Well you yourself came up with the suggest, not me or any other Fel player. Just because I or anyone else can live with it, doesn't mean it's flawless or would be a good solution. I would rather O/C was a matter of join an O/C guild if the choice came to it, because yes, O/C shields are available for all to use now.
You've set up a suggestion now you're saying it was setup by Fel players - it wasn't, you set that one up by bringing it into the discussion. I don't want anything taken away from Trammel. There's enough complaint if you just suggest something like that, nevermind doing it. So please, you gave the example of the shields being linked into toggling in or out of O/C so the responsibility for that lies at your feet. Nobody elses.
Wenchy
First off the post I replied to "seemed" to be in the vein of Trammel being the OBJECT.
Second, Let me clarify the suggestion.
You would acquire an Order or Chaos shield the way you did originally.
This distinguished it from all the existing Order / Chaos Shields.
If for technical reason this needed to be a NEW item, then I have no issues with that.
The "Delete/Vanish" was only in the context of these special shields and would have nothing to do with the existing shields.
The issue I have with the acquisition of the Shields is that when one sets up a well defined, finite acquisition point one also sets up a well defined "Kill Box" , meaning everyone knows you must be there to acquire the item. Much like what MoonGates are now AND MOONSTONES PREVENTED FROM HAPPENING
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.
The easiest solution to that is to simply encode the system to the existing order/chaos shields and they only act as specified when in Felucca. The problem with this solution is it enables one to have both shields concurrently. This may be mitigated by the 24 hour time out, from the time it was unequipped, once a side has been selected. The 24 hour timeout, is Real World Time and NOT Game Time.
I apologize for the confusion and thank you for pointing it out
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If one extended portions of this to Factions, oops the part that you can only PvP within the PvP system you chose, then you effectivly establish 3 forms of PvP in Felucca.
The way the Original UO was, wild, wooly, anything goes.
Factions. (Perceived to be a Role Playing system, means people interacting with like minded people, role playing setting up an establishment)
Order vs Chaos. (Perceived to be an Organized version of the Original UO, were you join a team)
All three are protected from being interfered with by any competing system.
There could also be a 4th form, one were a person declares a "Player Run Town" and people join that Town. This in reality would just be a repackaging of Guilds. The plus, is it would allow for a more relaxed form of Role Playing than Factions does..
In addition, I would like to see, Buccaneers Cove, Cove and Vesper, declared to be "Red" towns (
IN FELUCCA ONLY). Such that they can freely walk about, be protected by the "Red" Guards, call "Red" guards on Blue players. or in short, if your NOT RED, your going to die in those towns.