T
Tak
Guest
Item insurance is a must have these days, but makes life boring for thiefes and PVPers. So, why not add this with SA?
Every player has a kill and steal list. You dont get points or rewards if you kill the same guy several times in a row or steal from him.
Let player choose what artefact they want to risk. If a player is defeated in PVP, other player could loot that artefact. If the player wins, he can loot enemies artefact and gets a reward (points, whatever) according to the artefact level he risked.
A thief who fails to steal would generate reward for his victim and mh..would drop his artefact...several tiles away..xD
That system could be used for many things (PVE, PVP, Thiefery) and wouldnt force people to lose their valuable stuff. If they risk it, its their fault..
In PVE it could serve as a permanent spring cleaning
Every player has a kill and steal list. You dont get points or rewards if you kill the same guy several times in a row or steal from him.
Let player choose what artefact they want to risk. If a player is defeated in PVP, other player could loot that artefact. If the player wins, he can loot enemies artefact and gets a reward (points, whatever) according to the artefact level he risked.
A thief who fails to steal would generate reward for his victim and mh..would drop his artefact...several tiles away..xD
That system could be used for many things (PVE, PVP, Thiefery) and wouldnt force people to lose their valuable stuff. If they risk it, its their fault..
In PVE it could serve as a permanent spring cleaning