I've never posted before, so excuse me if i'm totally out of line. But here's a little about me.
As a young person I picked up UO because my best friends brother played. I started out as a miner, the towns were bustling with people, blacksmiths would sit at the shop and sell their wares. It was crazy, all of these people living all over the world, in one spot, playing one game. It was amazing, my parents had to buy another phone line because I wanted to be on this game constantly! I quit a few years later, coming back around 2008 to realize it was so different that I didn't have time now, with adult responsibilities, to learn all the new nuances. Well i've come back again, since COVID I had some time. I saw that you could play for free now and my old account could even be resurrected. After a month of free-play I wanted a house so I bought in.
I cried the first time I was PVPed. All my things, my packhorse, the time and effort into mining that ore, gone! But I went into town, got rezzed and continued about my business. Did it suck getting killed? Yes! But it brought a thrill to the game that is gone now. (And I swear they are trying to fill it with random meaningless objects). Now, I'm not one to ever become a PK, its just not my thing. But, boy, did it bring some thrill and excitement to a simple miner. Now-a-days, mining is pressing a few buttons over and over again, oh, and having a forge following me. No fear of being killed or stolen from. Just putzing around gathering ore.
I did later become a swordsmaster, and even then, the threat of being killed in a dungeon was always there. Not only were you dealing with monsters trying to rip you apart, there was the lingering possibility that a PK would come along and get you right as you were vulnerable. But again, what a thrill! Battling these beasts, and along comes this scoundrel PK trying to kill me and take my hard earned gold!
Now I get it, it was a little too 'wild wild west' when the game first started, but a bit of tweaking to the PVP/Stealing mechanics could bring an excitement to the game that has been missing. I think that's what the idea is behind the whole 'New Legacy' thing.
ALSO, everyone starting from scratch (mostly) would be super helpful to new comers or returning players that don't have a sh*t ton of equipment (or even understand the equipment) and gold. I've been reading that everyone has been let down by previous enhancement attempts, and i'm sure its hard to try and be hopeful (especially because this announcement seems like ALL concept and no real 'doing') but I don't think this is a terrible direction to go in.
I mean, this is all from some dunce that has been out of the game for years, so what the heck does it matter what I think? Just my two cents.
As a young person I picked up UO because my best friends brother played. I started out as a miner, the towns were bustling with people, blacksmiths would sit at the shop and sell their wares. It was crazy, all of these people living all over the world, in one spot, playing one game. It was amazing, my parents had to buy another phone line because I wanted to be on this game constantly! I quit a few years later, coming back around 2008 to realize it was so different that I didn't have time now, with adult responsibilities, to learn all the new nuances. Well i've come back again, since COVID I had some time. I saw that you could play for free now and my old account could even be resurrected. After a month of free-play I wanted a house so I bought in.
I cried the first time I was PVPed. All my things, my packhorse, the time and effort into mining that ore, gone! But I went into town, got rezzed and continued about my business. Did it suck getting killed? Yes! But it brought a thrill to the game that is gone now. (And I swear they are trying to fill it with random meaningless objects). Now, I'm not one to ever become a PK, its just not my thing. But, boy, did it bring some thrill and excitement to a simple miner. Now-a-days, mining is pressing a few buttons over and over again, oh, and having a forge following me. No fear of being killed or stolen from. Just putzing around gathering ore.
I did later become a swordsmaster, and even then, the threat of being killed in a dungeon was always there. Not only were you dealing with monsters trying to rip you apart, there was the lingering possibility that a PK would come along and get you right as you were vulnerable. But again, what a thrill! Battling these beasts, and along comes this scoundrel PK trying to kill me and take my hard earned gold!
Now I get it, it was a little too 'wild wild west' when the game first started, but a bit of tweaking to the PVP/Stealing mechanics could bring an excitement to the game that has been missing. I think that's what the idea is behind the whole 'New Legacy' thing.
ALSO, everyone starting from scratch (mostly) would be super helpful to new comers or returning players that don't have a sh*t ton of equipment (or even understand the equipment) and gold. I've been reading that everyone has been let down by previous enhancement attempts, and i'm sure its hard to try and be hopeful (especially because this announcement seems like ALL concept and no real 'doing') but I don't think this is a terrible direction to go in.
I mean, this is all from some dunce that has been out of the game for years, so what the heck does it matter what I think? Just my two cents.