for nothing as soon as they start playing either. I just think everything so be obtainable atleast once now as far as how hard they are to get depends on the items. I don't even want to get started on housing thats a whole new issue.
 
E

ElRay

Guest
Why? I pay the same as each person who logs LOTS of hours playing each month? Whether I play 1 hour a day or 10 hours a day, EA gets the same amount of money from me each month. I play for the same game access as anyone else does.

ho my fggn god.....ANOTHER ONE........ANOTHER ONE WHO THINKS THEY SHOULD GET WHAT I GET IF I PLAY 10 HOURS A DAY AND THEY PLAY 10 HOURS A WEEK

You are only paying for access to their game.....its YOU who decides how to utilize your access time
 
E

ElRay

Guest
No need to be a jerk.

I work just as hard as you do to get my items I just don't have time to play for hours and hours.

I never said I wanted things now now now and I never said I didn't want to have to work for it. I just don't have as much time on my hands as you do. That doesn't mean you deserve more then me.
Not being a jerk, just being a realist.......If you dont have the time to achieve a certain goal in a game, compared to other people, maybe mmorpgs arent your cup of tea......these games ARE MADE to suck up hours and hours of your time to achieve certain goals THATS WHAT MMORPGS ARE ABOUT........maybe a more relaxing game such as Hello Kitty or Tetris is more your(and same minded people) playstyle/s
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
People who put in 100 hours should get more than people who put in 10 hours... Saying you should get all the same stuff is like... Saying the manager at McDonald's should make as much as a brain surgeon.
 
R

RenaLynne

Guest
Quote: "the drive to collect and display rares is a big part of UO for a very large number of players."
No it's not. With the diminishing numbers even less so. :sleep2:
Hmmm...then why do we have a Rares Forum?rolleyes:
 

Aran

Always Present
Stratics Veteran
Stratics Legend
If you're a collector, why does it matter what things are worth? You're a collector, not a salesman.
 

Hunter Moon

Sage
Stratics Veteran
Stratics Legend
one can only hope and pray that they 'kill' the so called 'rares', and the greed and stuck-upiness that comes with them.
First off, I am a rares collector and I do it because I enjoy it and I've never had anyone tell me I was stuck up because of it... That is a generalizing statement.

Secondly, how is it greed to buy items that I WORKED to earn the gold to buy? I didn't steal the gold from someone else or beg for it or expect it to be handed to me on a silver platter with no work put forth. I toiled at with over 34 vendors for the last 9 years to buy the stuff I wanted and how can you call that greed? I have had people come to me pancakes about how much gold I have and to spreed the wealth. I offer free spots at my shop and gate for everyone and drop runes and when I offer this to them and tell them that is how I made all my gold... they tell me running vendors is boring and they don't want to do it. WOW, news flash there.. So it is o.k. for me to do the boring work and keep up with vendors for 9 years, but then I am suppose to give it all away to those who don't want to do any work and they get nasty when I politely decline their offer to take piles of gold off my hands? Expecting to get all the same items as someone who works to get them while putting no effort forward is what I would call greed...

On the flip side, I am more than generous to those who really do need help and are trying on their own to get where they want in game. I give time, money, information, and in game help to those people and feel all the better for doing it because it is fun to help someone who is genuinely trying to work for something in this game, no matter what that might be.

Is it greed in the real world for someone who works and takes the years to get a degree and then goes on to have a good job then buys a nice house and a fancy car? I am still up to my eyeballs in debt for my undergrad and grad school, and can't wait until I am caught up and can start enjoying all of the work I put in as I see fit to enjoy it.

Hunter Moon [HOT] Atlantic
 

Hunter Moon

Sage
Stratics Veteran
Stratics Legend
If you're a collector, why does it matter what things are worth? You're a collector, not a salesman.
If you paid 25 million for an item that ends up being 5k a bit down the line, wouldn't it devalue the amount of time and effort you put into working towards the gold to buy the item? Couldn't you have used the 24,995,000 gold in some way other then flushing it down the toilet on a now common item?

At 5k, said person could have bought 5000 of this formerly rare item.

Hunter Moon [HOT] Atlantic
 

Aran

Always Present
Stratics Veteran
Stratics Legend
That's the risk one takes.

I'm looking to buy a $2k out-of-manufacture revolver in the near future. The possibility exists that it might be produced again in the next decade, returning prices to their previous $4-800 values.

Should I be angry if it happens, or happy that I can get replacements should the worst case scenario happens and something breaks, etc?
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
Secondly, how is it greed to buy items that I WORKED to earn the gold to buy?
If not opposed to what you say, but I'm a little disturbed by the work arguments ... it's a game. If it's becoming work then something is wrong ... or the devs need to start going into management consulting because they've found the secret to getting people to pay to work.

(plus, to everyone here trying to win over opinions by bringing in real-world economic philosophies, don't forget that some readers may be honest-to-goodness socialists in real life so your arguments may not quite sound the way you think they will)
 

christy1221

Slightly Crazed
Stratics Veteran
Stratics Legend
If you paid 25 million for an item that ends up being 5k a bit down the line, wouldn't it devalue the amount of time and effort you put into working towards the gold to buy the item? Couldn't you have used the 24,995,000 gold in some way other then flushing it down the toilet on a now common item?

At 5k, said person could have bought 5000 of this formerly rare item.

Hunter Moon [HOT] Atlantic
I remember buying a serpents fang and when aos came it changed into a nox crystal I wasn't happy about it.

I have rares and no I don't like it when they get ruined. Some of them I worked a long time to get. Would I rather them change the name or color well of course.

I understand where you coming from but I also understand the people who would also like to have the chance to own these items but weren't around years ago.
 

Hunter Moon

Sage
Stratics Veteran
Stratics Legend
If not opposed to what you say, but I'm a little disturbed by the work arguments ... it's a game. If it's becoming work then something is wrong ... or the devs need to start going into management consulting because they've found the secret to getting people to pay to work.

(plus, to everyone here trying to win over opinions by bringing in real-world economic philosophies, don't forget that some readers may be honest-to-goodness socialists in real life so your arguments may not quite sound the way you think they will)
Many of the facets of any game I have played I do see as work; however, the ones I participate in result in fun for me so I plow through them to get to the fun part. Working taming is to me WORK, but I love using my tamer so the work put in has a fun result. The same with working vendors. I don't enjoy working them, but I do enjoy being able to buy the items I want in game and helping out others who deserve it so I put in the work to garner the benefits. Every game I have ever played has been like this. What would be the point of doing all the grunt stuff in game if there wasn't a reward you deemed fun at the end and if there was no work to do, then instant gratification would get very boring very quickly...

Also some parts I do see as work with a reward I don't value enough for the work required. Examples are BODs, Heartwood quests, Mining/Lumberjacking (I just buy ingots/wood with the gold I earn working my vendors) and so on...

Hunter Moon [HOT] Atlantic
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Not my cup of tea? I have been playing for 8 years. I have achieved many goals and have worked really hard to do it. In what little time I have.

But all because you have no life and have hours and hours to play doesn't make you anything special.
Except it does... Someone who works at something for 100 hours will always get more than someone who works for 10 hours (assuming they do the same amount of work per hour).
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
Except it does... Someone who works at something for 100 hours will always get more than someone who works for 10 hours (assuming they do the same amount of work per hour).
Interesting argument ... will someone who uses a 100 hours of server time pay more than someone who only uses 10 hours of server time?

(however I do fully understand that the action-leads-to-reward and materialistic nature of the game is where a lot of the enjoyment of the game comes from)
 

christy1221

Slightly Crazed
Stratics Veteran
Stratics Legend
Except it does... Someone who works at something for 100 hours will always get more than someone who works for 10 hours (assuming they do the same amount of work per hour).
Still doesn't mean you should get items I can't. It just mean I have to work harder and longer then you do because I don't have as much time.
 

Aran

Always Present
Stratics Veteran
Stratics Legend
There's always the option to buy something from someone who got it first.
 
L

Lord Kynd

Guest
Why? I pay the same as each person who logs LOTS of hours playing each month? Whether I play 1 hour a day or 10 hours a day, EA gets the same amount of money from me each month. I play for the same game access as anyone else does.
exactly, 99.9% of things 'rare' are things that should not have been obtained in the first place, not to mention those people seem to think they should never introduce such items .. why ? because it de-values something they shouldn't have had in the first place.
go figure
 
L

Lord Kynd

Guest
If you paid 25 million for an item that ends up being 5k a bit down the line, wouldn't it devalue the amount of time and effort you put into working towards the gold to buy the item? Couldn't you have used the 24,995,000 gold in some way other then flushing it down the toilet on a now common item?

At 5k, said person could have bought 5000 of this formerly rare item.

Hunter Moon [HOT] Atlantic
buyer beware ?
kinda like buying a duped item isn't it ? the item(s) doesn't really belong in the hands of a player and costs to much also.. all of these can be changed or removed by EA/Mythic at anytime and without a reason( per the TOS for the game).
 

Oriana

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Did anyone from EA/Mythic say "This is going to be rare... we aren't going to use it anywhere else"?

I think they should reuse... I hope they reuse that cool new dragon art.

This is by far the best quote from this whole thread.

Oriana
 

Hunter Moon

Sage
Stratics Veteran
Stratics Legend
exactly, 99.9% of things 'rare' are things that should not have been obtained in the first place, not to mention those people seem to think they should never introduce such items .. why ? because it de-values something they shouldn't have had in the first place.
go figure
I don't find this true at all. There are tons of legal rares. Anything from phoenix armor and singing balls to neon tok dyes and inquiz... There are things that were unintended also, but even more that were... And the new and upcoming rares years from now... Bats, spider webs, all the spring turn in stuff...

Hunter Moon [HOT] Atlantic
 

Ailish

Lore Master
Stratics Veteran
Stratics Legend
Maybe this makes me a complete baddie ... but I personally do not think ANYTHING should exist in the game that there is only 1-10 of - PARTICULARLY if it has properties. As for rubble ... you are crying that you ill-begotten goods (remember you tore the freaking city to SHREDS instead of SAVING IT) should be kept rare. And yes, I profitted from Magencia rubble a bit, but not as much as I did from KILLING the bad creatures and selling the goods off of them. Oh, and I have fire and firepit ... that I personally collected ... and I could not care less if they make those drop like candy. Big deal. This is a game, not a freaking business. IMHO they should make readily available ANYTHING that sells for over 10 mil in the game.
 

Hunter Moon

Sage
Stratics Veteran
Stratics Legend
Make anything and everything readily available to everyone with minimal to no work... sounds as exciting as playing solitaire. I haven't played that in years and when I did, it lasted about 15 minutes. If there is nothing that is hard to get, what is the point? Make everyone in the game have exactly the same items and take out all the challenge... sounds boring to me and I will quickly leave the game. If you seriously had access to every item in the game, do you really think there would be anything to keep you playing???? It would be cool for a short while, then... BORING!

Hunter Moon [HOT] Atlantic
 
F

Fink

Guest
"you never know if that 25 million gold item will be the next event rerelease or vet reward."

That's essentially the rares market. There are no guarantees and there shouldn't be. Part of being a rares trader/collector is speculation. You're dealing in millions and billions, sometimes you're going to get short-changed.

Take a look at the other side of the coin: Hooded shrouds will never be craftable because they were released as a collectable. Coloured cakes will never be craftable because they were released as a collectable. Lots of rehued food (that is not ordinarily rehueable) is released every year around the holidays, just look at the halloween goodies.

What should be obvious is rares & collectables negatively impact upon other areas of the game. Why should collectors be guaranteed dominion over all unreleased legacy art when many items are just begging to be made craftable or common? Why should the majority of players go without access to an item just because a select few happen to own one?

*edit* If you must answer (it was rhetorical, by the way) please don't answer with expressions like "worked hard for" or "earned" in reference to pixels.. it's just a game, not a job. If you're "working" at UO, you're not playing it right.
 
S

Sindris

Guest
I like the fact that old rares are becoming available. Its just plain silly to say "Hey! Only 5 of us have this item and its worth a lot of gold, so it should never be made available again!". Why not? Do you lose cool points or just feel less special for having an item that is more common than it was before? I have a lot of rare stuff, but I value the pieces of armor and old weapons made by old friends who have long ago left the game more than the so-called "Valuable" items that were mostly originally acquired through glitches, bugs and sheer luck. I don't see why the rest of the player base should be denied these decorative items.
 

Hunter Moon

Sage
Stratics Veteran
Stratics Legend
If you read the original post again... I NEVER said people shouldn't have access to the graphic. I just suggest recoloring and or renaming them. Why does it have to be exactly like the old one in every way? Also, why should everyone who comes into the game get exactly the same stuff as people who have played 5, 8 10, 11 years??? If that is the case, then every item in the game at that point should pop into a new players bank as soon as they create the char. That to me would be so boring I would log out immediately and wonder why in the world someone would create a game about as exciting as 52 pickup. Plus I repeat, if everyone has everything exactly the same in the game, why even play? What is there to work towards or to do then?

Hunter Moon [HOT] Atlantic
 
X

Xel Naga

Guest
Most of you sound like you should move to communist russia since you all want to have an equal share in everything without having to work hard for it.

Those of us who live in America have a different mindset of course, where we are rewarded for hard work and accrue more wealth and nicer rares/items/cars/houses whatever than those who choose to be lazy, sit at home, and do nothing all day.

Hey guess what, Luna is a town that was only available for placement in the opening day of AOS, but most of us missed it, they should expand luna to all of malas so we can all have a house in luna ! *rolls eyes*

All I can say is if you feel there should be no rares and no distinction between social and economic classes, I sure as hell hope you're not living in a capitalistic society in real life because you'll be in for a damn rude awakening.
 

christy1221

Slightly Crazed
Stratics Veteran
Stratics Legend
Most of you sound like you should move to communist russia since you all want to have an equal share in everything without having to work hard for it.

Those of us who live in America have a different mindset of course, where we are rewarded for hard work and accrue more wealth and nicer rares/items/cars/houses whatever than those who choose to be lazy, sit at home, and do nothing all day.

Hey guess what, Luna is a town that was only available for placement in the opening day of AOS, but most of us missed it, they should expand luna to all of malas so we can all have a house in luna ! *rolls eyes*

All I can say is if you feel there should be no rares and no distinction between social and economic classes, I sure as hell hope you're not living in a capitalistic society in real life because you'll be in for a damn rude awakening.

But yet those who don't have jobs and sit at home all day are the ones who can get the most items on uo. Since they have more time to get them.

And again this isn't real life it's a game. Why should ten people get to enjoy the items for years and years and the other thousands shouldn't.

I'm all for them changing the name or the hue but it would still be nice if other players had a chance to own them too.
 
X

Xel Naga

Guest
But yet those who don't have jobs and sit at home all day are the ones who can get the most items on uo. Since they have more time to get them.

And again this isn't real life it's a game. Why should ten people get to enjoy the items for years and years and the other thousands shouldn't.

I'm all for them changing the name or the hue but it would still be nice if other players had a chance to own them too.
But that's why the item was considered rare to begin with. They may have been USED to be common, just like all the old prepatch tagged items people collect now with [exceptional] and (blessed) bracketed text. Sure years ago every single person had them and they were worthless, but now they're worth something. Just as the higher end rares were common such as phoenix pieces which were available to all, but now are rare.

Just because things are rare doesn't mean it should be brought back so everyone can have one turning what once was rare into something common. What UO should be doing is naturally making newer items and discontinuing old ones on a regular basis so that there are ALWAYS rares being made. There will naturally be older rares that you will see in museums and newer more common rares that an average player may be able to pick up for a few gold. That's the beauty in collecting is that there is always something better out there that you strive to one day achieve. If everything was simply recycled then what would be the point of me wanting to dream of something so rare and hard to get?

Wanting something so bad that you spend months tracking down the sales, previous owners, costs, what the current owner wants, where they are, etc, finding the item they desire to trade it to them is what makes collecting amazing as a game in itself. Finding those very obscure rares that may only have 10 in the entire game is what makes UO so unique in the sense of history. Yes we are an 11 year old game and yes there are items that have survived 11 long years passing from one generation to another and sometimes staying in the possession of the same player taken care of for 11 years. That item naturally will now be priceless and of course, very rare in quantity and value. This of course is exactly what it should be, and not simply redistributed because a new batch of player(s) sees it in a collection and thinks oh, I'd like one of those ! But I don't care about the item's actual history, rarity, where it came from, what the item was called, what seer made it, what event it came from, what shard it was originally on, or anything about it.

I just like it, I want the graphic in my new house, and I want it now and cheap from a quest I can repeatedly do.

That kind of thinking is unacceptable in the rares community. If that were the case, nothing would be rare and this game would simply be a free server where players were able to create any item they wanted on a whim and dye it any color they chose. We'd all be running around in glacial and ethreal clothing with super neon mounts and weapons with every mod maxed out. Our skin color would be customized and dyed, our houses filled to the brim with every rare item known to man and I would be dressed in a lord blackthorn's robe thus masking my actual character and giving me the appearance of the npc.

Sure that's fine and dandy, and it would be old and get boring within a month, I would quit and never look back because there was no value or depth in the game other than a quick whim. The fact there is always something to work towards in this game whether it take an hour, or five years to attain is what keeps people in it for the long haul. At the rate of the developers dumbing everything down and making everything easily attainable to the "casual" player simply kills the history and uniqueness this game has over other MMOs.

We already can't compete in graphics, game mechanics, rule enforcement, bot control, duping, or ample GM response time. The only thing we have going for this game are customization, housing, and the incredibly in depth history of the past decade of the game, the items leading up to where we are now, and the people who keep the pieces of history for others to see and learn about.

No other game will ever come close to the culture we have in this game. Every game is simply generic, contains the same set pieces, gear choices, character looks, colors, rules, templates, skills. We are unique and to suddenly decide we want to go and become like the other games will simply mean UO loses its old players to appease a few new players. And shortly after, the new players will realize there's nothing to work towards and the game suddenly becomes monotonous and tedious. They will quit and Mythic will have lost both their old loyal playerbase, the game's history, and now the new players who wanted an easy ticket and got bored because they got it and now there's nothing left.
 
S

Sindris

Guest
Most of you sound like you should move to communist russia since you all want to have an equal share in everything without having to work hard for it.

Those of us who live in America have a different mindset of course, where we are rewarded for hard work and accrue more wealth and nicer rares/items/cars/houses whatever than those who choose to be lazy, sit at home, and do nothing all day.

Hey guess what, Luna is a town that was only available for placement in the opening day of AOS, but most of us missed it, they should expand luna to all of malas so we can all have a house in luna ! *rolls eyes*

All I can say is if you feel there should be no rares and no distinction between social and economic classes, I sure as hell hope you're not living in a capitalistic society in real life because you'll be in for a damn rude awakening.

Only in America would playing a game be considered "Working hard" lol. I have played since beta, still have my beta disc. I have all kinds of neat stuff most people will never get so its not as though I am disagreeing simply because I don't have any rares and am jealous. I just don't see what the big deal would be if they suddenly could get all of those items. I mean is it just about being able to wave things in front of people and saying "Look what I have that you don't and never will!"? Bragging rights for paying a lot of in-game money for something that is obviously only as rare as dev's decide it's going to be? And who would want a silly hued spider web or whatever instead of the properly colored item? Hued items in UO never look as good as the original. I am still waiting for them to put green stems and leaves on hued plants instead of making them look like they were dipped in paint. Ugly paint at that.
 
X

Xel Naga

Guest
Only in America would playing a game be considered "Working hard" lol. I have played since beta, still have my beta disc. I have all kinds of neat stuff most people will never get so its not as though I am disagreeing simply because I don't have any rares and am jealous. I just don't see what the big deal would be if they suddenly could get all of those items. I mean is it just about being able to wave things in front of people and saying "Look what I have that you don't and never will!"? Bragging rights for paying a lot of in-game money for something that is obviously only as rare as dev's decide it's going to be? And who would want a silly hued spider web or whatever instead of the properly colored item? Hued items in UO never look as good as the original. I am still waiting for them to put green stems and leaves on hued plants instead of making them look like they were dipped in paint. Ugly paint at that.
The answer to your reply is right above your post. I'd quote it but it's too long to waste more space over. Feel free to read it as it answers your questions.
 
S

Sindris

Guest
Its only virtual space. And I still don't see how anyone is being punished. :bdh:
 

christy1221

Slightly Crazed
Stratics Veteran
Stratics Legend
It's not that I don't understand how you feel I have rares myself. I have a rubble book and I love my rubble book but you know how many books there are out there that look exactly like it but with a differerent name or color.

Look how much the rubble dress sells for. The only difference between it and one I can make with my tailor is the fact it says rubble. But that didn't stop people from selling it for high amounts.

I still want a tray even tho you can get the travestys fine teakwood tray very cheap but I still would like an original one to put in my house. It is what the items mean to me that matters. Not how much it's worth.

And if it would make another person happy to be able to have the same item just named different to decorate their house with then I would be all for it.
 
S

Sindris

Guest
Yeah, that sounds cool. That way you collectors can say you have the gucci version while the rest of us have the knock-off. Not really caring about the names. I'll bet those rubble dresses are heavy!
 

christy1221

Slightly Crazed
Stratics Veteran
Stratics Legend
Yeah, that sounds cool. That way you collectors can say you have the gucci version while the rest of us have the knock-off. Not really caring about the names. I'll bet those rubble dresses are heavy!
Yeah I bet you would get a good work out running around in one of those dresses :lol:
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
I don't understand how the devs aren't getting this, but the drive to collect and display rares is a big part of UO for a very large number of players.
I very much doubt that.
Your opinion is the opinion of the minority of super-rich players. This game should change in a way to favor the new and medium players, instead of continuing to stroke us veterans. Making rare items less rare is one step to a more fair economy.
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
All I can say is if you feel there should be no rares and no distinction between social and economic classes, I sure as hell hope you're not living in a capitalistic society in real life because you'll be in for a damn rude awakening.
Imagine no possessions
I wonder if you can
No need for greed or hunger
A brotherhood of man
Imagine all the people
Sharing all the world...

You may say I'm a dreamer
But I'm not the only one
I hope someday you'll join us
And the world will live as one
 
K

Killer_Squirrel

Guest
Most of you people have totally missed the point of the OP and are now just posting to see your own name on the thread. FACT: Rares are and have always been a part of this game. FACT: Changing the name and/or color of an item would be simple from the dev side and would allow everyone to have the art yet let the 'rare' versions keep some of their value.

Anything worth having should be worth working for. For those of you saying that it's a game and it should be fun all the time, do you honestly think every aspect of every game is pure fun? There should be some amount of effort required, or it wouldn't be worth taking the time to do it. Perhaps the game of 'sitting in a chair eating doughnuts' is more your style, there's instant gratification for you.
 
L

laurlo

Guest
I can see both sides. Some players will want items they weren't around for... but they weren't around for whatever reason and why should the person who was see their items devalue?
 
C

Connor_Graham

Guest
How can anyone honestly say any of these items are "rare" with a straight face? They've all been duped to hell so they're far from being rare. The only reason they aren't more widespread is because the few that have the multiple copies of once rare items are hording them and only release them 1 or 2 at a time so they can sell them for big $$$.

Rare my petootie.
 
Top