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Do you PvP? When you die once, how much do you lose in insurance gold?

  • Thread starter MoonglowMerchant
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Kaleb

Lore Master
Stratics Veteran
Stratics Legend
Dude you need to get checked pee aint green. Problem with siege is too few suggest things for siege to attract players while at the same time rejecting ideas or suggestions from players who has been or could be a part of siege at one time or another typically ideas that would bring players like myself back. The devs listen to the 150 peeps that play siege while ignoring the 1000's of ex or potential siege players. just simple as that.
 
M

Masumatek

Guest
Dude you need to get checked pee aint green. Problem with siege is too few suggest things for siege to attract players while at the same time rejecting ideas or suggestions from players who has been or could be a part of siege at one time or another typically ideas that would bring players like myself back. The devs listen to the 150 peeps that play siege while ignoring the 1000's of ex or potential siege players. just simple as that.
Well, the devs listening to non-UO players on how to fix UO might be a good thing. Current UO players contribute to the downfall of UO with their bad ideas. If the devs recognized the potential of thousands and thousands of old vets returning, they might change things for the better, but they don't.

As far as Siege goes though, you're wrong again. 1) The devs often don't listen to Siege players at all. 2) Sometimes the devs listen to Siege players too much, which is why we have some of the current problems we do, such as the Siege bless item. What the devs really need to do is consider the arguments and make decisions striving to do the best thing regardless of what the majority of the population thinks.

As far as listening to non-Siege player suggestions, how about ROT? So many non-Siege players would come to Siege with a major ROT change. And I and many other Siege players are asking for just that...a major ROT change. But the majority of non-Siege suggestions the devs shouldn't listen too. You might suggest for instance we allow multiple characters on Siege. You might suggest it would increase our population. You would be right. You might suggest we should allow a second house on Siege. You might think that would increase Siege's population. It would indeed. You might suggest we add insurance to Siege and that it would increase our population, or that trammel would be good for Siege too. And more. But you're forgetting something very important. The changes we make to improve Siege must not be in violation of the spirit of Siege. Destroying Siege to improve it is no solution at all. A variety of changes might increase Siege's population but only a select few of them won't harm Siege in the process. More characters is bad for Siege, as is a second house, insurance, trammel, and so many other things people suggest. If it ever comes down to that and we have to destroy Siege to improve it, we should just end Siege. Make the wrong changes and then it ceases to be Siege, in which case what would be the point of the change at all?
 

Kaleb

Lore Master
Stratics Veteran
Stratics Legend
But you're forgetting something very important. The changes we make to improve Siege must not be in violation of the spirit of Siege.
Didnt the "spirit of siege " go out the window with AOS?
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
yes you should be deducted 600 gold per item, this re-insures them
the gold peopel get is from the initial insuring of the item(s).
Ok I tested this with my son's char. After spending 20 minutes throwing away all the garbage he picks up he was only wearing 1 insured item and had 600 gold in his bank account.



After dying he had 300 gold in his bank account.

Well that's interesting to know, I never really paid attention to it and always thought pvp was a good gold sink since I assumed half the insurance money was disappearing into the system.
 
C

Clarifier

Guest
yes you should be deducted 600 gold per item, this re-insures them
the gold peopel get is from the initial insuring of the item(s).

in all i think i have 6 things insured, rest are blessed . soo they get.. what .. 1.8k , maybe another 300-600 gold for weapon(s).
woohoo
As I replied above the cost to reinsure an item is 600gp if you're killed by a mob(monster,npc,etc) 300gp if you're killed by another pc (that isn't a faction enemy) And 100gp when killed by a faction enemy (OJ).
 

Magdalene

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
Some posts were removed, some posters were admonished, carry on if you wish, but without Production-Siege, Tram-Fel, Tamer-Thief wars and, especially, without insults and/or trolling.
 
A

AZ-

Guest
I no longer play Pacific, but I played as a necro mage named "PvP Is Dead" in WMD last summer. I didn't die to less than 2 FL my entire time on that server. :(

And to the guy who said sacrifice, I'm sacrificing a skill for parry, yet archers still have full templates? W/e, Siege is broke and dead, most of your players have complained on Stratics about how dead it is. Discuss.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
carry on if you wish, but without Production-Siege, Tram-Fel, Tamer-Thief wars
You forgot about mage-dexxer arguements. :)

But seriously, what are we suppose to talk about???? How excited we are about the new mousehole???
 

Revvo

Slightly Crazed
Stratics Veteran
Stratics Legend
I no longer play Pacific, but I played as a necro mage named "PvP Is Dead" in WMD last summer. I didn't die to less than 2 FL my entire time on that server. :(

And to the guy who said sacrifice, I'm sacrificing a skill for parry, yet archers still have full templates? W/e, Siege is broke and dead, most of your players have complained on Stratics about how dead it is. Discuss.
It is beyond my power to make you understand something you don't want to :)
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
But you're forgetting something very important. The changes we make to improve Siege must not be in violation of the spirit of Siege.
Didnt the "spirit of siege " go out the window with AOS?
Yep!

and for almost 5 whole years now we have been losing people because of it... and not just siege, but ALL of UO.

"you do not have the right to loot this corpse" - sure I don't, but why in the hell can't I knowing I'll go grey?

"you cannot perform beneficial acts towards this player" - why the hell not? He's my guildmate... we just sparred and now I can't res him?

"you cannot enter this house because of an invisible forcefield" - why the hell not? Because other people couldn't figure out how to lock their doors or make their houses safe?

"you cannot enter this dungeon... another party is currently in it" - why the hell not?

"the gate you are entering will lead you to felucca, do you wish to proceed?" why the hell do I get this message? Everywhere is freaking felucca...


Tell me, why in the hell is so much trammy **** in bedded into this shard?

Then tell me, why in the hell do I not have the right to talk about it?

get real.
 
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