I disagree. Give me formulas. The enjoyment is from playing the game, not trying to figure out what math they used for something.
The part I bolded is what we agree entirely upon and was my point.
But then, why would you want to be given the formulae? What is the fun in that? In just about every game I've ever played (and I've been gaming since 8bit on a Commodore64) any sort of guide book distributed by the publisher gave the following:
* Premise of the game (story arc)
* Controls (either with joystick, keyboard, or controllers)
* Bare-bones-basic on certain key features (mobs, toons, npc, etc.)
I do not remember seeing a formula for DukeNukem weapons. Easter eggs were published via gaming magazines and were *gasp* discovered by players. Even easter eggs in production programs (how many graphic designers found the alien in Quark Press?) were a thing of
discovery.
For hardcore mathematicians who like statistics, the joy is discovering those formulae without dictation from those who created the formula. I remember the early days of Stratics, and figuring out the hit vs. crit percentage of a Vorpal Katana made so many people giggle with glee. After all, part and parcel of what made Stratics is in its name (
Strategy and Statis
tics). If said formulae were published by the devs, what fun would that be? May as well play Farmville.
For visual consumers, it is the joy of discovering the landscape. For PvPers (and most PKers) it is finding others to fight. For role-players, it is making new friends with similar ideals.
I used "discovery" as a very wide and subjective verb in a general context.
Too many games today are walkthroughs or guided games. Even Elder Scrolls has been "dumbed down" for modern players.
Is sad.
But I digress...
I'm sure JC is working on the UOGuide's server/software. He's not disappeared...
Although users cannot log in to make additions/changes.