R
Revenant2
Guest
I feel like it's not ideal that only one type of Fel champ spawn is nice enough for all but the biggest guilds to want to go out and do (Barracoon).
Of course in saying anything at all, there's a slight worry that they'll just retune the Barracoon spawn to be more unpleasent than not, and then we'll all be worse off than we started.
It's like this. The one desirable spawn to do is Barracoon (Vermin) and this makes for some bad effects shard-wide. It appears to alienate more people than it helps because of how things work out with the biggest guild or group of guilds that dominate the spawns in Fel:
I think of a T2a that is filled with only Vermin spawns, and think how interesting that could be. The new reality would be that many guilds would be hell-bent on trying to get spawns done, knowing there's a chance to really make it happen. You would have MORE action, MORE people getting out there, and in the end MORE PVP for those who value that.
Then, I think of the situation today, and how there's a heap of Arachnid, Reptile, Undead, and Demon spawns out there. Those spawns can be so hard as to be a complete discouragement to even try.
I think it's an idea for all types of champ spawns to carry the same difficulty level as the current Baracoon spawn. There would be more people trying to spawn and the guilds that are trying to more or less 'control' the Fel champ spawns would have a much more involved job on their hands. It would just be better all around.
I don't feel like I'm able to sum up everything that makes each spawn too hard. All of the Non-Vermin spawns would wanna be evaluted, but off the top of my head, the whole Demon spawn is probably too hard, definitely including 1st level, as all those imps put together are murderous. Undead would need to be reviewed for sure. The Reptile boss Rikktor is too hard and perhaps retargets too often after his Earthquake special. Arachnid is probably the closest to alright of the non-Barracoon ones, but IMO it's still a bit too tough, including the boss.
If all spawn types encouraged people to come to Fel T2a and try to get them done (like Barracoon spawns do now), things would be better. That's the real point I want to make, here. And making the Barracoon spawn harder as an alternative would be a bad way to handle it, as it would be the opposite of encouragement, sending people even moreso away from champ spawns.
Of course in saying anything at all, there's a slight worry that they'll just retune the Barracoon spawn to be more unpleasent than not, and then we'll all be worse off than we started.
It's like this. The one desirable spawn to do is Barracoon (Vermin) and this makes for some bad effects shard-wide. It appears to alienate more people than it helps because of how things work out with the biggest guild or group of guilds that dominate the spawns in Fel:
- They are known to pop all the T2a champ spawns and work out any spawns that are Barracoon spawns until all of the popped spawns are the unpleasent' types, and then they leave T2a that way. It's done deliberately to discourage other guilds from trying one.
- They keep in mind which champ spawn regions have popped an unpleasent type of spawn and don't have to bother scouting those (to check for people to raid). This consolidates the scouting efforts, thereby making things easier for them and overall harder for everyone else.
I think of a T2a that is filled with only Vermin spawns, and think how interesting that could be. The new reality would be that many guilds would be hell-bent on trying to get spawns done, knowing there's a chance to really make it happen. You would have MORE action, MORE people getting out there, and in the end MORE PVP for those who value that.
Then, I think of the situation today, and how there's a heap of Arachnid, Reptile, Undead, and Demon spawns out there. Those spawns can be so hard as to be a complete discouragement to even try.
I think it's an idea for all types of champ spawns to carry the same difficulty level as the current Baracoon spawn. There would be more people trying to spawn and the guilds that are trying to more or less 'control' the Fel champ spawns would have a much more involved job on their hands. It would just be better all around.
I don't feel like I'm able to sum up everything that makes each spawn too hard. All of the Non-Vermin spawns would wanna be evaluted, but off the top of my head, the whole Demon spawn is probably too hard, definitely including 1st level, as all those imps put together are murderous. Undead would need to be reviewed for sure. The Reptile boss Rikktor is too hard and perhaps retargets too often after his Earthquake special. Arachnid is probably the closest to alright of the non-Barracoon ones, but IMO it's still a bit too tough, including the boss.
If all spawn types encouraged people to come to Fel T2a and try to get them done (like Barracoon spawns do now), things would be better. That's the real point I want to make, here. And making the Barracoon spawn harder as an alternative would be a bad way to handle it, as it would be the opposite of encouragement, sending people even moreso away from champ spawns.