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Latest Patch: Archery

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Connor_Graham

Guest
Don't get me wrong, I'm trying to understand. Really trying.
If an archer doesn't have a bow equipped, but instead a melee weapon, it seems to me that not only would they have to lose their only defense, range, but also puts them close enough to counter with a para, bleed, mortal, or even disarm them before they can disarm you. Basically they're voluntarily giving up their only defense.

To clear up what I meant, if an archer has a melee weapon in hand, then at that time they're meleeing, not being archers, and have none of the benefits of having a melee template, thus having a huge weakness in not having any defense.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
Regarding Shotgun's posts I won't reply again. When I did it got removed but the points were valid so if you read them fine.. and I'm too bored to re-write all that in a kind way. Definitely not as a reply to Shotgun.

Balian if you like being called a gimp, meaning you use what's best every week enhanced by the cheapest tactics out there and an assortment of items that replace skills.. Well I can't blame you, it wins the day. In Archery's case all you basically need is... ARCHERY! This means that Archery is overpowered in my opinion. And everyone's an Archer so I think I'm onto something.

The rest of what you say are your own deductions, never said we should fight in GM Armour or anything and luck has nothing to do with something that can be repeated 24/7 until it works. Meaning, what Archers do to kill you and their fail-safes.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
If an archer doesn't have a bow equipped, but instead a melee weapon, it seems to me that not only would they have to lose their only defense, range, but also puts them close enough to counter with a para, bleed, mortal, or even disarm them before they can disarm you. Basically they're voluntarily giving up their only defense.

To clear up what I meant, if an archer has a melee weapon in hand, then at that time they're meleeing, not being archers, and have none of the benefits of having a melee template, thus having a huge weakness in not having any defense.
They lose no defense. They have their DCI and Weaponskill and simply forego range for a Disarm, for a very small amount of time. If they get Para they are released on next hit(Box!). Bleed is nothing if you can simply run off, rinse and repeat. Same goes for Mortal, plus Apples for that. And Disarm means they will run, just like you'd run. All they have to do is repeat until it works and run while they heal up.

They have no weakness. They jump in, Disarm and kill if succesfull, using kiting and Moving Shot, Mortal, etc. If they fail they disengage and you hunting them means nothing if they don't stand still. Which they will do only to re-try a Disarm.

I constantly explain this yet nobody understands. Maybe because nobody is actually going out there to try their own tactics on PvP and see what happens.

And to be honest all this points out ANOTHER significant problem with UO. Disarm and Dismount... Since we mention them.
 
L

Locker

Guest
Man some folks really hate Archery.

I believe it's worth discussing the fact that folks who aggressively call for nerfs seem very similar to conspiracy theorists (or republicans) in that they don't discuss things based on logic and reason.

Everything said about the subject (in their own minds) validates what they think and causes them to fight harder. You can't reason with them, they won't ever change their mind. THEIR issue is THE reason why the game sucks and anyone who isn't on their side of the issue is a gimp, stupid or just plain wrong.

It's strange because they seem very whiny from the outside constantly screaming ITS NOT FAIR! ITS NOT FAIR! WHY WON'T ANYONE LISTEN! MY BARD NINJA TAILOR SHOULD BE THE L33T BUILD NOT THOSE STUPID ARCHERS!

Normally, in any game, there is a "best practice" for any situation. Of course folks who want to succeed are going to gravitate towards the best practice, this isn't front page news. Why then, is there always this contingent of people who don't like THIS particular best practice or demand that there be 25 DIFFERENT yet EXACTLY EQUAL best practices just so they can feel special?

I am not suggesting that anyone should be forbidden to pancake about whatever they want. It just seems to be a waste of time and energy, like watching some bang their face into a concrete wall.

Oh well... carry on.

Peace,

Locker
 
C

Connor_Graham

Guest
They lose no defense. They have their DCI and Weaponskill and simply forego range for a Disarm,
When Archers forego range, they ARE giving up their only means of defense. If you have equal weapon skill and HCI, then it's an even match, except they don't have Parry as a meleer would, so are at an extreme disadvantage within melee range.

Archers can be dismounted more easily than any other template because they can't have Parry.

Archers can be dismounted, then disarmed, leaving them defenseless, with not even their 120 wep skill working for them, leaving them sitting ducks.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
This is a discussion about Archery in PvP......... Come back when you learn to PvP.
 
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Caelas

Guest
This is a discussion about Archery in PvP......... Come back when you learn to PvP.
This isn't a discussion, this is **** and whine fest sprinkled with random personal attacks and trolling.

You people are the reason I don't PvP....come back when you get over yourselves.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
This isn't a discussion, this is **** and whine fest sprinkled with random personal attacks and trolling.
Talk to the guy who started this thread complaining about a non-existant problem.

You people are the reason I don't PvP....come back when you get over yourselves.
Whatever excuse you need to make for lacking the brains/balls to PvP.
 
C

Connor_Graham

Guest
Actually, this thread is a discussion about a possible change that has affected Hit Chance in Archery. It has nothing to do with PvP, other than the PvP'rs that had to bring their point of view on Archers into the thread.

So I guess......

Come back when you're ready to discuss the actual topic at hand and NOT PvP.
 
B

Balian of Asgard

Guest
Mages hacking with casting on the run? Again I call BS. The game doesnt work that way sir.
I have to say something here, they do stop when casting, but only for an instant. When I am chasing a leet program modded mage and I am hitting them with MS, meaning I am inside of 10 tiles, they are healing on the run, shouldn't I over take them? At least get a lil closer, Well I don't, not to the hacking ones at least. Another funny thing is, when I am running from a gank crew and several of them are casting EO, para, ex, fs on me, WHY THE HELL WOULD I STOP when I can heal on the run, shoot on the run, chug on the run..............So

How DA HECK do they all catch up to me when they have to pause and stop to cast and I havent stopped fleeing, not even for a milli second.
 
C

Caelas

Guest
Whatever excuse you need to make for lacking the brains/balls to PvP.
You missed on both assumptions there, Colter. I don't PvP because I choose not to PvP. Ain't it GREAT?!?! Wonder what pansy little retort you have for that one. I value this game for the community and the huge amount to things to do, not for having an excuse to "kill" other players. Seriously, what's the point of killing someone else when they will just rez and come at you again? Does it give you a warm and fuzzy feeling inside? Does it satisfy some repressed feelings of hatred for the guy that used to pick on you during recess?

It is a game, people. You will never be the best, because right when you almost get to that point, someone will pass you. It is a never ending fight for the best gear, the best template...and you know what? EA knows that if they just keep feeding you your fix, you will keep paying them. In the end, you will have spent real cash on a fake reality with no real reward. That is all. Yes, I know I am paying also. However, I pay for the ability to play with other people and unwind after a day of work. You elitist PvPers seem so wrapped up in your little kill-or-be-killed world that you get all stressed out. If you play with the same hatred you post with, you are going to end up having a heart attack.

I will always find that playing a MMO for the enjoyment of playing with others is vastly superior than playing for the sake of killing.

Anyway...about that HCI thing. I have found in PvE, I was wiffing against easy monsters after the patch. I changed up my suit to include more HCI, and it has got better, so I do think there was a slight change to base HCI for Archers.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
Seriously, what's the point of killing someone else when they will just rez and come at you again?
I could throw this same stupid logic at anyone who enjoys killing the same stupid AI monster over and over again.
 
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Connor_Graham

Guest
It doesn't take a rocket scientist to know where the weakness in a template that they've been playing for several years is.

But thanks for yet another arrogant PvP'r comeback.

Let me know when you can discuss things without the arrogance attached.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
I don't see how there is an arrogance involved. I'm simply reminding you once again to stop posting about things you know nothing about.

I don't care if you've played a PvM archer for the last 10 years.... you still have zero experience playing a PvP archer.
 
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lubertdas

Guest
So back on point, is there any explanation for the apparent "change" that's occurred with archery? I miss on average 4 out of 5 times and often in a row. This happened literally over night since the patch. The only good thing that's come of it is that other archers I pvp have the same issue. :fight:
 
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Connor_Graham

Guest
I don't see how there is an arrogance involved. I'm simply reminding you once again to stop posting about things you know nothing about.

I don't care if you've played a PvM archer for the last 10 years.... you still have zero experience playing a PvP archer.
I'll remind you once again that I'll post what I feel like, regardless of what you may think or say. The simple fact that you think you can tell me what I can and can't post is arrogance in itself, so I don't see how you can think that you're not being arrogant about it.

As far as Archers go, you don't have to PvP to know the weakness of an Archer. You learn that just by playing the damn character. As I've already said, it doesn't take a rocket scientist to know that if you give up your range and get into melee distance WITH a meleer, that you've given up your biggest advantage of being an Archer in the first place and given the meleer an advantage over you.

Now, the way I see it, you have 3 choices.

1. You can ignore me and just overlook anything I have to say.
2. You can read what I have to say and debate it like an adult.
3. You can read what I say and respond with arrogant, childish responses, which in the end reflects on you, not me.

It's up to you which you want to do.
 
C

Connor_Graham

Guest
So back on point, is there any explanation for the apparent "change" that's occurred with archery? I miss on average 4 out of 5 times and often in a row. This happened literally over night since the patch. The only good thing that's come of it is that other archers I pvp have the same issue. :fight:
I haven't seen this with my archer, and I had him out just this morning. He didn't miss or hit any more or less than he usually does. I think some people are just hitting a really bad streak with the RNG. The way that thing works, you're bound to hit long stretches where the odds go against you. I hit one of those stretches today while turning in Bods, with 75% of the Bods I turned in giving back normal iron Bods, which isn't supposed to happen with a 120 Smith. I'd say give it a few more days and you'll probably see a change.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
They lose no defense. They have their DCI and Weaponskill and simply forego range for a Disarm,
When Archers forego range, they ARE giving up their only means of defense. If you have equal weapon skill and HCI, then it's an even match, except they don't have Parry as a meleer would, so are at an extreme disadvantage within melee range.

Archers can be dismounted more easily than any other template because they can't have Parry.

Archers can be dismounted, then disarmed, leaving them defenseless, with not even their 120 wep skill working for them, leaving them sitting ducks.
Incorrect...archers switching to a melee wep are still archers, even if they have a fork in thier hand. They havent lost thier only defense either, because as a dual wep skilled char they are concerned ONLY with disarm and bleed with a melee wep...and once thier opponent is disarmed they have no worries from the dexer and happily resume firing with a bow. Against a mage, archers using a melee wep actually have more defense, because the melee wep is faster and gives the archer more of an opportunity to disrupt the mage with more frequent swings. (regardless of wep...the char is still an archer...because the melee skill is considered secondary in the template)

and your last statement applies to any char in game. most chars on foot and all melee chars without wep or shield are sitting ducks. whats new? definitely nothing you are saying.

dismounter easier than any other char? what about bards? mages? ANY other char without a wep skill or parry? dude...regardless of char type archers are not the easiest affected by dismount. you also forgot to mention DCI...this DOES work without wep and shield to a degree too...and as you know bows can have up to 25 DCI...more than any other wep in game. Also...the biggest difference here between archers and other temps...archers actually have the benefit of normally being the furthest from their competition (mages too...but its not often they carry a wep with a DCI potention of 25)...giving an advantage to getting away from a dismount.

I give you points though for trying to twist around reality. Nice try.
 
V

Vyal

Guest
S!ckLoveR, wow pretty big archer hater arn't you, LOL

STOP the hating......
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
S!ckLoveR, wow pretty big archer hater arn't you, LOL

STOP the hating......

my only question for you is how do you hold a bottle with an arrow in one hand and the weapon in the other? to expand further how is it you can chug a potion (how???), hold the bow in left hand, knock the arrow with right, target your opponent , fire and hit your opponent with precision, all while riding on a mount and all at the same time? (how do you chug in that operation...fluidly?)

i see alot of reasons in that above statement alone for anyone to get discouraged with the ruleset and logic behind it. Oh...and just who the hell is applying bandages during all of that? OMG...seems even the most competent of ppl would suffer from injury just TRYING to perform all these things at once...
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
hmm i cannot notice any difference in hitting with my dexxer in pvp, first day with my dexxer in pvm, yeah **** there i noticed a change. but now anything is ok, hmm maybe a gohst in the code of the past ;) (Lord Blackthron and Modain are up there) ;).
 
A

Ariel2

Guest
and you wanna pancake about how much damage a conc blow from an archer will do but are you considering that it is based on mana so it you are low it is gonna hit that much harder????? oh yeah thats right another whiny mage so i guess you didnt think of that. and for your info i have seen MANYYYYYYYY mages cast on the run with NO DELAY using illegal programs and if you say they cant then you obviously arent the pvp genious you think you are. you keep talking about chiv but my temp doesnt have chiv so try again. and yes anytime a mage attacks me its never just 1 mage. its always a group and they always curse corpse eo para and do 80+ damage with fs even if i use apples pots bandys etc.


dexxers and archers can be disarmed and have to wait 5secs to rearm. that is our fizzle so yeah i think they should make it so even with the mage standing next to you and gets off a spell it should miss like a dexxer can with 120 weapon skill 120 tact



im sure you and your little mage buddies are all sitting around thinking you are the gods and everyone is beneath you and it hurts your epride to see an archer able to running shot you.

if you wanna take away running shot fine but if they do that then they should also make it so mages have to actually HOLD the spellbook to cast the spells from it instead of just having it in their pack. yeah you can give me that lame arguement that once a spell is "learned" that a mage shouldnt have to hold the book but i say this.....if that is so true then why do we even need spellbooks???? if it is already "learned " why put it in a book?
lol at all your posts. casting without delay how funny. Funny how you say adapt then why do you only play archers as you said? most of your points dont even make sence. By your posts i would have to ask if you even pvp because the things your saying are widly known as wrong. I can already tell your the kind of person who would quite as soon as your presious archer got nerfed as thats what you mostly play wich is why your crying how its not overpowered. Get a dose of reality
 
V

Vyal

Guest
my only question for you is how do you hold a bottle with an arrow in one hand and the weapon in the other? to expand further how is it you can chug a potion (how???), hold the bow in left hand, knock the arrow with right, target your opponent , fire and hit your opponent with precision, all while riding on a mount and all at the same time? (how do you chug in that operation...fluidly?)

i see alot of reasons in that above statement alone for anyone to get discouraged with the ruleset and logic behind it. Oh...and just who the hell is applying bandages during all of that? OMG...seems even the most competent of ppl would suffer from injury just TRYING to perform all these things at once...
How do you miss when a warriors head is at the tip of your arrow as a legendary archer? Who know......

Yes THINK ABOUT IT BEFORE ANY OF YOU SAY ONE MORE STUPID THING.
GO GET YOURSELF A BOW, how do you load arrows onto your bow if you don't have a free hand? Has anyone of you ever been hunting with a bow? Yes you can drink a coke while you have a bow in your hand.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
I do not miss more than before the patch so why do some miss more after the patch?

Could it be the hybrid templates? I'm old school archer and I'm doing fine at least in PvM, had not done any PvP after the patch.

Archery 120.0
Healing 110.6
Tactics 110.0
Magery 100.8
Anatomy 100.0
Resist 100.0
Focus 78.6
 
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Connor_Graham

Guest
Incorrect...archers switching to a melee wep are still archers, even if they have a fork in thier hand. They havent lost thier only defense either, because as a dual wep skilled char they are concerned ONLY with disarm and bleed with a melee wep
Please think about this a moment. An Archer and a Meleer are running around, the Archer trying to maintain range and the meleer trying to eliminate that range so he can hit the Archer. The Archer voluntarily gives up that range for a small chance at a Disarm by putting himself exactly where the meleer has been wanting him to be in the first place. The meleer has Parry, the Archer doesn't, which means the meleer has a much better chance to hit and disarm the Archer than the Archer has to hit and disarm the meleer. Why would any meleer complain about an Archer giving up their ONLY defense, and yes, an Archer has no defense other than range since they can't have Parry. Dual weapon skill my ass. They're using a UBWS weapon, not putting 120 skill into it, and they damn sure don't have Parry, so again, why would a meleer complain about an Archer turning themselves into a meleer when the chances of the Archer hitting are much lower than the meleer's, and they're voluntarily putting themselves exactly where the meleer wanted them to be to begin with?


..and once thier opponent is disarmed they have no worries from the dexer and happily resume firing with a bow.
You make it sound like the Archer is the one doing the disarming most of the time, when it's the meleer that has a better chance to disarm the Archer since the meleer has Parry and the Archer doesn't. So, as I said in another post, the meleer disarms, then dismounts and chucks a bola at his ass to dismount him, then remounts and grinds his on-foot butt into the ground.


Against a mage, archers using a melee wep actually have more defense, because the melee wep is faster and gives the archer more of an opportunity to disrupt the mage with more frequent swings. (regardless of wep...the char is still an archer...because the melee skill is considered secondary in the template)
No, they don't. Mages can have Parry, Archers can't. Mages can also use Mage Weapon Heavy Crossbows and Dismount an Archer from range just like an Archer can.


and your last statement applies to any char in game. most chars on foot and all melee chars without wep or shield are sitting ducks. whats new? definitely nothing you are saying.
I stated it to accent a point so why even comment on it since it's common sense?



dismounter easier than any other char? what about bards? mages? ANY other char without a wep skill or parry?
That's exactly the point. ANY OTHER char CAN HAVE Parry. Parry isn't even an option for an Archer.


dude...regardless of char type archers are not the easiest affected by dismount. you also forgot to mention DCI...this DOES work without wep and shield to a degree too...and as you know bows can have up to 25 DCI...more than any other wep in game. Also...the biggest difference here between archers and other temps...archers actually have the benefit of normally being the furthest from their competition (mages too...but its not often they carry a wep with a DCI potention of 25)...giving an advantage to getting away from a dismount.
No, I didn't forget DCI, or HCI, or HLD, or HLA, or overcapping on DCI or HCI, because they cancel each other out. Just like 120 wep skill vs 120 wep skill is a 50% chance to hit. 45 HCI vs 45 DCI is no different unless I've totally misread the tables on those. I also know that 120 wep skill + 45 DCI + 120 Parry > 120 wep skill + 45 HCI, and going toe to toe, the one with Parry will beat the one without hands down. This rinse repeat that was brought up about this tactic doesn't apply since in order to rinse and repeat, the Archer has to once again put themselves exactly where the meleer wants them to be, giving the meleer the edge against them once again.

If it was another meleer trying to disarm another meleer, and the one trying to do the disarming didn't have Parry, who would be more likely to get the disarm off, and would we be sitting here complaining about meleers without Parry running away if the disarm didn't go off then coming back and trying again?

Cuz that's exactly what we're talking about.


I give you points though for trying to twist around reality. Nice try.
Seeing things from a different perspective isn't twisting reality.

But nice try to twist reality on your part.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Please think about this a moment. An Archer and a Meleer are running around, the Archer trying to maintain range and the meleer trying to eliminate that range so he can hit the Archer. The Archer voluntarily gives up that range for a small chance at a Disarm by putting himself exactly where the meleer has been wanting him to be in the first place. The meleer has Parry, the Archer doesn't, which means the meleer has a much better chance to hit and disarm the Archer than the Archer has to hit and disarm the meleer. Why would any meleer complain about an Archer giving up their ONLY defense, and yes, an Archer has no defense other than range since they can't have Parry. Dual weapon skill my ass. They're using a UBWS weapon, not putting 120 skill into it, and they damn sure don't have Parry, so again, why would a meleer complain about an Archer turning themselves into a meleer when the chances of the Archer hitting are much lower than the meleer's, and they're voluntarily putting themselves exactly where the meleer wanted them to be to begin with?
I see nothing to think about with my statement...dont take it out of context.

First off...my point was that archers have the benefit of staying away from others. The person I resonded to mentioned archers cannot disarm so I brought up a specific template as part of point-counter-point.

Second...UBWS doesnt work for an archer. That is why they rely on a secondary wep skill.

Third...again...I was specific. A char with a secondary wep skill is going to use thier melee skill with SPECIFIC intent of disarming and bleeding, all other attacks are done with a distance wep.

Fourth...this template is quite popular...if you are an archer you should know it.



You make it sound like the Archer is the one doing the disarming most of the time, when it's the meleer that has a better chance to disarm the Archer since the meleer has Parry and the Archer doesn't. So, as I said in another post, the meleer disarms, then dismounts and chucks a bola at his ass to dismount him, then remounts and grinds his on-foot butt into the ground.?
lol...no I didnt...in most cases archers cannot disarm, I never went against this thought. bolas? what does this have to do with anything I said?



No, they don't. Mages can have Parry, Archers can't. Mages can also use Mage Weapon Heavy Crossbows and Dismount an Archer from range just like an Archer can.
Most mages in UO whom pvp do not have parry. Why? Because if you have less than 80 dex it is almost pointless putting 120 skill points in. Second...mages cant use specials with mage weps, but I see you didnt know this...so I wont chew you on it. btw...yes, an archer could effectively sqeeze parry into a template...but it would be pointless.

Any char using a weapon must have tactics to use weapon specials. The only exceptions are by having poisoning or else using wrestling.


I stated it to accent a point so why even comment on it since it's common sense?
and as such I responded filling in the information you left out. nothing more nothing less. thats why.


That's exactly the point. ANY OTHER char CAN HAVE Parry. Parry isn't even an option for an Archer.
for crying out loud conner...a bow can have 25 dci...pair that up with fey legs and the quiver and you have 50 DCI!!! and parry? who cares? with 50 dci and an opponent 8 tiles away...what good does parry do for an archer? so why even bring it up as a point in an arguement?

No, I didn't forget DCI, or HCI, or HLD, or HLA, or overcapping on DCI or HCI, because they cancel each other out. Just like 120 wep skill vs 120 wep skill is a 50% chance to hit. 45 HCI vs 45 DCI is no different unless I've totally misread the tables on those. I also know that 120 wep skill + 45 DCI + 120 Parry > 120 wep skill + 45 HCI, and going toe to toe, the one with Parry will beat the one without hands down. This rinse repeat that was brought up about this tactic doesn't apply since in order to rinse and repeat, the Archer has to once again put themselves exactly where the meleer wants them to be, giving the meleer the edge against them once again.
first off...those modifiers dont cancel each other out. HLA and HLD trump both DCI and HCI. Also...120 wep vs 120 wep is not even if one char has HLD or HLA...those numbers change considerably. And parry? perhaps if you are considering two dex monkies dishing it out next to each other...then perhaps yes I will agree with you. Otherwise...parry means jack to the archer. Why? Because I can mow down any dexxer with the right bows without ever having to worry about having to stand like an idiot next to him and shoot. (nearly endless moving shot with a hit fireball bow...rinse and repeat) parry doesnt mean crap with the right weps.

Cuz that's exactly what we're talking about.[/QUOTE]


parry has nothing to do with an archer...why do you even bother bring it up. A good archer will never need parry, ever. An archer is a distance char...and is flexible because of this. (moving shots for dexxers...conc blows and mortals for mages...every class has an arrow just for it bud)

and no...we arent talking about that. thats how you chose to respond...not what I wrote about.


Seeing things from a different perspective isn't twisting reality.

But nice try to twist reality on your part.
Different perspective is one thing...changing around what I say to fit your own needs is indeed twisting reality. You took a simple and truthful statement on an archer rule of defense and shifted its logic to fit your own purpose. Then you argued about it.

me? all I did was went with my experience...which like it or not I have too much of. on the flip side I have no issues admitting being wrong...but first you have to prove it. have fun!!
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
How do you miss when a warriors head is at the tip of your arrow as a legendary archer? Who know......

Yes THINK ABOUT IT BEFORE ANY OF YOU SAY ONE MORE STUPID THING.
GO GET YOURSELF A BOW, how do you load arrows onto your bow if you don't have a free hand? Has anyone of you ever been hunting with a bow? Yes you can drink a coke while you have a bow in your hand.
lol...having a coke in your hand holding a bow is quite different than holding a bow drinking a coke while riding a horse and keeping that arrow firmly knocked in a bow that requires MAJOR force. I suppose anyone of those things with the addition to eating an apple of laying bandages or perhaps even grabbing another arrow could make you miss on that shot...even point blank. (which how do you define point blank while travellilng on a moving object?)

so...to answer your question...ANY!!!!!
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
It doesn't take a rocket scientist to know where the weakness in a template that they've been playing for several years is.

But thanks for yet another arrogant PvP'r comeback.

Let me know when you can discuss things without the arrogance attached.
you are right...rocket science it doesnt take...but when there isnt a true exploitable weakness beyond dismounting a distance char...I can see no rocket science involved.

arrogant pvper? if I am indeed correct, many of the statements you have said throught this forum have been proven wrong...with absolutely no admission of this on your part. this sort of defines arrogance right? that is bieng wrong about something yet still argueing about it to avoid admitting being mistaken.

*shakes head*
 

Restroom Cowboy

Crazed Zealot
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I could throw this same stupid logic at anyone who enjoys killing the same stupid AI monster over and over again.
comparing AI and a player as being the same is like saying my cheerios are going to be late for the bus


yes yes, stupid logic it is.

and stupid logic it yet will be hmm?

*yoda walks off unsatisfied with todays lesson with young padiwan Colder...whom has YET to build the battery unit of his light sabre...*sighs*
 
C

Connor_Graham

Guest
First off...my point was that archers have the benefit of staying away from others. The person I resonded to mentioned archers cannot disarm so I brought up a specific template as part of point-counter-point.
I was specifically responding to S!ckLoveR's statement about Archer's using disarm against his meleer, which my response of an archer voluntarily giving up range to melee was also a counterpoint.

Second...UBWS doesnt work for an archer. That is why they rely on a secondary wep skill.
I just tested this and you're correct. I was basing my information on a thread that was in the archery forum a while back in which someone had stated that UBWS on bows no longer worked, but an archer could use a UBWS melee weapon for disarm. I see now after testing it that information was incorrect.


Third...again...I was specific. A char with a secondary wep skill is going to use thier melee skill with SPECIFIC intent of disarming and bleeding, all other attacks are done with a distance wep.
Which still doesn't change the fact that the archer is meleeing, not using a bow. Going against a meleer template, the archer is at a big disadvantage, so I still stand on my point that a meleer shouldn't be complaining about an archer giving up their only defense to melee.


Fourth...this template is quite popular...if you are an archer you should know it.
It might be popular in the PvP world, but I haven't seen any on my side of the fence. Again, I was going off of incorrect information that I had no reason to doubt up until now.



lol...no I didnt...in most cases archers cannot disarm, I never went against this thought. bolas? what does this have to do with anything I said?
Then why is it such a big issue? If an archer is putting 120 points into a weapon skill that they'll rarely succeed with against a meleer, I'm not seeing where a meleer would be complaining about it. I'd think the meleer would be glad to see an archer coming into melee range.

I mentioned bolas because of my point of the meleer disarming the archer themselves, then turning around and dismounting them.





Most mages in UO whom pvp do not have parry. Why? Because if you have less than 80 dex it is almost pointless putting 120 skill points in. Second...mages cant use specials with mage weps, but I see you didnt know this...so I wont chew you on it. btw...yes, an archer could effectively sqeeze parry into a template...but it would be pointless.
I do know about the dex requirement, and a mage that doesn't have parry shouldn't be complaining about getting hit more often. They're giving up a strong defensive skill in favor of something else, most likely offensive.



Any char using a weapon must have tactics to use weapon specials. The only exceptions are by having poisoning or else using wrestling.
I know this also, which is why I mentioned using a mage weapon heavy crossbow for dismounting on a mage that also has parry.


for crying out loud conner...a bow can have 25 dci...pair that up with fey legs and the quiver and you have 50 DCI!!!
And with a shield you can get 15 HCI AND 15 DCI. Add that to a ring/brace, a weapon that can also have 15 HCI and 15 DCI, along with quite a few different armor pieces, and you can overcap both easily. Also, certain runic crafted melee weapons can have 21 DCI. I know this because I recently made one.



and parry? who cares? with 50 dci and an opponent 8 tiles away...what good does parry do for an archer? so why even bring it up as a point in an arguement?
Because it's a weakness in the template, and if they're going up against a meleer that does have parry, the archer is at the disadvantage because of it.



first off...those modifiers dont cancel each other out. HLA and HLD trump both DCI and HCI. Also...120 wep vs 120 wep is not even if one char has HLD or HLA...those numbers change considerably.
I do realize this. I specifically said if BOTH have each, then they cancel each other out, not if one has it and one doesn't. That's an entirely different scenario.


And parry? perhaps if you are considering two dex monkies dishing it out next to each other...then perhaps yes I will agree with you. Otherwise...parry means jack to the archer. Why? Because I can mow down any dexxer with the right bows without ever having to worry about having to stand like an idiot next to him and shoot.
We're not talking about an archer constantly maintaining range, we're talking about an archer going into melee range to melee against a meleer with a template that has Parry.



Cuz that's exactly what we're talking about.
I'm talking specifically about archers meleeing with a meleer. You're the one bringing up other templates and scenarios.


parry has nothing to do with an archer...why do you even bother bring it up. A good archer will never need parry, ever. An archer is a distance char...and is flexible because of this. (moving shots for dexxers...conc blows and mortals for mages...every class has an arrow just for it bud)
Again, we're not talking about archers constantly maintaining distance. We're talking about an archer meleeing with a meleer. The meleer has the advantage in this situation because they have Parry and the archer doesn't.


and no...we arent talking about that. thats how you chose to respond...not what I wrote about.
I responded in terms of the specific situation. You generalized.



Different perspective is one thing...changing around what I say to fit your own needs is indeed twisting reality. You took a simple and truthful statement on an archer rule of defense and shifted its logic to fit your own purpose. Then you argued about it.
No, we're just talking about 2 different things. I'm not quite sure why.


me? all I did was went with my experience...which like it or not I have too much of. on the flip side I have no issues admitting being wrong...but first you have to prove it. have fun!!
I've admitted when I was wrong in the past, and have done so again in this thread. You may not be wrong in things you've said, but then we're not exactly on the same page here.
 

Magdalene

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Don't make me remove any more posts...
Next time the whole thread (and a few posters) will disappear.
 
S

Shotgun

Guest
hey restroom cowboy if you are wondering how it is an archer can chug a pot while holding a 2 handed weapon you should also ask yourself how can a mage cast a spell without the neccessary reagents on their person. in case you havent noticed this game isnt rl, its a fantasy game. meaning that unusual things can happen even when it seems impossible (i.e. archers chugging with a 2 handed weapon), or do you actually go around in your daily life saying KAL ORT POR to get around from place to place?
 
T

Thrand Graywolf

Guest
my only question for you is how do you hold a bottle with an arrow in one hand and the weapon in the other? to expand further how is it you can chug a potion (how???), hold the bow in left hand, knock the arrow with right, target your opponent , fire and hit your opponent with precision, all while riding on a mount and all at the same time? (how do you chug in that operation...fluidly?)
One word, Mongol.
 
M

mr.blackmage

Guest
just wanted to mention, i dont have the time to rebut any of this stuff, but yeah, if an archer has a secondary melee skill solely to disarm a player, he/she certaintly isnt about to duke it out toe to toe. All it takes is 1 disarm, and if the archer can stay in range, the player is dead, almost guaranteed. It isn't like they will sit there not moving until they disarm them.
 
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Balian of Asgard

Guest
hey restroom cowboy if you are wondering how it is an archer can chug a pot while holding a 2 handed weapon you should also ask yourself how can a mage cast a spell without the neccessary reagents on their person. in case you havent noticed this game isnt rl, its a fantasy game. meaning that unusual things can happen even when it seems impossible (i.e. archers chugging with a 2 handed weapon), or do you actually go around in your daily life saying KAL ORT POR to get around from place to place?
Bathroom Cowboy,

Still awaiting your rebuttal on this one
 
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