What do you think?
Should it be left alone or is there interest in asking for it to be increased?
Should it be left alone or is there interest in asking for it to be increased?
The discussion that was on the official Forums was whether or not to add VvV arties to the shard. Then there was Bo's Siege improvement thread in January 2018. both of these subjects come up a couple of times a year, with mostly the same results.This has been requested many times and shot down by the "community." I believe there was a discussion on it within the last 6 months. It was either here or over on the uoforums. I believe it was a 40/60 split or something like that. Ultimately, those in the community feel it would be better off to maintain the one Siege blessing. The good thing is that the devs are willing to make changes unique to Siege... we just need a unified voice.
I wouldn't mind having a second Siege bless and wouldn't exactly see that as trammelization of Siege but I don't see it as necessary because I know how to build my templates and suits etc around only one blessed item.The "one" Siege blessed situation was brought about by the unbalanced situation created by the personally blessed item deed. Remember those? Each account (or character, don't remember) was given a one time deed that was an on-demand bless deed. Players either had one or they did not. The Siege bless came about to even the field. All the personal blees deeds were converted to deco only. Siege bless is working as intended and needs no further dev time.
If you want insurance or total conversion to a Trammel set of rules, debate that.
Let's take a poll on the poll...I'm pretty loose on these subjects, my personal preference would be to have VvV arties and 1-2 more blesses. But I will not be upset if they don't get added. maybe it's time to do another poll.
There's your "community" @Ezekiel Kain . Can't be bothered to make any adjustment to Siege.The "one" Siege blessed situation was brought about by the unbalanced situation created by the personally blessed item deed. Remember those? Each account (or character, don't remember) was given a one time deed that was an on-demand bless deed. Players either had one or they did not. The Siege bless came about to even the field. All the personal blees deeds were converted to deco only. Siege bless is working as intended and needs no further dev time.
If you want insurance or total conversion to a Trammel set of rules, debate that.
You know we've asked for it and other changes many times. Changes that benefit everyone, not just one set of players. There are a certain set of players from a particular guild that will never compromise to move Siege forward.I am not saying that at all Freelsy. I just said Siege Bless is working as intended. If you want more... well, ask for it.
Don't even debate it, they can go play prodo.The "one" Siege blessed situation was brought about by the unbalanced situation created by the personally blessed item deed. Remember those? Each account (or character, don't remember) was given a one time deed that was an on-demand bless deed. Players either had one or they did not. The Siege bless came about to even the field. All the personal blees deeds were converted to deco only. Siege bless is working as intended and needs no further dev time.
If you want insurance or total conversion to a Trammel set of rules, debate that.
I agree with those spell books, the blessings need to be removed.I wouldn't mind having a second Siege bless and wouldn't exactly see that as trammelization of Siege but I don't see it as necessary because I know how to build my templates and suits etc around only one blessed item.
Since you mentioned it though, let's talk about trammel-esque features that made it to Siege when they should never have. I have a whole list of those:
Sacrifice virtue selfreses - used to be you die, you're dead, you loose your stuff - now you hit a button to make death mostly irrelevant.
Instanced and semi-instanced encounters that allow people to farm in complete or near complete safety - used to be where you had to be ready to fight at all times when out farming. Now you get to farm in SG for example where noone can reach you, not even when you get out of the rooms because you can't even field up the drop in spot because it's buggy terrain and all they need to do is party up before they get booted and have the party leader make it to the crystal to teleport everyone into the orchard so they can stuck call out. Or take other peeless encounters that are inaccessable while someone is inside. Even the one that is theoretically accessable (Exodus) will not be raided because once Exodus is down to 60 % you can't enter and there's even a moongate in there taking you directly to guardzone if you wish so. And even if people realized that someone was in there they have to have a set of keys ready which is near impossible because these keys decay after 6 days.
The abuse of stuck call mechanics - at least they made it so powerscrolls and statscrolls drop to the ground when stuck calling. Doesn't apply to anything else in the backpack though.
Blessed items with mods on them - the original invasion books, the more recent invasion books with slayer or fc1, tome of lost knowledge, lucky necklace etc.
Stealth being overpowered - the passive detect thing is one aspect but what's even worse is how detect and tracking are supposed to be able to counter hiding and stealth. The reality is they don't because tracking is completely broken and both skills only train to 100 while stealth trains to 120, can be beefed up by the ninjitsu mastery shadow and other means that make it even harder to track someone let alone detect which usually means they simply hide again after taking a few steps.
There is probably a lot to add to this list. I would really liked to see all of this reworked so it will fit the whole "Siege is the hardcore UO shard" idea but with the limited resources the devs have and their lack of doing anything to Siege without having everyone and their mother agree to a certain change all I can do is dream.
What items do you keep screaming about or is everybody suppose to guess. If you have a specific problem then why don't you just state it flat out.So @kelmo , explain to us this. If a bunch of players have two or three powerful blessed items and everyone else has just one, how exactly is Siege Bless "working as intended?"
When it was implemented it was "intended" that every player should have just the "one" blessed item. That is no longer the reality on Siege.
IMHO, Freelsy is right. 2 or 3 blessed items would be nice.it's been stated time and time again by both active Siege players and those that want to try Siege. The current itemization of UO and Siege's outdated model are not compatible. Siege was born in a time when a vanq was the pinnacle of weapon perfection. That is no longer the case. There are so many great and rare items that will forever remain in chests because they're too valuable to lose and look better locked down.... and I don't blame people for locking them down! I don't use some REALLY REALLY nice pieces of armor I have because my ring is integral to my template. I cannot part with it.
Increasing the bless count to 3 or 4 will open up so many template options for those seeking to min/max their characters. It will encourage guilds to hunt more frequently to acquire rare items to sell to players like me. It will drive industry on the shard, and bring people here!
It just baffles my mind the amount of people that are opposed to such a change
No, the blessed spellbooks are awesome. They need to stay, just as the others (e.g. Shadowguard, Khaldun) should have been blessed, too.I agree with those spell books, the blessings need to be removed.
Tracking is pretty much worthless. Even if you track someone via the gump they can still walk off screen before you select them and it renders it useless.
I don't like passive detect, but I think in fairness of the skill, GM detect should be allowed the passive.
Who are these certain players from a certain guild, you are alluding to?You know we've asked for it and other changes many times. Changes that benefit everyone, not just one set of players. There are a certain set of players from a particular guild that will never compromise to move Siege forward.
and you don't see how this is a double imbalance?No, the blessed spellbooks are awesome. They need to stay, just as the others (e.g. Shadowguard, Khaldun) should have been blessed, too.
While I don't believe VvV arties need to be introduced on Siege, if they are they shouldn't be account bound. However, I am strongly against non-VvV players being able to use them. If you want to use them you'll have to join VvV and be freely attackable at all times by other VvV players. Otherwise everyone would just set up their stealth thieves to be in VvV and farm the cities during off hours stealing sigils and taking altars to get all their non-VvV characters equiped with VvV items without any of the disadvantages and risks VvV comes with.And if VvV Arties could be sold and used by players not doing VvV, I would be happy, if they could be added.
Horrible to you because you wish to keep safezones for farming on Siege that should have never been introduced here in the first place. It would however be completely in the original spirit of Siege where there are no trammelesque safe zones for anything other than guardzones.However, there are many other ideas in this thread, which are just horrible. Gladly, they will never being implemented...
Tanager, good points! However, I think: Thats life! I have missed tons of content over the years and I even missed those blessed spellbooks. I had to buy the ones I wanted. I never ever complained about not having/getting stuff. For me, thats just another type of crybabies: "Gimme stuff, because I feel treated unfairly." Those crybabies are loud when they can call others crybabies. I prefer to cry about rudeness, lies or mean communication, but those guys cry about power, control and stuff. Tells you alot about character...I use a blessed event spellbook. In my opinion, this is an unfair advantage over other templates that do not have any blessed weapons, music instruments, etc. I love this book, with its blessing, and I will use it for as long as it is blessed. However, in my opinion, it ought not to be.
I also wear a blessed Lucky Necklace. I typically use my Siege Bless on an Armor of Fortune. Paired with the book and the necklace, I have 400 luck (plus 700 from statue), 50% LRC, 5MR (I use 2MR city buff), and 42% SDI. My resists are 40 across the board from skill. Certainly not uber, but I can farm just about anything wearing JUST those items by using spellweaving, chivalry, and stealth. All completely risk free. Unlootable. Anything else I add just makes my life easier.
Both the book and the necklace can no longer be obtained. I have an unfair advantage over any new player. If they added more Siege Blessings, I would simply have an even greater unfair advantage and it would not effectively fix the imbalance.
Ways to make it more fair would be to 1) unbless ALL equipable items with mods or 2) add more blessed items that are comparable to the ones in existence and spread out for ALL templates. The first option is the only realistic one, and I can understand why that notion continually gets shot down. They are basically PvM gear, and the vast majority of the population are, in fact, not PvPers. Not only that, but the Lucky Necklace, with its blessing, was awarded to players for actual money spent on this game. Changing the terms of the sale after the fact is... ill advised.
I recognize that there is an imbalance, and I can see a simple enough fix for it. 3) Increase the number of Siege Blessings and limit the total number of blessed items (from all sources) that a character can equip at one time. And stop adding new blessed items! (Except clothing. We need more clothing and shiny things. Oh, yes.)
Just my opinion.
You're completely missing the point and as per usual you bring your questionable character asseessment into a discussion that has nothing to do with it.For me, thats just another type of crybabies: "Gimme stuff, because I feel treated unfairly." Those crybabies are loud when they can call others crybabies. I prefer to cry about rudeness, lies or mean communication, but those guys cry about power, control and stuff. Tells you alot about character...
100% agreeI have most of the items I want, I can farm the things I enjoy. My concern is population growth, and I have said my piece on the topic.
Blessed item!, what dark magics are these?Wait.... so you're all saying I can bless one of my items!?!?
I don't see it as "ruined" Garth, we can debate this all day but the truth is it has been debated by the same people over and over with the same result. the only thing really needed at this point is a poll to see where the numbers fall on this particular round. and put the poll in the official forum so at least it is limited to active accounts.It took this thread about 10 minutes to get ruined...very par for the course.
agreed, just have the EM do it again. simple easy with no rhetoric in the opCan we get someone that's unbiased to make a poll on the official forum? Similar to how Kincaid did it for VvV? Only two options, yes or no. Just a simple poll.
I sent an email and Pm to the EM on the official forums asking if they would please do this.I am all for it! The poll and the blessing!