@Kylie Kinslayer
Line of sight is the reason they lose it on hills. So from actual testing and playing it sounds like you found that pets may not be able to see around targets. Thus causing another line of sight issue. or they are blocked by the mobs because the pets see them as targets which ill go into.
A similar situation exists in these new spawns or champ spawns. The pet is surrounded by Mobs. Many pets can hold their own for a while in this situation. or the tamer is able to keep the pet healed.
Two issues can arise from this.
1. The pet is doing just fine but more mobs show up and decide to attack the tamer, the tamer takes some damage or is poisoned, the tamer panics. The tamer then decides to run because he cant invis enough to stay alive, While he is running he spams all follow or other commands. The pet cant follow the commands and loses loyalty( see death spin below).
2. The pet starts dying and the tamer cant keep up healing. Again the tamer panics and tries to get the pet away by spamming all follow, but the pet is not smart enough to use that trail the tamer sees as a way out. Again the pet loses loyalty.
If the pet is a mount, I run up and mount the pet and get it away. Sometimes you have to cure it before you can.
If not a mount. You want to avoid this situation, Its great to use a pet to group mobs and the tamer to kill them with area spells, but sometimes the mobs are too tough to kill before they do a lot of damage to the pet.
Get into the habit of grouping the mobs in a U shape instead of a circle (with the pet in the opening). You send the pet into a group and then pull it back by all follow. The mobs will either line up and the pet can munch them one by one and you can still area spell or you get the U shape and you can blast the targets while the pet eats the ones he finds tasty, or call the pet away as needed and you have no line of sight issues.
We do The Dragon Turtle spawn a lot on LS. That spawn is excellent practice and good training for tamers and pets. It has an uneven terrain so you learn what you and your pet can see.
The first level mobs are not 1 hit kills by area spells so you learn not to gather too many mobs.
The mobs deal a decent amount of damage so you learn to avoid your pet being surrounded.
On LS when the spawn advances you see every regular player run back away from the spawn and start over. Group the Mobs and help your pet kill them.
The AI of a pet can not handle the pet being surrounded. The pet will change targets to the next mob who targets them. They will not hit their current target because they will constantly change targets and just turn and turn. I call this the death spin. A tamer spamming kill will just make the pet lose loyalty. Many players think the pet taking damage is from EoO, but if you look at the pet it is not actually hitting anything it is recoiling from a hit and turning to the target the AI tells it to attack but often never gets a bite in before it changes targets again.
So
control your pet.
Besides healing and helping your pet kill stuff you have to understand what they can and cant do.
Reason why my poor all 120'd and fully skilled CHIV/AI/Bane is collecting dust in the stables...Same reason my Paroxy is keeping him company there too. Sad...
This is exactly what tamers do not want. Players not using their pets. This is why the devs need to get rid of pets going wild. When the pet is unhappy, instead of going wild it just stands still and does nothing. An easy fix that would not allow this to be used for afk farming.
But two selfish posters and probably others think it is funny for players to lose pets.
@The Black Smith and
@Dragkarah so they troll when we bring up a fix that does not affect their game play in any fashion.