Ok, I had to stop reading to put my own two cents in, then I'll resume. I'm a vet, not an advantaged one like Tananger, Bo, or Max, but still a vet. I don't want to see any more blessings be enabled for gear. Simply said, granting more blessings increases and advantaged veteran more power than they would have now. Example: I have one blessed item and "veteran X" has 2 modded blessed items and blessing. He advantages me by 2 items. If we now get three items total, I'm at 3 and "veteran X" is now at 5, they still have the advantage plus the likelihood of their blessed items being better (with the possibility of them being an item set or synergy).
I feel that any modded items should have blessings removed, yes the spell books too. Keep the single blessing we have. I'm very very against insurance I did have a thought on Pete's idea, but also an increased cap on items upon death. What about SINGLE item insurance? Insurance a single item at 3x or 6x prodo cost, but payout on death to a killer is 2x. Again I'm still against any kind of insurance, but that is just a thought.
Like Bo, I think tamers have an advantage, a pet is essentially a blessed weapon once it's bonded. Make pets have a special loyalty point system that decreases upon death based on a pets slot requirement. A pet would be allowed 5 death points before be-bonding at which the owner can risk it, or stable it and keep it hidden away for a week to bond again. This loyalty is different than the rating shown in a pets happiness. A pet's loyalty would recover at 1 loyalty point per 12 hrs for pets 2 slots and under, and 24 hrs for 3 slots and above. This would apply to all bonded animals, trained and untrained.
I'm going to read on some more and provide more feedback.