M
MoonglowMerchant
Guest
On Siege, when I die, I lose, on average, 300k per death. Siege gold is worth 3-5 times production shard gold. So, one death for me is the eqivalent of a million or so gold on Atlantic.
Nah most production shard pvpers will lose somewhere between 8k to 10k when they die.From the packs I've seen on LS and Atlantic, I'd say the most they actually lose is 4k. Ain't insurance grand?...la
I Think this is a bit of an exaggeration to say the least. But since there is no insurance on siege at least last I looked there wasn't you lose a suit every time unless it does not get looted?On Siege, when I die, I lose, on average, 300k per death. Siege gold is worth 3-5 times production shard gold. So, one death for me is the eqivalent of a million or so gold on Atlantic.
No, as I have stated, based on what I have seen on those two production shards...that is how much most of them would lose...laNah most production shard pvpers will lose somewhere between 8k to 10k when they die.From the packs I've seen on LS and Atlantic, I'd say the most they actually lose is 4k. Ain't insurance grand?...la
Sammy helm is 250k to start.How do you figure you lose 300k each time you die?
If they dry looted everything off my corpse I would loose gm made armor and a few pieces of throw away jewelry. So nothing really.
It isn't an exaggeration at all. Read above for further explanation.I Think this is a bit of an exaggeration to say the least. But since there is no insurance on siege at least last I looked there wasn't you lose a suit every time unless it does not get looted?
The value of a suit on siege is probably much different than that of other shards and I would say they are more valued on other shards.
The value of gold may very well be different on siege than other shards but not nearly what you make it out to be.
And comparing insurance costs on other shards to losing a suit on siege is just plain pointless...
Want to buy a couple? I stole a couple of them last weekSammy helm is 250k to start.
I'll buy them. If you have 1/2's with DCI or those mage wep staffs with 15 dci I like that stuff as well.Want to buy a couple? I stole a couple of them last week...la
Revvo tends to exaggerate a bit, but I have seen this before.I have guildmates who lose closer to 2 million per death, 2-3 cursed arties is about 4-500k, heart of the lion 500k, sammy helm, ember legs and quiver about 250k each and runic armour and decent jewels on top of that.
Right there you admit people do run GM armor, which is what I said I would lose if I died.Not everyone runs GM armor.
Nope, never played Siege rolleyes:I'm really starting to doubt you've ever played on Siege.
I Think this is a bit of an exaggeration to say the least. But since there is no insurance on siege at least last I looked there wasn't you lose a suit every time unless it does not get looted?
The value of a suit on siege is probably much different than that of other shards and I would say they are more valued on other shards.
The value of gold may very well be different on siege than other shards but not nearly what you make it out to be.
And comparing insurance costs on other shards to losing a suit on siege is just plain pointless...
No, as I have stated, based on what I have seen on those two production shards...that is how much most of them would lose...la
People certainly wear gm armor on Siege.Right there you admit people do run GM armor, which is what I said I would lose if I died.Not everyone runs GM armor.
Nope, never played Siege rolleyes:I'm really starting to doubt you've ever played on Siege.
http://my.uo.com/cgi-bin/my_chars.p...6eecabf46efe3cf3b274207205cf5ee3b613535458d36
http://my.uo.com/cgi-bin/my_chars.p...92663e864baf5d80e383355964a1783c47628f1d71722
I could be wrong (wouldn't be the first time) But I don't believe this is correct.If you get killed in pvp you only pay 50% insurance costs
nononono its 300 if a person kills you, and 600 if a monster or pet does it. I am not sure it will be visible in your journal proper, you may have to catch the text as it flies past on the left, right before the screen goes black. If you are logging your journal to a text file (kinda a pain to make work right), you'll see it there.I could be wrong (wouldn't be the first time) But I don't believe this is correct.
You still pay 600 gold per insured item when you die to another player, but the difference in PvP is the person who gets the insurance only gets 50% of the $$$.
I'm not at home to check, but I'm pretty sure I've looked at my journal after losing a fight and seen 600 gold per piece being deducted.
That is correct...the player that kills you only gets half the insured value. If you go look at your bank box, you will find that you have still lost $600 gold/item. My mages/bards and tamers cost me about ~7000k gold/death, my dexxers and archers, closer to 10K.I could be wrong (wouldn't be the first time) But I don't believe this is correct.
You still pay 600 gold per insured item when you die to another player, but the difference in PvP is the person who gets the insurance only gets 50% of the $$$.
I'm not at home to check, but I'm pretty sure I've looked at my journal after losing a fight and seen 600 gold per piece being deducted.
I could be wrong (wouldn't be the first time) But I don't believe this is correct.
You still pay 600 gold per insured item when you die to another player, but the difference in PvP is the person who gets the insurance only gets 50% of the $$$.
I'm not at home to check, but I'm pretty sure I've looked at my journal after losing a fight and seen 600 gold per piece being deducted.
I don't think that's right. When I die to a person, I see messages saying that 300 gold is being withdrawn from my bank box as each item is being reinsured. That message would have to be lying.That is correct...the player that kills you only gets half the insured value. If you go look at your bank box, you will find that you have still lost $600 gold/item. My mages/bards and tamers cost me about ~7000k gold/death, my dexxers and archers, closer to 10K.
Revvo tends to exaggerate a bit, but I have seen this before.
Risk versus reward my good friend, risk versus rewardNothing against you personally Merchant, but I don't think that's something to brag about. The fact that some people do run in very powerful gear in "throwaway suits" of 100k-1 mill+ Siege gold...is sad. I'm not saying you're sad for running in it. I'm saying it's sad we even have this situation on Siege. Siege is item-based now beyond repair and will only get worse in the future, however difficult to imagine that is. This is why I suggest we scrap Siege and remake it right. We might get some changes that help us, or even help us a ton. We might one day have a very healthy population on Siege. But there will always be major, major problems with it that won't be fixed without remaking it. Start over, do it right, and lock it in place free from the addition of content designed for trammel shards. This is what needs to be done and this is what we need to ask the devs for.
See though that's the thing. You can PvP to PvP. Since we have no insurance. Loot what you need, or for that matter dry loot to your hearts content. Instead of farming monsters, all players have to do is farm other players to get their wares.I don't want to PvM to PvP my good friend. That's the main reason that keeps me off siege (although I do have a newbie mage).
If you are good enough at pvp you will have no need to pvm, some people like both aspects of the game though and know how to do bothI don't want to PvM to PvP my good friend. That's the main reason that keeps me off siege (although I do have a newbie mage).
By running parry?Explain how a no DCI mage will live against a HLD archer?
I bet you don't have what it takes to compete on Siege, prove me wrongI do PvP, and I'd bet money I could beat you on most any template,
Unless you are whining about insurance. In which case, go play on Siege. Oh wait, you already are.And comparing insurance costs on other shards to losing a suit on siege is just plain pointless...
Wow, I can hemorage gold to pkers on a daily basis. Sign me up. J/K! If I wanted to play with being able to lose everything I worked for everytime I died, I would have played UO before Trammel came out.It was also to illustrate why people who come to Siege from production shards seldom return. If you are looking for a challenge, you can find one here that doesn't exist on production shards. That is, you can actually lose things.
^ I thought that too.
You want to prove how bad he sucks then go to his house don't invite him to come to yours.I bet you don't have what it takes to compete on Siege, prove me wrong![]()
He asked first silly so by your logic....You want to prove how bad he sucks then go to his house don't invite him to come to yours.
The dollar value on gold is a poor way to judge the actual value of gold per shard...It isn't an exaggeration at all. Read above for further explanation.
You are right that I don't lose everything each time I die. Every time I die though, I risk getting dry looted.
Siege gold is 5 dollars per million. Isn't prod shard gold 1 dollar?
WTF are you talking about? I am not whining about anything at all I am only stating that there is no point comparing siege to other shards they are very very different.Unless you are whining about insurance. In which case, go play on Siege. Oh wait, you already are.
Any facts to support your assertation?The dollar value on gold is a poor way to judge the actual value of gold per shard...
the game-play is the same as prodo... the only difference to siege is that it has more of an end-game than any of the other shards.I don't play siege not that I haven't but I do not play it now because I simply dislike the gameplay there.
yes you should be deducted 600 gold per item, this re-insures themI could be wrong (wouldn't be the first time) But I don't believe this is correct.
You still pay 600 gold per insured item when you die to another player, but the difference in PvP is the person who gets the insurance only gets 50% of the $$$.
I'm not at home to check, but I'm pretty sure I've looked at my journal after losing a fight and seen 600 gold per piece being deducted.
Nothing against you personally Merchant, but I don't think that's something to brag about. The fact that some people do run in very powerful gear in "throwaway suits" of 100k-1 mill+ Siege gold...is sad. I'm not saying you're sad for running in it. I'm saying it's sad we even have this situation on Siege. Siege is item-based now beyond repair and will only get worse in the future, however difficult to imagine that is. This is why I suggest we scrap Siege and remake it right. We might get some changes that help us, or even help us a ton. We might one day have a very healthy population on Siege. But there will always be major, major problems with it that won't be fixed without remaking it. Start over, do it right, and lock it in place free from the addition of content designed for trammel shards. This is what needs to be done and this is what we need to ask the devs for.
Siege will never have a good population. The siege stratics diehards are ruining it foe everyone else hence why I dont play siege often anymore and yes I played siege for a few years. But you gotta have it no blessings and no this or thaty. Were Teh Hardcorz we dont need players here hobblitly a hoobla BS that the siege player base whines about.
http://my.uo.com/cgi-bin/my_chars.p...fefab57b8c01dde8395e80c5d76dd129569dc19ee583b
Siege will never have a good population. The siege stratics diehards are ruining it foe everyone else hence why I dont play siege often anymore and yes I played siege for a few years. But you gotta have it no blessings and no this or thaty. Were Teh Hardcorz we dont need players here hobblitly a hoobla BS that the siege player base whines about.
What about teh diahards hoblity hoobla did you not understand? That is the problem with you siegers. You all speak fancy english and think your pee aint green.*blinks* How does a " siege stratics diehard" ruin it, and what do you mean? I am having a heard time understanding this post. Please clarify.