Still haven't seen you post your times....
I think mana pool cap is not the problem. More like how you gain and use it. 75 is totally enough IMO.iam trying to do test the template myself with 809 points, 30 dci, 75 75 70 70 80
however iam going hybrid with 2 metal 3 bone and 1 mediable (not finding any fitting lol)
i hope the only 51lmc with 75 mana will not **** me over..
whats your opinion on 75 mana
@dingomate
About champ runs:
Let check some things that you need for successful "anatomy over resist spell"
Your build has:
* 800 (799) skill point build - 765 in use
* Maxed resistances 75,75,75,75,80 - 75,75,74, 74, 75
* Full heavy suit (all parts heavy) - yes except 1 part
* Max mana leech elemental axes - yes with 81 hml
* You have mastered Evansion & Confidence - not sure about masters but use them
* Damage eater at 18% - yes and way over kill on that
* HCI 45 and DCI 20 - yes
* SSI 35 without weapon - 25
* HPI 25 - 149 hp total
* SI 55 - 194 stam total
* MI 50 - 80 mana total
* LMC 45 - yes
* STR and DEX + 15-20 both - running 148 str / 150 dex
All checked?
And now you have run with modern sampire anatomy build:
Anatomy 120
Bushido 120
Chiv 120 - running a lot lower but I do see benefit on things without slayers (EoO) as I cannot max damage out on those
Parry 100 - running 120 (100 too low imo)
Swords 120
Tactics 120
Necro 99 - running gm
AND ALSO "COMPARE RUN" WITH
Modern sampire resist build:
Resist spells 120
Bushido 120
Chiv 120
Parry 100
Swords 120
Tactics 120
Necro 99
And after all this: you get better times with "modern sampire resist build"?
Some possible point where you suit / build (can) fail:
* Skill points under 799 - Yes, hard to get +30 on each piece of jewellery with high end mods
* Not max resistances on armours - Will eventually but with 15% success on platemail gets expensive/time consuming
* Not all heavy set - 5 out of 6 is heavy, well... 4/6 since feudal is ringmail
* Not enough good weapon - weapons are optimal I believe
* HCI DCI too low - maxxed out
* SSI too low - if stam goes lower than 180 I am delayed an extra 0.25s, I see that
* HPI too low - nearly max
* LMC too low - 45 lmc
* STR, DEX too low - nearly max / max
Points of failing:
* You die
* You are near to die
* If you need runoff from the boss to heal - only ran off during rikktor, doubt many can toe to toe for entire thing
* You cannot take monsters "non-stop"
* You need run off the monsters on lvl 3 and 4 - never run off during 3rd or 4th
* You need other healing than leeches - in vamp I have no issues with healing, semidar and rikktor I'll curse wep (I don't play girl character sampire) kind of lame if you ask me
And if you fail:
Run RESIST SPELL 120 over ANATOMY 120
Just to point once again:
"Anatomy over resistance" does NOT work with:
Low skill point builds like 720-750 - 765 usable / 770 total
Bad gear - My gear is pretty solid
Bad play style - can always improve playing style, sure
2 handed wont do without more SSI for max swing. you cant run 2 handed with 35 ssi and 151 stamI think mana pool cap is not the problem. More like how you gain and use it. 75 is totally enough IMO.
There are few things to consider about mana:
* Always use two handed axe over double axe on bosses, use double axes only on bosses that spawn minions (higher leech and higher dama = more leeched mana)
* Total "jack pot" weapon is two-handed axe with over capped HML and lucky elemental hit with a copper runic hammer. (You can enchant 100% elemental weapon even if you cannot hit 100% HML and 100% elemental with a copper hammer)
like make 100 HML and 60% fire weapon and enchant it with bronze.
* Do not let medium armor +3LMC fool. Almost always heavy armor stamina loss prevent is better (You keep hitting faster = more leeches). I like "quarantee" high stamina over HML bonus.
* Evasion and Confidence seem to be random spam spells... And that is not true. You should really think when and when not use those. Well placed [bcolor=rgb(246, 213, 217)]confidence [/bcolor]is lot better that 2x wrong places confidences. (Spamming those spells randomly cause only mana loss)
Ahh yes this build "requires" stamina 180+. And you "need" keep stamina 180+ (that why all heavy armour)2 handed wont do without more SSI for max swing. you cant run 2 handed with 35 ssi and 151 stam
the reason why i run 2 metal 3 studded is bc my studded pieces are that good lol
You must be blind .Fart Taurus, my only response was regarding champ spawns. It's faster with resist. this is a fact.
If %:s are too hard to understand.The boss: said:"Okis. I think our build and suit is so much different that it causes the difference.
I just tested yesterday Barracoon, Neira and Memp with and without RS. Build and suit was totally the same only RS <--> Anatomy swap
RS 120 OR ANATOMY 120
Bushido 120
Chiv 120
Parry 100
Swords 120
Tactics 120
Necro 99
Every time it was with anatomy was faster. I run it on Felluca dungeons to get the best results that can me compared. (Not 100% sure but it seems like it that Boss lvl that causes most difference on times)
At far with anatomy, it was ~10-20% faster. "
.
thats easier than said, reaching 180 plus buffer needs very high end pieces stat wise...Ahh yes this build "requires" stamina 180+. And you "need" keep stamina 180+ (that why all heavy armour)
With stamina 150+ (under 180) you are "stuck" on double axe. And you miss lot damage and lot leches on bosses. I think you run on problems with high end bosses (I mean real high end bosses no champion spawn bosses).
Try hit stamina 180+.. I prefer even 190+. I have now stamina 195 and it works great.
The length of time any spawn takes compared to a repeat of that same spawn will vary depending on a number of factors such as how quickly you gather spawn to WW, how quick things spawn, how many things are in range of Hit Area, moving to the next monster, lag etc. A two minute difference is basically non-existant. So you would be better running with Resist for defensive reasons (including getting raided).Anatomy runs hits something like 16-20 min with barracoon
and
Resist spells runs hits something like 18-22 min with barracoon
Yeh. I know this is stupid to put things on "minute number".. but they asked it. And I gave "time range". Raids causes total disaster this build... No survivability at all on this build. Good pvp:s smack down this build with or without RS super easily. (Of course you can kill/escape noob reds.. but I don't count them here)The length of time any spawn takes compared to a repeat of that same spawn will vary depending on a number of factors such as how quickly you gather spawn to WW, how quick things spawn, how many things are in range of Hit Area, moving to the next monster, lag etc. A two minute difference is basically non-existant. So you would be better running with Resist for defensive reasons (including getting raided).
I would take different properties on double axe (minions) and two handed axe (bosses)@Ford Taunus
what 5 properties you run the weapons with
also with what settings on the runic do you reforge them
how do you manage to get 100hml with 100 cold for the other enemies
I would take different properties on double axe (minions) and two handed axe (bosses)
Two handed axe (if not wear Blackthorn +HLD helmet and DI removed)
HLD
HLA
HML
HSL
HLL
Two handed axe (if wear Blackthorn +HLD helmet and DI removed)
HLA
HML
HSL
HLL
HIT SPELL/? (Choose by elemental of weapon)
Double axe (if not wear or not wear Blackthorn +HLD helmet and DI removed)
HIT SPELL AREA
HIT SPELL
HML
HSL
HLL
PS. For example with Corgul and Exodus you need special armour sets and weapon sets
To get best weapon:
Copper runic
Powerful Re-Forging
Grand Artifice
Inspired Artifice
Vampiric/of the Vampire
And then pray for overcapped HML and lucky elemental hit on weapon (Would take ~50? hammers to get one)
Rememeber: You cannot get 100HML AND 100% elemental with copper hammer, you need enchant missing % of elemental)
Look elementals here: Material Bonuses – Ultima Online (Metal will give first "non physical" element, and then next if 100% is not hit)
Totally good
You asked before:
Actually DCI is not your best friend with this build. Because of Confidence and Evasion (Real keys to win most highest bosses)
[URL='http://www.uoguide.com/Evasion']Evasion - UOGuide, the Ultima Online Encyclopedia[/URL]
Increases your chance to parry, also grants the ability to parry direct damage attacks from other sources
And
[URL='http://www.uoguide.com/Confidence']Confidence - UOGuide, the Ultima Online Encyclopedia[/URL]
"A defensive stance that allows [URL='http://www.uoguide.com/Stamina']Stamina[/URL] and [URL='http://www.uoguide.com/Hit_Points']Hit Points[/URL] gain with each successful [URL='http://www.uoguide.com/Parrying']parry[/URL]. nad fact "DCI come before parry test"
Less DCI = more parry o.O and MAX resistances!
Now we start to speak real stuff!You did a 16 minute barracoon, solo, in despise?
I would keep DCI 20.ok so you think it would be even better to lower DCI below 20 (in my case it would be 18) the put up energy to 80?
Yeh EP 50 and 3/6 would give PVP survivability. But I have "little" difficulties to get it fit on suit (it is 860 imbuing weight.. and on top suits, every single point should be keen considered.) I can see only FC 1 from town bonus pretty easy to get... but even then you SSI 5 that is really hard to get.The sampire build actually isn't that bad at pvp survivability. With high EP, decent weapons and 3/6+ casting you can hold your own. Against seasoned pvpers you don't have a chance obviously but survivability is definitely there. That's important when you are carrying out scrolls during a big fight. 120 bush/parry/resist is a very defensive combination.
Why did you craft a Hit area weapon for spawns with hit spell instead of a slayer?I would take different properties on double axe (minions) and two handed axe (bosses)
Two handed axe (if not wear Blackthorn +HLD helmet and DI removed)
HLD
HLA
HML
HSL
HLL
Two handed axe (if wear Blackthorn +HLD helmet and DI removed)
HLA
HML
HSL
HLL
HIT SPELL/? (Choose by elemental of weapon)
Double axe (if not wear or not wear Blackthorn +HLD helmet and DI removed)
HIT SPELL AREA
HIT SPELL
HML
HSL
HLL
Yo.Why did you craft a Hit area weapon for spawns with hit spell instead of a slayer?
You'll do more damage by adding a slayer, then you won't even need to overcap HML since you'll be do so much more damage.
I never had to overcap HML on any of my weapons except when there is no slayer weakness.
For champ spawns with slayer weakness: So without a lesser slayer mod on your weapon, are you running around with EOO on and spamming consecrate weapon? If you are...PKs must LOVE you! =PYo.
This: "Why did you craft a Hit area weapon for spawns with hit spell instead of a slayer?"
* Slayer comes from Cameo talisman (Look gear on the first post)
This "won't even need to overcap HML "
* There is 5 properties set on the weapon. And because it is two-handed weapon it have more imbuing weight room. So it has "room for max HML". You can go lower HML, but now we do "best of the best weapon" so why to leave unused point if we have room?
You cannot ever have too much HML when you fight super high-end bosses. Dragon Turtle boss is one of the best example where you easily run out of mana with "not over capped HML"
This suit cost LOT because of Cameo talismans and all.... but for example, in my situation, it has paid back self many times as in form of sold loot .
I might be kicking a hornet's nest here but if you are farming champs just go to a low pop server, specialize a toon for 1or 2 spawns and rock it all day, you might go a month before seeing anyone on the whole server. If you farm seriously transfer shields are irrelevant because 100mil each way is negligible when transporting 5-10 p... For champ spawns I still rock woodland armor on my farmers, several don't even have m&s glasses. Champs were done with 7x100 templates back in the day with todays gear you should be able to solo legacy champs with a garbage suit and a half finished toon while nodding off in boredom.are you running around with EOO on and spamming consecrate weapon? If you are...PKs must LOVE you! =P
Amen!I might be kicking a hornet's nest here but if you are farming champs just go to a low pop server, specialize a toon for 1or 2 spawns and rock it all day, you might go a month before seeing anyone on the whole server. If you farm seriously transfer shields are irrelevant because 100mil each way is negligible when transporting 5-10 p... For champ spawns I still rock woodland armor on my farmers, several don't even have m&s glasses. Champs were done with 7x100 templates back in the day with todays gear you should be able to solo legacy champs with a garbage suit and a half finished toon while nodding off in boredom.
Yeh. You are now on the point of this build! PK:s must hate (sarcasm) this build because this does not give challenge at all.. just free Power Scrolls.For champ spawns with slayer weakness: So without a lesser slayer mod on your weapon, are you running around with EOO on and spamming consecrate weapon? If you are...PKs must LOVE you! =P
Yeh, this build has been made "real skill bonuses" on the mind. Real bushido is 120, Real swordsmanship is 120 and Real Parry is 60+. This leads to 300+ "always" on mana reduction skills. Also max mastery on swordsmanship (Onslaught and warrior gift)@Ford Taunus
- so if iam right you never stack slayers as you most likely are at damage cap anyway?
- have you ever noticed a difference in real skill vs jewel skill (except the obvious mastery n stuff)
reason why i ask is bc in order to maintain vamp form using the luck suit in the end i either need to run with 110 ana which let me lose 5% damage or run with 90 real tactics as i cannot lower parry below 90 real to maintain 300 points for mana reduction.
so its either
120 ana/res
120 swords
90 tac (+30)
90 bush (+30)
91 chiv (+29)
110 parry
99 necro
OR
110 ana/res
120 swords
120 tac
90 bush (+30)
91 chiv (+29)
90 parry (+30)
99 necro
i tend to use the lower option
after swapping to luck suit also the lower seems to make more sense as it maintains (-5% from 110 instead of 120 ana but +25 from having 120 tac) output while defence parry chance is basically cut in half for the last hits
can you give me your opinion here if you would also take option 2?
Seems like very reasonable! My skill bonuses at jewelrys are also just on Necro, Parry and Chiv (Look Excel on my first post)interesting point ill consider that,
i thougt bout it a bit now and i will go with the following:
120 ana/res
120 swords
120 tac
120 bush
90 chiv (+30)
80 parry (+30)
70 necro (+29)
the trade off of a few luck with the luck jewels i will counter with custom jewels, that should do it.
What do you use chiv for?interesting point ill consider that,
i thougt bout it a bit now and i will go with the following:
120 ana/res
120 swords
120 tac
120 bush
90 chiv (+30)
80 parry (+30)
70 necro (+29)
the trade off of a few luck with the luck jewels i will counter with custom jewels, that should do it.
Divine fury is an instant cast spell. It does not cause freeze or fizzle. (So t is "safe" even for nonprotection mode)I use 120chiv+divine fury for my bower&thrower, not sampire. The freeze while casting is bad for sampires.
Chiv is used for several reasons (some need protection spell cast from scroll)What do you use chiv for?
Interesting to know. Then it will work for sampire. Was divine fury were like this from the beginning or they changed it later?Divine fury is an instant cast spell. It does not cause freeze or fizzle. (So t is "safe" even for nonprotection mode)
Has always beenInteresting to know. Then it will work for sampire. Was divine fury were like this from the beginning or they changed it later?
One thing to consider. As Elemental 100% and HML 100% can take easily ~50 copper runic hammers to make one. You can also consider to make 100% elemental with shadow runic hammer and enchant HML on it?@Ford Taunus
i got the suit ready, now i just need a guy who is willing to make the weapons but my usual imbuer seems to not play anymore
i had that idea too,One thing to consider. As Elemental 100% and HML 100% can take easily ~50 copper runic hammers to make one. You can also consider to make 100% elemental with shadow runic hammer and enchant HML on it?
It will be little lower (81% on double axe and 87% on two handed axe). You can get one (even few sometimes) 100% elemental with one shadow hammer hammer.. You loose ~15-20HML. But you get full set of 100% with few millions and LOT easier... and later do 100%HML ones?
Set is then:
Shadow runic:
Powerful Re-Forging
Grand Artifice
Inspired Artifice
Quality
Ah and forgot to say:
As a bonus: Casting divine fury also refresh your stamina!
I would take one set of two handed axe and one set of double axes. (properties described earlier)i had that idea too,
the question is how many do i need
from what i remember half of the stuff is low on fire and half on cold. so theoretically id need one each as there is no slayer on anyway
how much you think i should make per color?
You can build the HCI, SSI, and DI into your suit and not have to worry about casting divine fury or losing the DCI from it.* Divine Fury
I do agree that EoO is nice for non slayer situations. However, for spawning and things that do have a slayer, using a single specific slayer or two double super slayers remove the need for casting this.* Enemy of one (On "non slayer" situations
Apples or (to an extent) resist spells skill removes the need for this.* Remove Curse
As a sampire you live through the damage you do. So you don't want spawn to move away from you. But if you did, you could honor yourself instead and not need this spell.* Dispell evil
Yeh, it is totally possible (and I have other character like that also).You can build the HCI, SSI, and DI into your suit and not have to worry about casting divine fury or losing the DCI from it.
Yes, use EoO is super on "non slayer" monsters as I said. On "high-end boss with slayer" situation EoO also frees one imbuing slots from the weapon, so no need to put slayer on the weapon. Weapon has only 5 slots and all slots are needed places like Roof. (Double slayer usually means wasted imbuing slot on this build) (Of course, I have also double slayers for "traditional champion spawns" speed runs... but "traditional champion spawns" are not counted as high-end stuff nowadays where this build is aimed)I do agree that EoO is nice for non slayer situations. However, for spawning and things that do have a slayer, using a single specific slayer or two double super slayers remove the need for casting this.
I use RS in many fights.. but it is not always needed. In many fights I can take Antomy 120 instead of RS 120. This more damage on boss fights, but more import than damage it means more leeches HML,HLL and HSL.Apples or (to an extent) resist spells skill removes the need for this...
I am not sure what this means but I use it as for remove revenant mostly. (Boss fights where I use two-handed axe or AI weapon without whirlwind)As a sampire you live through the damage you do. So you don't want spawn to move away from you. But if you did, you could honor yourself instead and not need this spell.
I can easily cap HCI, SSI, DI, DCI, but when you need "high as possible" HPI, SI, MANA INC, LMC, RESISTANCES, INT, STR, DEX and MR also extra HCI 15, SSI 15 and DI 20 comes super handy?I'm firmly in the camp that chiv is a waste UNLESS you're fighting something without a slayer. Now if you can't afford a high end suit that caps HCI, SSI, DI, DCI then I get it. But this thread is about maximizing and I think that if you're suit allows you to, chiv should not be on your template.
100% agree, been saying that for ages, most PvM is the same things it's always been.Champs were done with 7x100 templates back in the day.
By not having chiv, I can always have both. Having hit spell or HLA on a weapon isn't worth 90-120 skill points to me.I use RS in many fights.. but it is not always needed. In many fights I can take Antomy 120 instead of RS 120. This more damage on boss fights, but more import than damage it means more leeches HML,HLL and HSL.