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Order/Chaos guilds, would you want them back?

Would you want Order/Chaos guilds back?

  • Yes, bring them back.

    Votes: 97 77.0%
  • No

    Votes: 29 23.0%

  • Total voters
    126

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
The shields should have never become common loot to begin with in my opinion, and also if the system is implemented correctly then anyone who isn't Order/Chaos would have the shield vanish as soon as they try to equip it.
And this punishes people that have the shields ... for what ever their reasons. OH WAIT, the Group also asserts that NO ONE WILL BE AFFECTED.

Without looking isn't the Vanguard Shields - Chaos Shields?

So the group saying that Order vs Chaos, will do NOTHING, have NO adverse affect on anyone is now posturing to TAKE THINGS AWAY FROM THE TRAMMEL PLAYERS.

As I said earlier -

The left hand says the right hand does NOT represent what they want/are.

The Right hand says the left hand does NOT represent what they want/are.

The Left hand says NO ONE WILL BE AFFECTED.

The Right hand says DELETE TRAMMEL ITEMS.

The Left hand says There is a RED BEHIND EVERY BUSH, JUST WAITING TO PK US.

The Right hand says there IS NO ONE IN FELLUCA.

BOTH HANDS agree on everything. either implicitly (as in Silence constitutes consent) or directly. *Shrug* A good game, con, scam .... IF NO ONE is watching.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Well you yourself came up with the suggest, not me or any other Fel player. Just because I or anyone else can live with it, doesn't mean it's flawless or would be a good solution. I would rather O/C was a matter of join an O/C guild if the choice came to it, because yes, O/C shields are available for all to use now.

You've set up a suggestion now you're saying it was setup by Fel players - it wasn't, you set that one up by bringing it into the discussion. I don't want anything taken away from Trammel. There's enough complaint if you just suggest something like that, nevermind doing it. So please, you gave the example of the shields being linked into toggling in or out of O/C so the responsibility for that lies at your feet. Nobody elses.

Wenchy
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
Well you yourself came up with the suggest, not me or any other Fel player. Just because I or anyone else can live with it, doesn't mean it's flawless or would be a good solution. I would rather O/C was a matter of join an O/C guild if the choice came to it, because yes, O/C shields are available for all to use now.

You've set up a suggestion now you're saying it was setup by Fel players - it wasn't, you set that one up by bringing it into the discussion. I don't want anything taken away from Trammel. There's enough complaint if you just suggest something like that, nevermind doing it. So please, you gave the example of the shields being linked into toggling in or out of O/C so the responsibility for that lies at your feet. Nobody elses.

Wenchy
First off the post I replied to "seemed" to be in the vein of Trammel being the OBJECT.

Second, Let me clarify the suggestion.

You would acquire an Order or Chaos shield the way you did originally.

This distinguished it from all the existing Order / Chaos Shields.

If for technical reason this needed to be a NEW item, then I have no issues with that.

The "Delete/Vanish" was only in the context of these special shields and would have nothing to do with the existing shields.

The issue I have with the acquisition of the Shields is that when one sets up a well defined, finite acquisition point one also sets up a well defined "Kill Box" , meaning everyone knows you must be there to acquire the item. Much like what MoonGates are now AND MOONSTONES PREVENTED FROM HAPPENING :( .

The easiest solution to that is to simply encode the system to the existing order/chaos shields and they only act as specified when in Felucca. The problem with this solution is it enables one to have both shields concurrently. This may be mitigated by the 24 hour time out, from the time it was unequipped, once a side has been selected. The 24 hour timeout, is Real World Time and NOT Game Time.

I apologize for the confusion and thank you for pointing it out :)

----------------

If one extended portions of this to Factions, oops the part that you can only PvP within the PvP system you chose, then you effectivly establish 3 forms of PvP in Felucca.

The way the Original UO was, wild, wooly, anything goes.

Factions. (Perceived to be a Role Playing system, means people interacting with like minded people, role playing setting up an establishment)

Order vs Chaos. (Perceived to be an Organized version of the Original UO, were you join a team)

All three are protected from being interfered with by any competing system.

There could also be a 4th form, one were a person declares a "Player Run Town" and people join that Town. This in reality would just be a repackaging of Guilds. The plus, is it would allow for a more relaxed form of Role Playing than Factions does..

In addition, I would like to see, Buccaneers Cove, Cove and Vesper, declared to be "Red" towns (IN FELUCCA ONLY). Such that they can freely walk about, be protected by the "Red" Guards, call "Red" guards on Blue players. or in short, if your NOT RED, your going to die in those towns.
 

WWGRD?

Adventurer
Stratics Veteran
Stratics Legend
And this punishes people that have the shields ... for what ever their reasons. OH WAIT, the Group also asserts that NO ONE WILL BE AFFECTED.

Without looking isn't the Vanguard Shields - Chaos Shields?

So the group saying that Order vs Chaos, will do NOTHING, have NO adverse affect on anyone is now posturing to TAKE THINGS AWAY FROM THE TRAMMEL PLAYERS.
So that's the reason behind your mindless drivel. You don't want a system that 1000s of people loved back in because you might lose some pointless pixels??? Wow, just wow...
 
T

Traveller

Guest
And Yet Another Con to gain access to Trammel Players to Gank.
And Yet Another Thread Trolled.

While I am not myself very much in favor of order/chaos I also find trolling a reasonable thread antisocial behavior. Really, I don't see trammel players signing up for order/chaos, so they would not be ganked. If anything, this thread is "Yet Another Con to gain access to Felucca players hiding inTrammel". Those guys are the only tram dwellers who would subscribe to order/chaos, and I do not have much simpathy for them.
 
R

Radun

Guest
Making it so that equipping the shield changes your alignment is a horrible idea, and was never how it worked. Guild leader declares his/her guild to have an alignment and THEN members of that guild are able to equip the 'special' shield. Since there's already shields using that artwork, those ones aren't the 'special' shields. The new shields with any new bonuses could easily have an 'Order Only' or 'Chaos Only' property.... or you could call the "new" Shields Order and Chaos shields, and change the name of the common shields to something else, Vanguard/Britannia for example. When equipped by people of improper alignment, the 'special' shields would simply fall to their backpack, not vanish. Do you understand how this is not taking anything away from anyone?
As for what the bonus should be, and how the new shields would be obtained, I will refer to this post I made earlier:
:scholar:
Make the order or chaos shields again but leave the regular equipable ones for people who like the look.

Then add Properties that would make a PvPer want to use it even pvmer for that matter something like this

Order/chaos shield
Spell channeling
HcI 15
HcI 15
FC +1
mr 2
Phys +5
fire +5
cold +5
poison +5
energy +5
Instead of having them all set values, make the intensities random... Instead of having all of the properties on each shield, make it randomly pick 4...
Add something new that will make everyone want one and would be exclusive to O/C Shields: Everything Superslayer... which overrides (doesn't stack with) any other slayers you may have equipped on your weapon, book, or talisman. Normal slayer's damage bonus for fighting skills as well as all damaging spells.
Make it the reward for a quest that should be difficult to complete... Make Dark Fathers drop some token quest key into one of the order/chaos player's (selected randomly) backpacks when DF dies. Naturally the quest should only be available to Order/Chaos players, and the quest keys only appear in a backpack if the character is in an O/C guild...
..and of course... only players in Order guilds/alliances can use Order Shields, and only Chaos guild/alliance members can use Chaos Shields... (should go without saying but I did anyway)

This 3RD group Integrates, into them selves, a Subset of the Felucca Rules and a Subset of the Trammel Rules. Because the other two major groups are polar the middle group can always afford to come off sounding .... constructive. BUT the constructive is nothing more than to try to destroy (aware or not aware) the Felucca Rule Set and the Trammel Rule Set. To Replace them with their own Hybridized Rule Set.
:thumbsup: Make the reward be nothing too far off from what's ordinarily available, aside from a significant PvM advantage, and you'll get the "Hybridization" without hurting anyone that doesn't want to be involved. There's a market for that. Some players will want the PvM advantage and welcome the PvP that it comes with.
Would certainly make the gauntlet more interesting.:D
I want to add that the keys should be cursed, shouldn't have a timer, and should be transferable among players, sellable on vendors, etc... To allow people to buy/acquire 100 (or however many they want) keys, so they would have a better chance of getting the shield with the properties best suited to their equipment setup.
As for the "this creates a kill box" whine... yes some Chaos members will camp the Order quest NPC and vice versa... I don't really see a problem with this. PvP is the purpose of Order/Chaos. Having 'points of interest' where each side has their own objective, makes it interesting. I've never heard a faction player whine that it's not fair how the enemy faction camps their stronghold guarding the sigils.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
i vote a strong NO to this.

why ?
because we now have these shields as common loot , would hate to equip one and all of a sudden get ganked, or forget and be at bank and get ganked.
no thanks, i'm glad they removed it when they did.

in case you forgot.. you use to be able to get the shields only thru NPC's .
I understand what you are saying, but it seems you didn't really think it through very clearly at all.

First off, being that the shields are already free for everyone, they would never even think about taking them away from the players, never. Seriously, that's just stupid.

Second, you never became Order/Chaos by simply equipping a shield. It was simply done by selection from guild stone by the leader.

Still I fail to see how the idea of PvPing in Trammel would be to gank Trammel players being as this would not even come close to forcing anything on them. After all, aren't they smart enough to know they have options?
 
M

mr.blackmage

Guest

Just FYI, Fel is "empty" because PvP hasn't been significantly improved since the advent of AoS. It was already going quickly downhill after powerscrolls were added and 1-2 hit kills were present, and since AoS pvp bugs take YEARS to be fixed, and speedhacking has being neglected, these are the reasons Fel is not as populated as before. Not because people don't like pvp, but because the entire pvp system has been a mess for over 5 years now. I mean seriously, archers? PvP used to involve some semblance of skill, more akin to chess than anything, and now it's mostly a RNG game. It's silly. Really, it is.
 
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Harb

Guest
Just FYI, Fel is "empty" because PvP hasn't been significantly improved since the advent of AoS.
Incorrect sir. The utilization rates referenced above were published on the MyUO boards 9-10 months following the UOR publish, preceding the AoS publish. My intent is not to argue, just to keep the facts straight.

...and speedhacking has being neglected, these are the reasons Fel is not as populated as before. Not because people don't like pvp....
Hacks, scripts, cheats, and 3d party programs certainly led to significant changes in PvP, to the major detrement of anyone enjoying that venue who refuse to cheat in kind, self included. But this was not the cause of the abandonment of Fel. Fel was abandoned in favor of Tram due to one simple thing, nonconsentual PvP. Nonconsentual PvP is a subset of PvP, and I would agree at least in theory that the broader context of PvP, the context applicable to O/C, was not the cause of the exodus.
 
H

Harb

Guest
Making it so that equipping the shield changes your alignment is a horrible idea, and was never how it worked. Guild leader declares his/her guild to have an alignment and THEN members of that guild are able to equip the 'special' shield...
I want to add that the keys should be cursed, shouldn't have a timer, and should be transferable among players...
In order for an addition to PvP to be acceptable to Mythic and embraced by the gaming population as a whole, it must be simple, and offer a play methodology not already incorporated into play.

By simple, I mean join O/C by clicking the thrones at the respective castles. To get a new shield, click the throne. To leave O/C, click the opposing throne. No guilds are involved, you make your choice character by character. Because it's an individual choice, doesn't involve faction commitments, doesn't require play in Fel, and doesn't include guilds - it's different, easy, and simple.

Many players seek the best equipment in the game, and in the spirit of simplicity, the "lure" into PvP play lies only in the shields themselves. Both order and chaos shields have identical properties, fixed, simple, and exceeding what is available elsewhere. They need to be viable for all character classes. I like the SC/ HCI 15/ DCI 15/ FC 1 attributes already discussed. I'd prefer to see HPR 3 - HPR 5 opposed to MR, and all five resists set between 5 and 8. HCI/ DCI could go as high as 20 each, in PvP, they "wash," so the actual level is more a PvM lure than anything having to do with PvP. By making the shields highly desirable, there will be more PvP. There is no need to do anything to any shield already in the game. Try a different hue for the O/C ones. Make them lower requirements 50%, set durability at about 150. Make them non-repairable and non-fortifiable, when one breaks you have to return to the throne to get a new one. Of course they can only be equipped by participating characters, and each character should only be able to have one. Dropping it or putting it into a container breaks it.

Again though, if not simple, individual, and rewarding, there really is no reason to revisit the concept, as nothing would be added to game play! Plugging in something that simply supplements current PvP players is nothing more than a reward for this subset of the player base. And frankly every bit of this is meaningless unless something can be done to end scripts, cheats, hacks, and illegal 3d party program inputs.
 

Kaleb

Lore Master
Stratics Veteran
Stratics Legend
Thinking just shields is thinking too small, Like factions there should be smiths and tailors who can make special Chaos/order weapons/ gear suit sets for mage,warrior,necro exc,exc. that would benifit both pvp and pvm to promote both at the same time.

It would be the easiest way to get a uber suit but at a cost that your open to pvp by the other guild type and just the other guild type in the tram rulesets. They could declare some unused towns as no fight towns to allow commerce for people who have every char in their guild.

Insurance loss should be 1/4 - 1/3 the normal cost for being killed by a rival guild.

Every armor type should benifit a class and its stats based on material type leather/plate all would give say all 70s+ resist, but stats could only either be added by having the (upcomming inbueing skill) with smith,tailor or be based off material type like say you couldnt put 8 stam inc. on leather legs with out inbueing you would have to get if from agaipite armor pieces. or you couldnt put mr 2 on any metal pieces unless you have inbueing but would come standard on say horned leather.

The items should not exceed stats that can be aquired on an item or a normal suit that can be put together by people not in chaos/order. It should just be an easier/faster way to get your maxed out suit. So people who do not wish to engage in any sort of pvp wont feel that they have to get the items. The items should not be repairable and easily made.
 
M

mr.blackmage

Guest
Incorrect sir. The utilization rates referenced above were published on the MyUO boards 9-10 months following the UOR publish, preceding the AoS publish. My intent is not to argue, just to keep the facts straight.



Hacks, scripts, cheats, and 3d party programs certainly led to significant changes in PvP, to the major detrement of anyone enjoying that venue who refuse to cheat in kind, self included. But this was not the cause of the abandonment of Fel. Fel was abandoned in favor of Tram due to one simple thing, nonconsentual PvP. Nonconsentual PvP is a subset of PvP, and I would agree at least in theory that the broader context of PvP, the context applicable to O/C, was not the cause of the exodus.
No, you're crazy. I still recall 50vs50vs50 battles, multiple times of the day, for weeks on end. It was like this until it became a huge power difference between 120 and everything else, and blessed valorite runics were starting to be the norm in factions, resulting in 1 hit axe kills and 2 hit (paralyzed! dead) spear hits. And fs double explode pot, or explosion and the glacial staff, or any other number of inescapble death situations that there were. Then they released AoS, interest was revived for a short while, but wait! Blessed items had infinite charges, there was a weaken/strength bug, and that took over 6 months to fix. It wasn't cool fighting people with 600 more hp than you, and 200 more dex/int. Speedhacking was rampant, and whole guilds quit as a result. 1/2 a screen per step, I recall people being able to run to brit bank and back to the moongate in under 20 seconds, people running faster on foot than people on a mount. Then templates of the year (since it takes EA an incredibly long time to fix power disparity) came about, and people got sick and tired of dying to someone double clicking on them, or killing them in a single hit with an arrow, or a single spell (word of death). The PvP in this game has gotten more and more ****ed up over the past 7 years, and EA has done nothing to try and seriously rectify this. It isn't just the templates, it's the fact that factions has been utterly pointless since day one of AoS. Order/Chaos was a great system, and I would've much preferred if they had left it in, because then at least there would be the chance at random pvp.

Bottom line is, pvp in UO isn't as active as it was due to people not liking pvp, it's due to the fact that pvp in UO has changed from the most thought intensive pvp encounters, to being so amazingly easy that a 3 year old could log in and get kills on people that have been pvping for 10 years.

There's a reason that free shards have thousands of people that log in solely to pvp.
 
R

Radun

Guest
I like my idea best, and not just because I came up with it.
Guildmasters choosing the alignment of the guild is no more complex than the throne-clicking idea, so the reason of it being 'simpler' is invalid. Also, even with the guildmaster choosing the alignment, the individual still has the choice whether to stick with the guild or not. As with war, resigning from the guild immediately withdrew you from O/C. No commitment is/was/would-be involved. Leaving it to the individual to toggle their personal alignment would also allow the unallowable - characters of opposite alignment in the same guild.
The reward, along with any bonus derived from it, should be earned... Not just "Ok I signed up, where's my free gift?". It should appeal to everyone, not just the ones who don't already have a nice shield with the right stats for their setup... In my idea, people who already have the best shield for their setup would want to swap it out for a shield with the same/similar stats plus the exclusive bonus. In your idea, people who already have the best shield for their setup would be better off sticking with it, because when they use the new shield in pvp (which would be always) it's stats become inferior to what they were already using.
I don't like the idea of O/C crafting, because I don't think it should be 'a quick way' to get your character suited... This would only appeal to people who don't already have their equipment set up.. especially if the equipment is inferior to what's already available and used by the majority of PvPers.. It does nothing for the end-game players at all, which by the way is the target audience of this system.

Having said all of that... The main reason why I like my whole idea best is, because it gives reason to the pvp.... from "Kill the enemy so we have a better chance of getting the keys" to "Kill the enemy for his quest keys"/"Keep them from killing me while I hand in the keys".... etc.... Not just "Kill that guy he's orange! I hate that color!"

I believe the reason why O/C was taken out in the first place was the fact that there was no reason behind the fighting besides "Kill them because we can", and all of the Storyline/Roleplayed reasons for the conflict were distant memories.
 
H

Harb

Guest
No, you're crazy.
Not my numbers sir, they came from UO's senior producer at the time, Bryan "Tajima" Walker, and were posted on the old MyUO boards as a point of reference for discussion. Argue with Dev if you wish. Again, utilization rates varied between 90-95% Tram rules set, and 5-10% Fel rules set. And UOR was definitely published before AoS. And there are no free shards with thousands of players. Try and be factual please.
 

Kaleb

Lore Master
Stratics Veteran
Stratics Legend
Not my numbers sir, they came from UO's senior producer at the time, Bryan "Tajima" Walker, and were posted on the old MyUO boards as a point of reference for discussion. Argue with Dev if you wish. Again, utilization rates varied between 90-95% Tram rules set, and 5-10% Fel rules set. And UOR was definitely published before AoS. And there are no free shards with thousands of players. Try and be factual please.
I play one that at most I have seen is around 3500. I play a pre aos UO:ren server with no tram. a screen i posted a bit few posts back was from off peek hours and that alone was 815 people.
 
H

Harb

Guest
I play one that at most I have seen is around 3500. I play a pre aos UO:ren server with no tram. a screen i posted a bit few posts back was from off peek hours and that alone was 815 people.
Thats incredible. Why no advertising/ publicity?
 
R

Radun

Guest
Isn't it a violation of the EULA you agree to when you install the client to use it on non-EA servers?
 
H

Harb

Guest
Isn't it a violation of the EULA you agree to when you install the client to use it on non-EA servers?
I believe so, I was waiting for him to continue along a little more before saying anything, but... Further, I've done several non-public tests for the "brotherhood." When you do so, your client is modified to enable access to non-public servers and the applicable code, and different client versions are not compatible with the game in its current state (a major downside to player testing). What I suspect we're dealing with here is someone who does not play UO in the game's current "state." He/ she isn't the first, or the only one. It's a large part of the reason why so many on this board "factually" state that which isn't. This doesn't make the poster a "bad" person, just out of the current game/ mainstream. Unlike the MyUO boards, Stratics has no means to verify or require active subscriptions. It's a big part of the reason why we have to take much of whats stated with the proverbial grain of salt!
 

Kaleb

Lore Master
Stratics Veteran
Stratics Legend
I believe so, I was waiting for him to continue along a little more before saying anything, but... Further, I've done several non-public tests for the "brotherhood." When you do so, your client is modified to enable access to non-public servers and the applicable code, and different client versions are not compatible with the game in its current state (a major downside to player testing). What I suspect we're dealing with here is someone who does not play UO in the game's current "state." He/ she isn't the first, or the only one. It's a large part of the reason why so many on this board "factually" state that which isn't. This doesn't make the poster a "bad" person, just out of the current game/ mainstream. Unlike the MyUO boards, Stratics has no means to verify or require active subscriptions. It's a big part of the reason why we have to take much of whats stated with the proverbial grain of salt!

You are so wrong I play a server that EA refuses to make for us. Since the release of UO:AOS we have been asking for a Pre AOS server not so much in content but in item properties, no insurance, no tram, no powerscrolls. They ban scripters, resource bots,speedhackers on sight. I play a UO that UO was designed to be played like. Does it mean I dont play EA current uo? course not I still pay for and maintain 2 accounts with characters on Pacific and siege That i log into at least every other day. Im not in no means out of the "mainstream". I have almost everything I will ever need in my 10+ years of UO.

What I dont understand is how some guy can make almost a bug free "retro" shard using a UO:Ren Ruleset W/O tram. and EA not being able to produce one for its customers. This guy for the most part pays out of his own pocket to keep the servers up and he uses some of the best servers you can get (its an east coast server but I move like its a west coast). i read somewhere he pays over 4k a month to keep it going. Many items that are in EA UO came from ideas from programmers of free servers ethy polarbear for example, I had an ethy Cu-shide several months before I had one on pacific.

Witch brings us to why I play the server if im paying for 2 accounts. Simple reason being is Balanced skill based pvp no tram rules, No aos item properties, power scrolls, malas,ish,tok there is custom but no private houseing and fall after 7days of not being refreshed. When im farming Ogre lords and 2 reds think they are going to gank my naked mage/tamer and end up being dry looted by me or other way around is a rush in UO like no other.

The server disproves many statements that an all fel ruleset server would be empty there are just as many Hunters,crafters, as there are PvPers and all can coexist (like siege community in a way). Factions are just as strong as they were pre aos, Order and chaos is just as strong alot of players choose both factions and chaos or order. The very rule set was the very foundation that got me hooked on UO Many people there are old school vets like me almost everyone I talk to started UO pre ren some quit as they released tram, most quit after Pub15 or 16 (the release of powerscrolls) or AOS. I will never post on how to create an account or where to go to play it, I will never post the name of the server or the team that run it.

But I will post about the ruleset about the amount of people that play on it to make my point clear to EA that there are 1000's of players they could have back if they made a couple servers (or a High End server like whats hosting this shard) with the same ruleset. The demand is there your not going to see alot from current EA players the majority that would like it most have moved on to that ruleset already.
 
T

Turdnugget

Guest
I definately think there should be some kind of time delay between joining/exiting O/C though. Don't want to have it abused where someone quickly runs to join, to gank some oranges, then goes back and quits 10 minutes later.

And having crafting abilities would definately be cool. Kinda like how factions were pre-all this stupid item crap. Specially hued items, special properties etc...And I say allow fighting in Luna/Umbra too. That would make Doom Gauntlet fun if you were O/C =) However, I can see the people whining now about PvP in that area disrupting their PvMing.

I gotta say this though. I played Lineage II. And in that game you can attack anyone, anywhere besides in town. Some of the BIGGEST fights were where one big guild was fighting a high level mob for uber items, and another guild or two came in to take over their mob to steal/kill. That led to mass field fights and was a blast to watch.

That would definately enhance Doom. But as long as it only stays O/C. Cuz if they allowed reds/factions there... nobody would go and PvMers would complain. + I don't think there would be that much O/C going on anyways as it typically costs 250k to buy a skull unless you already have one.

I think having an armored horse would be pretty sweet as well as a benefit to O/C. Either have it absorb 10% of ALL PvP dmg, or 10% PvM like the swampy does. I'd prefer a horse over a swampy (they ugly!)

As far as the shields go, it would be cool to have ones w/special properties. They could even change the shield up so it looks different than what the O/C shield is now so those that already have them can keep their pixel crack. One thing i'd suggest along with that though, is different properties for the different O/C shields. Kinda like each side has it's pros and cons for shields. Example: Order shield has 10hci and 20dci. Chaos shield has 20Hci and 10Dci + other properties on both etc...

I definately think PvP needs this kind of boost. Factions isn't doing much on many shards. Straight up PvP either...It would also appeal to the PvMer. I'd definately do O/C with my toons even for PvM. Crafters would also have something more to make money with. Craft from your house and you don't gotta worry about O/C PvP. Just place the items on your vendor w/a different chr.

I really hope Devs look into this. Kaleb has a good point. I've been on some free shards and they have great numbers because bugs are fixed, PvP is on a level playing field and they meet the needs/wants of their players (and these people running servers a lot of times aren't paid to do this stuff)

Lord Kynd, you're missing the point. The O/C shields that exist now, wouldn't revert to old O/C shields and make you attackable. With a new system it would be new/different O/C shields. So no worries about being attacked for having an old, already in game shield. So go back, and vote yes :lick:
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
every bit of this is meaningless unless something can be done to end scripts, cheats, hacks, and illegal 3d party program inputs.
Totally agree.

This is how I feel about alot of the discussions that involve PvP, whether it's changes or enhancements to the system, skill or item balancing, etc.

It's all pointless to discuss until EA pulls their heads out their asses and does something about all the cheating that occurs, not only in Fel, but in the entire game.
 

Kaleb

Lore Master
Stratics Veteran
Stratics Legend
I agree the Cheating is on both sides of the fence be it tram or fel. Its one of the reasons I dont PvP on EA servers anymore. With cheats and unbalance in items and skills and not touching it it almost makes me feel they (EA/mythic) want to push the PvPer out of the game even though most PvPers are long time vets.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Well, if no O/C, we need a way to set guilds to auto-accept war invites or some revamping on the guild menus.

I notice that most people are never aware when someone sends an invite at all until they go into the war sections.
 
L

Lord GOD(GOD)

Guest
I haven't voted either way, this topic came about from a discussion on guild wars in another thread.

Guild wars just need a better system accessible on the guild menu, such as:
Always decline. (default)
Always accept.
Or standard. (As it is now, the GM has to accept or decline... possibly extend this authority to Emmys?)

That way no one who doesn't chose to is getting hurt, no one is benefiting from any items, and people who want to customize their house in to a fort and war their neighbour can!
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
I haven't voted either way, this topic came about from a discussion on guild wars in another thread.

Guild wars just need a better system accessible on the guild menu, such as:
Always decline. (default)
Always accept.
Or standard. (As it is now, the GM has to accept or decline... possibly extend this authority to Emmys?)

That way no one who doesn't chose to is getting hurt, no one is benefiting from any items, and people who want to customize their house in to a fort and war their neighbour can!
Agreed. Also a better system to inform that a guild has declared if it's on standard.
(but this topic spawned about half-a-year ago. But I did bring it up again after reading that thread ;) )
 
L

Lord Drakelord

Guest
Used to be in such a guild long ago on LS, was ok when in Felucca, but then they change the rules allowing the fighting to take place in Tram as well so I will have to say no to any fighting in tram.
 
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