actually that's not crap but instead makes sure people get stuff they can actually use...Thats crap!!! Thanks for the info.
actually that's not crap but instead makes sure people get stuff they can actually use...Thats crap!!! Thanks for the info.
I cancel the Island ones and it does not affect the 3. Using a gate while on a trade or fighting Krampus resets the count.I did, yes. But I canceled some in between 2 runs. Guess, I shouldnt...
Ah, it guarantees a reward, but not for every attacker. just the top ones... thats not the spirit of Christmas ;-) i did everything what was required, without moongates, but no drops. seemingly, somebody else got the guaranteed reward...Here is the important stuff from the notes.
Publish 103 – Ultima Online
- Krampus can only spawn when the required number of non-Moongate shortcut trade orders have been completed. Once this requirement has been met, Krampus can spawn regardless of moongate use status.
- Defeating Krampus will give a chance to all top attackers to acquire one of several rewards based on the number of trade orders they have completed since the last time they killed Krampus. Completing zero trade orders will give a very low chance of a reward, while completing 3 or more will guarantee a reward,
NOOOOOO Guarantee is a Guarantee. If you get looting you get something.Ah, it guarantees a reward, but not for every attacker. just the top ones... thats not the spirit of Christmas ;-) i did everything what was required, without moongates, but no drops. seemingly, somebody else got the guaranteed reward...
Do you know if a death resets the 3 trades?If you are not getting a drop from Krampus you either:
ok, what if I used a moongate AFTER I completed the third quest? Am I supposed to run to Krampus spawn location without using moongates, too?
Do 3 with no gates on main toon. Log off. Do more on other toons. When Krampus spawns go back to main toon and kill him.ok, what if I used a moongate AFTER I completed the third quest? Am I supposed to run to Krampus spawn location without using moongates, too?
I will say this, all our testing has been on the prodo shards. Maybe there is a problem unique to siege. But it would have to be examined and brought up that way. Unfortunately we have no characters on siege to test with or we would.Nevermind, thanks for all the help. I am doing the Krampus because its fun, I dont need any of those drops.
Ok. Miscounted. I wouldnt have got a drop anyway then. ThanksAnd No dying does not reset it either, "tested" that many times while boating to my destinations.
What we have observed is that your ambushers appear to be pre-determined at the time you get your trade order. For example:I can second that. The only time I did not get a drop was when I knew that I had done only 2 trade runs. Other events even with very low damage due to switching a toon I got a drop.
Other question: Sometimes Krampus spawn progression seems to be broken at some stage. You can't get a progression by doing further trades, but you also don't get the info that Krampus spawned. Is a random timer behind that delay, so that you complete those 25 trades but Krampus will spawn after a while? Or does any other event delays this (eg ambushes that have not been killed and first have to despawn before Krampus can spawn)?
Sorry that is incorrect, I spent 4 hours yesterday running trade routes on two of my toons.To the OP.
Like k said. They will get no drops if they don't do runs.
I have a toon camped in minoc to tell me when he is up.
I do 3 runs on a toon and camp him. Then switch to another toon and do as many as I can. I take the first toon that does 3 to krampus then take the next to the next one.
Many are doing this on multiple toons.
Or they should just nick your Trade Order like last year, so you HAVE to kill them to be able to finish?The ambusher mobs that spawn SHOULD OF HAD a slim chance of a drop after the third route done (including the whip) irrespective of the spawn level, so that there was a purpose to actually killing the mobs, right now there is no purpose unless you are just wanting to raise gold for the town. The time it takes to kill them is not worth the effort.
Sorry but you proved my point. You got a drop. A bad drop but was a drop. You get those 50% to 75 % of the time.For all that flipping effort, 4 hours of running trades and then battling krampus for 15mins, i got a purse containing 1k gold and 15 bits of amber, 3 rubies and 4 emeralds, my second toon got pretty much the same only he got some diamonds. Absolutely NO decent reward.
You said: "Like k said. They will get no drops if they don't do runs."Sorry but you proved my point. You got a drop. A bad drop but was a drop. You get those 50% to 75 % of the time.
I have got a drop when I do 3 runs. When I do less than 3 I get no drop.
Some players are lucky with the RNG.
All should be able to participate. It is set up very well. Except for the drop that is just plain gems.
Perhaps, make it that you at least have to do 3 runs or NO CHANCE of a drop. And I don't consider that a coin purse with 1k and a handful of gems a reasonable reward for 4+ hours work do you?Or they should just nick your Trade Order like last year, so you HAVE to kill them to be able to finish?
For your experience, we guess the rewards are very random, you did get a reward on each, and the 2 others were very lucky with a random drop? If they'd scale it like how you suggest it, it means again the people with the most playing time get the best rewards, with others left behind. And it becomes a grind by default then?
Don't take this the wrong way, but this is the worst idea I have ever heard. You claim this event is poorly thought out, and your suggestion is to make it so you only get a guaranteed drop if you run 10+ trade orders? That is absolutely absurd. Other people joining in to kill Krampus in no way shape or form affects your drop rate. The drops are not limited. If you do 3 runs you get a drop. If you do less than 3, you only have a chance at a drop. When the shard is busy, you are lucky to get 3 trade orders done before Krampus spawns. Absolutely no one would do the event if you needed to do 10 orders to get a drop.This whole event is again a poorly thought out scenario. There should be NO CHANCE of a drop unless you have run at least MORE than three trade routes and even then the rewards should go to the highest routes number person on some kinda sliding scale, ie 0-3 no chance, 3-6 some chance, 6-10 good chance, 10+ excellent chance. Or something like that.
So you admit that you cannot kill Krampus by yourself and you needed to ask for help, yet you are pissed off that those that came and helped got rewarded for their efforts? Yes, let's make it so no one gets a drop, that is a sure-fire way to make everyone do the content.Krampus spawned on MY char when he was running from vesper to yew. At that time, from what I could tell, there was noone else running a trade route as noone came when the coords were given out in the message so after battling it solo for about 10 mins (with my two toons) i ended up yelling out in general chat for assistance.
About 5 people rocked up.
He was speaking in hyperbole. The chance to get a drop after doing no runs is extremely low it is essentially the same as not having a chance unless you are very lucky. I have done 7 kills myself without doing a trade order and none have received drops. I know @Khaelor is in the same boat, having done 10+ Krampus kills without being able to complete a trade order and getting no drop. The people on your shard got lucky.You said: "Like k said. They will get no drops if they don't do runs."
THAT is incorrect, if you read my post two guys who had done NO RUNS AT ALL , one got the whip drop, the other a recipe for a hat. One of those guys didn't even know what a trade route was.
Your similar post on the UO forums says otherwise.I don't care if I get the lower end drop, what I do care about is that the lower end drop shouldn't be 1k gold and a few gems, every coin purse should contain at least ONE of the lower end rewards. I can get more loot off a dragon. To spend 4 hours running trade routes and then killing krampus you should get a little more than less loot than what you get killing one dragon, especially if people who have done NO runs can walk off with the higher level rewards.
I think one thing everyone agrees with is that the Coin Purse with only Gold/Gems is crap and shouldn't happen.Perhaps, make it that you at least have to do 3 runs or NO CHANCE of a drop. And I don't consider that a coin purse with 1k and a handful of gems a reasonable reward for 4+ hours work do you?
Now you got the right idea. Do your 3 orders and just wait. You give others a chance to get their orders done and you don't burn yourself out. If other people want to sit around without doing any trade orders, then they will sit there for hours on hours wasting their time.Anyways I didn't start this thread, the OP has it right tho, as normal people will just sit and wait for everyone else to do the work and just show up for the finale. I obviously need to get more into that mindset. If you complain ppl think you are just miffed cause you didnt get the best drop, which in my case is not correct, I don't mind if I don't get a drop but I do mind when people who have done NO WORK (ie trade routes) do, especially when you spend hours busting your ass to advance the spawn. I am just gonna do like everyone else now, do 3 routes then sit and wait for it to spawn and not bother spending 4 hours running continuous routes for the 1k gold and some gems. No point in busting my ass for that.
That would indeed seem a better idea than the scaling based on number of trade runs (ie. time to play UO), that would also perhaps push more people to do runs so you won't have to run for 4 hours up and down to spawn the nasty thing?Perhaps, make it that you at least have to do 3 runs or NO CHANCE of a drop.
Ok. I have got no drops without trade runs.One player got a whip on her first try. She did runs. The RNG is the RNG. The devs made it fair. Follow those guys around they will probably not get a drop again.You said: "Like k said. They will get no drops if they don't do runs."
THAT is incorrect, if you read my post two guys who had done NO RUNS AT ALL , one got the whip drop, the other a recipe for a hat. One of those guys didn't even know what a trade route was.
Yay I am Bilingual!He was speaking in hyperbole.
And if you read down I amended that to at least three or you have zero chance of a drop. So that people who have done NONE can't just wait for the boss to spawn. Initially i was thinking it should be more like doom where the more you do the more chance of a drop it is, so that it is cumulative and people who do a lot are eventually rewarded rather than the hit and miss this is. And by drop I dont mean coin purse with 1k gold and a handful of gems.Don't take this the wrong way, but this is the worst idea I have ever heard. You claim this event is poorly thought out, and your suggestion is to make it so you only get a guaranteed drop if you run 10+ trade orders? That is absolutely absurd. Other people joining in to kill Krampus in no way shape or form affects your drop rate. The drops are not limited. If you do 3 runs you get a drop. If you do less than 3, you only have a chance at a drop. When the shard is busy, you are lucky to get 3 trade orders done before Krampus spawns. Absolutely no one would do the event if you needed to do 10 orders to get a drop.
From what I have seen since this started, krampus on Oce is getting done ONCE a day, we are the lowest pop shard and it is seriously hard to complete more than one round, so yeah, if you spend 4+ hours running the routes to get it to go once then ya get pee'd off when people who have done zero routes get the rewards without helping on the spawn at all. If I logged in and hadn't done a route and krampus spawned I would still go help kill it as the shard isn't very big, but I certainly would have NO problem with being ruled out of any reward as I hadn't done a trade route, that is how it should be. To give you an idea tho, I logged on today at 10am, when I did it was on level 1 of the spawn frost spiders and frost ooze, it is now 4pm and it has just gone to white wyrms so has taken 6 hours to get there, I expect it will go sometime in another hour. I have personally done 21 trade routes so far so you are just lucky if on your shard you are lucky to get three in before it spawns, everyone is not so lucky.Does no one do this content on your shard? Most other shards seem pretty busy with people doing the content.
No I am pissed off that those who came had done 0 routes and got rewarded, you seem to want to overlook that. I called out for assistance so that others who didn't have a box on em at the time would know it had spawned and could come help. That is another problem with the way this is set up, unless you have a box on you you don't get the message irrespective of how many trade routes you have run. I am not pissed with the dudes who showed up, just with the SYSTEM that allows any player not have completed ONE route to get a reward, when at least another 4 of there who did do routes (and a ton of em) got either a lame coin purse with bugger all in and two others didn't even get that. The issue here is that if you have completed a trade route or 2 or 20 whatever you should get the message when krampus spawns and it shouldn't be ONLY if you have a current trade route box in your pack. That is my issue here, the fact that people who had done routes were online but got no message as they were 'between' routes. So you have to yell out to advise em. A system issue.So you admit that you cannot kill Krampus by yourself and you needed to ask for help, yet you are pissed off that those that came and helped got rewarded for their efforts? Yes, let's make it so no one gets a drop, that is a sure-fire way to make everyone do the content.
Well that is not what I have seen it doesn't appear that it matters, on two of the ones I have completed others have stated that their experience has been the char that hadn't done the routes got better rewarded than those that had. Just because YOU have experienced differently doesn't mean you are 100% correct. If 6-7 of us were at that Krampus and the only 2 people who got more than a coin bag, got the better reward and neither had done a trade route the rng must surely need tweaking. Another there said he had done a krampus the day before and got a whip on his char that had also done no trade routes.But Pawain said they had NO CHANCE of a reward which is what I was pointing out was incorrect.He was speaking in hyperbole. The chance to get a drop after doing no runs is extremely low it is essentially the same as not having a chance unless you are very lucky. I have done 7 kills myself without doing a trade order and none have received drops. I know @Khaelor is in the same boat, having done 10+ Krampus kills without being able to complete a trade order and getting no drop. The people on your shard got lucky.
No it doesn't my beef is with the crap of the reward, coin purses with just 1k gold and a few gems are enough to really put a downer on the whole thing and should be amended to include at least one of the smaller things, branch whatever as a minimum, at least something for the effort.Your similar post on the UO forums says otherwise.
Well yeah which was main the point of my thread on the other forum.I think one thing everyone agrees with is that the Coin Purse with only Gold/Gems is crap and shouldn't happen.
Well sorry for those of us on small shards where unless a half dozen people work like stink it will never spawn, even at EM events on this shard there are only about 20 people from the shard that turn up, if that, the rest are xsharders. Other people don't need to sit around they only need ONE char sitting around to be able to jump in on their others when the thing spawns.Now you got the right idea. Do your 3 orders and just wait. You give others a chance to get their orders done and you don't burn yourself out. If other people want to sit around without doing any trade orders, then they will sit there for hours on hours wasting their time.
The entitlement from people in this thread is getting out of control.
No one is saying you need to get 50 done. We like to test. We did the content on TC, we did the playtest with Kyronix on TC. We went to Baja when the patch was released there so we could make a guide for everyone. Having done 50 of them and never once encountering the issue of not getting an item when doing the required steps, just shows that there is operator error somewhere. Note: this is not about only receiving a Coin Purse with only Gold/Gems. We all agree this sucks, but as Kyronix said on the other forum, they have no plans to change anything, so I guess we have to deal with it.My beef is with the fact that you don't have to do ANY trade routes to get a drop, pretty simple. If you are happy with people getting drops for no work all good, you be happy, not all of us can get 50 done in a few days like you.
As for entitlement, that comes from people who do bugger all work and expect to just jump in and get a drop, something you seem to be ok with as well. I don't consider working for hours on end just to get the thing to spawn once a day and then wanting more than 1k gold and a handful of gems as the 'reward' me feeling 'entitled'.
Anyways I didn't 'start' this thread and other people are experiencing the same kinda issue, not all are as lucky as you it seems.
Actually I think it is more than just a handful of people in this thread. I have had a 'drop' each time so complaints like that do not apply to me (my total is 9, although all bar 2 -where i got a branch and a title- have been purses with 1k and gems), but I have spoken to at least 4 people who have completed the routes and not got a drop, one guy had done 12 using no gates and didn't get a drop, he was using a pet and was there from the beginning to the end of krampus and got looting rights and he was as you can imagine rightly pissed off.No one is saying you need to get 50 done. We like to test. We did the content on TC, we did the playtest with Kyronix on TC. We went to Baja when the patch was released there so we could make a guide for everyone. Having done 50 of them and never once encountering the issue of not getting an item when doing the required steps, just shows that there is operator error somewhere. Note: this is not about only receiving a Coin Purse with only Gold/Gems. We all agree this sucks, but as Kyronix said on the other forum, they have no plans to change anything, so I guess we have to deal with it.
There is a very small handful of people in this thread having issues with not getting drops. The vocal minority if you will. If there were widespread issues of people doing 3 trade orders correctly and not getting a drop, there would be much more outrage/complaints over it. As it stands now, there are only a few people complaining about it, so it seems to me the vast majority are having no issues with the content.
I'm sorry you are on a low pop shard that only does Krampus once a day. The people on the TC Playtest asked for Krampus to be made harder (I disagreed with this change for this exact reason).
I'm not lucky, considering 8 no-trade runs have yielded me no drop and the last 4 drops I have gotten have all been empty coin purses. Yes it sucks, but I just move on to the next kill. I'm also not lucky for having never not received a drop after doing 3 trade runs, I just do the event correctly.
Naughty naughty!!The invis pots and being in Wraith form did help as well as I imbued me a 100% fire weapon with AI and Mortal on it so ... that helped as well managed to get the Minion earings recipe so I'm happy with that I'll keep trying till I can get me a silver branch and the minion boots recipe... maybe a naughty title.
Great idea! Make a weight reduction item !! That would be awsesome!If the coin purse reduced weight of gold by 50% then that would make up for it.
It is difficult to explain to someone who tries it for the first time. Ya that coin purse with some basic gems is a drop... You won!