It's only natural that a game will lose subscriptions over time because of simple staleness. Yet the numbers show that UO's subscription increased after the facet split. The player base didn't increase despite Trammel, but because of it, and there was no way Malas would be anything but the "Carebear" ruleset. If you recall the old Stratics and Crossroads of Britannia threads about a PK switch, then you'd know a supermajority of the player base were tired of PKs and their obnoxious attitude. I ran briefly with one who bragged that he one-shotted someone with his pre-patch heavy crossbow. The victim ressed on the spot (big skill loss!) and asked why he did it, so he killed her again and told her she sucked. A lot of people were quitting UO with their last characters remaining ghosts.This is only your opinion and not proofen. Proof your statement pls. No, you can`t. Since 2001 UO has lost so many players. In former times most of the shards were full of players, but nowadays only atl has many players, because it is the shopping shard of all the remaining shards and many players have shard shields to x-fer to atl or buy x-fer tokens in the gameshop. Thats is the only thing that is proofen and your statement isn`t.
Do you even remember why we had all the different shards in the first place? So as subscribers dwindled, what was the dev team to do, start consolidating them?
I reactivate because of the dungeon events. PvP is too much the same thing, and EM events on Sonoma get more abysmally conceived.I didn`t want to know if you laugh your ass off, I just made a sugestion, what I would prefer for the upcoming events. An event like "go kill hundreds of mobs in that dungeon or in the next dungeon" makes me tired and its boring or an EM Event like "jump in this gate, kill mobs, then jump in the next gate, kill mobs and in the end kill that event boss in order to get an event rare (if you are lucky) makes me tired, too.