But yet those who don't have jobs and sit at home all day are the ones who can get the most items on uo. Since they have more time to get them.
And again this isn't real life it's a game. Why should ten people get to enjoy the items for years and years and the other thousands shouldn't.
I'm all for them changing the name or the hue but it would still be nice if other players had a chance to own them too.
But that's why the item was considered rare to begin with. They may have been USED to be common, just like all the old prepatch tagged items people collect now with [exceptional] and (blessed) bracketed text. Sure years ago every single person had them and they were worthless, but now they're worth something. Just as the higher end rares were common such as phoenix pieces which were available to all, but now are rare.
Just because things are rare doesn't mean it should be brought back so everyone can have one turning what once was rare into something common. What UO should be doing is naturally making newer items and discontinuing old ones on a regular basis so that there are ALWAYS rares being made. There will naturally be older rares that you will see in museums and newer more common rares that an average player may be able to pick up for a few gold. That's the beauty in collecting is that there is always something better out there that you strive to one day achieve. If everything was simply recycled then what would be the point of me wanting to dream of something so rare and hard to get?
Wanting something so bad that you spend months tracking down the sales, previous owners, costs, what the current owner wants, where they are, etc, finding the item they desire to trade it to them is what makes collecting amazing as a game in itself. Finding those very obscure rares that may only have 10 in the entire game is what makes UO so unique in the sense of history. Yes we are an 11 year old game and yes there are items that have survived 11 long years passing from one generation to another and sometimes staying in the possession of the same player taken care of for 11 years. That item naturally will now be priceless and of course, very rare in quantity and value. This of course is exactly what it should be, and not simply redistributed because a new batch of player(s) sees it in a collection and thinks oh, I'd like one of those ! But I don't care about the item's actual history, rarity, where it came from, what the item was called, what seer made it, what event it came from, what shard it was originally on, or anything about it.
I just like it, I want the graphic in my new house, and I want it now and cheap from a quest I can repeatedly do.
That kind of thinking is unacceptable in the rares community. If that were the case, nothing would be rare and this game would simply be a free server where players were able to create any item they wanted on a whim and dye it any color they chose. We'd all be running around in glacial and ethreal clothing with super neon mounts and weapons with every mod maxed out. Our skin color would be customized and dyed, our houses filled to the brim with every rare item known to man and I would be dressed in a lord blackthorn's robe thus masking my actual character and giving me the appearance of the npc.
Sure that's fine and dandy, and it would be old and get boring within a month, I would quit and never look back because there was no value or depth in the game other than a quick whim. The fact there is always something to work towards in this game whether it take an hour, or five years to attain is what keeps people in it for the long haul. At the rate of the developers dumbing everything down and making everything easily attainable to the "casual" player simply kills the history and uniqueness this game has over other MMOs.
We already can't compete in graphics, game mechanics, rule enforcement, bot control, duping, or ample GM response time. The only thing we have going for this game are customization, housing, and the incredibly in depth history of the past decade of the game, the items leading up to where we are now, and the people who keep the pieces of history for others to see and learn about.
No other game will ever come close to the culture we have in this game. Every game is simply generic, contains the same set pieces, gear choices, character looks, colors, rules, templates, skills. We are unique and to suddenly decide we want to go and become like the other games will simply mean UO loses its old players to appease a few new players. And shortly after, the new players will realize there's nothing to work towards and the game suddenly becomes monotonous and tedious. They will quit and Mythic will have lost both their old loyal playerbase, the game's history, and now the new players who wanted an easy ticket and got bored because they got it and now there's nothing left.