Or more importantly Pinco's UI why cant we have this or something like it for the CC. please don't tell me the code is too old if people can make Nintendo roms so i can play tecmo bowl online head to head there must be a way to make this happen
Idk, not a fan of the CC either, but as long as 50% or even more of the players prefer it, I can see why it's kept alive.More importantly why are they still supporting CC when they could use that spare time to further improve a UI and graphical upgrade (it is CC users, get a grip!) alongside with Pinco that has more potential to attract new customers.
I'm not apologising btw for throwing in some fire wood!
90% of the veteran's tried it on first release, i'll admit it was a terrible upgrade at first but now and after many years and with Pinco's exceptional grafting it deserves to be undoubtedly the main client as there will be nothing but a load of positives that will help the game for the future. Everyone being united under one platorm will be much better for bug fixing and upgrading of the game, aswell as helping Pinco more with bugs and possible funding/Broadsword partnership.A lot of veteran CC users wouldn't want that UI anyway
Revenue?I'd really like to hear some quality reasons as to why CC needs to stay, that's the kicker!
I haven't played anything but the CC since the 3-D client was launched. I tried it then and hated how the paper doll looked. I am one of those dedicated to the CC. However, since I have not given it a try in a very long time, I'm going to give it a go tonight and see what I think. I'm happy to convert if it's much better than when it originally launched. When I mean originally, I mean it was probably UO Third Dawn. So it's been a very long time since I've even looked at anything other than the Classic Client.I do understand your frustration and I often feel the same! The problem is that even if you got people to try something new with an open mind (I don't mean giving it an hour!) then you would find half of them still want CC graphics with the EC UI and the rest still won't budge at all.The hatred for the EC is very strong and many people won't even look at it, why should they bother when they still have the CC? I used to be in that camp myself so I know how it is....
I'm fairly certain that my original interaction with the first "enhanced" client in UO is what made me not want to play WoW for a long time. I logged into the trial version of WoW and it reminded me of the original 3-D client for UO and I was instantly turned off. I got over that when I saw that WoW's graphics quality was SO much better and ended up playing WoW for a long time. It doesn't compare to UO in other ways as evident by the fact that I stopped playing WoW and am back to UO using the CC. I don't think any game will ever be as good as UO but it would be nice if the bugs could be worked out. We need a rich investor to buy the game and pump tons of resources into the game. Any lotto winners out there want to buy a game?I really tried to like the EC. But first impressions killed it. I logged in, and sat on the head (sideways) of my ossie. The landscape looked like watercolor paints that had been rained on and then rubbed. It sucked. There were a few improvements, yes. I found it useful for doing spawns because of the targeting ability to target nearest mob while ignoring friendlies, so it was much easier and faster than the CC for spawns, didn't have to worry about accidently hitting a mate =)
But even that, for quite a while now, has been taken away, because for some reason they chose to change Shadowguard and piss people off, rather than working on the ghost mob bug. seems now, at most spawns, target nearest gets you an already dead creature targetted, so you have to move a few steps closer to the live ones-sometimes taking you out of range of the people you are trying to heal.
EC- kudos to those who love it. Bugs and all.
But if I'm gonna have to play with bugs, I'll stick with what I am familiar with. Want me to change?? Create something that makes me WANT to change.
I definitely agree with your assessment of WoW. At first I used the word "cartoonish" as well. Once I started playing it, the game really proved to be absolutely beautiful. I wanted to live there. However, I'm not a fan of the proportions of armor and weapons either. I think they look ridiculous. The landscape though....UO could learn something from them on that front. I would love to be able to explore Sosaria if viewed with the same quality and point of view as WoW. I'd love to explore my house from that first person view!Every time I heard anyone mention the EC I just assumed it looked like Kingdom Reborn where the whole world had gone vague and drained of colour. I didn't want to play in a client like that, so I refused to try it. When I finally did get around to trying it properly I found it wasn't like that at all. It isn't as sharp as the CC but it was a lot better than the KR client. The Hiryu is a bit weird looking I admit, in fact I had no idea what it was!
WoW is almost the only MMO I have never tried, I just didn't like the odd cartoonish appearance of it and giant comedy weapons are not my thing either!
The code is ancient like hell, any changes to CC code will do more harm than good...Or more importantly Pinco's UI why cant we have this or something like it for the CC. please don't tell me the code is too old if people can make Nintendo roms so i can play tecmo bowl online head to head there must be a way to make this happen
Too many bad points for me, I don't actually consider it a proper mmo due to a number of factors.WoW is almost the only MMO I have never tried, I just didn't like the odd cartoonish appearance of it and giant comedy weapons are not my thing either!
You're right. When I first played WoW, I loved that I could enter a dungeon and not worry about some idiot popping out of nowhere and taking credit for my kill and decreasing my fame/karma gain because of a fatal stab. I also loved that I could go to a dungeon without worrying about having to wait for someone else to leave before I could hunt in my favorite spot. That being said, there really isn't any such thing as hunting in your favorite dungeon spot in WoW. You have to leave the dungeon and reset just to get anything to respawn. I like that in UO, I can just go hunt my favorite monsters for hours if I want to. While I am typically a solo player, I still love being able to be around other players. I was happy when garrisons were added in Warlords of Draenor but once inside my garrison, I was reminded that it was NOTHING like a custom house in UO. Nobody can see it unless they are in my party and mine doesn't look any different from anyone else's garrison.Too many bad points for me, I don't actually consider it a proper mmo due to a number of factors.
- Party matching and instancing just completely ruins any feeling of being in an eviroment that should have life, WoW would do better being a dungeon maker / playing game and contest with league of legends!
- Constantly creating new content completely drowns out older items/areas
- So much questing that it has to be a solo player game, the only multiplayer aspect is that you share your experiences of doing the quests with others?
- Fighting mechanics are heavily spam/combo skills focused which if you want to be good at takes your attention away from enjoying the sittation you are in
- There is so much "graphical clutter" when part of raids, it looks like a complete mess! Even when I attempted try for a top raid guild using UI add on's and customized the GUI to my own preference I still couldn't stand what I was seeing, basically if you've played any crisp/clean Korean mmo's (all of them are...) then WoW is....just a mess end of.
Easy difficulty (until raiding/hard instances), heavily story/quest/lore focused, a ridiculous amount content and items to explore, what more could a casual user want, never a boring moment...christ xD I can't stand the fact it is branded an mmo, a new type of genre 'instance factory', yes!
the real problem of WOW, especially the latest expansions, is the heavy-farming content that you are FORCED to do or you just fall behind and can't partecipate to any end-game content... Basically you need to spend no less than 3-4 hours a day just to have something, while if you want to be a top player you need to play 10+ hours a day farming just to keep up with 1 character... also most of the stuff requires an insane amount of luck, and high-end content requires a party really well made with badass people or you'll just wipe endlesslyToo many bad points for me, I don't actually consider it a proper mmo due to a number of factors.
- Party matching and instancing just completely ruins any feeling of being in an eviroment that should have life, WoW would do better being a dungeon maker / playing game and contest with league of legends!
- Constantly creating new content completely drowns out older items/areas
- So much questing that it has to be a solo player game, the only multiplayer aspect is that you share your experiences of doing the quests with others?
- Fighting mechanics are heavily spam/combo skills focused which if you want to be good at takes your attention away from enjoying the sittation you are in
- There is so much "graphical clutter" when part of raids, it looks like a complete mess! Even when I attempted try for a top raid guild using UI add on's and customized the GUI to my own preference I still couldn't stand what I was seeing, basically if you've played any crisp/clean Korean mmo's (all of them are...) then WoW is....just a mess end of.
Easy difficulty (until raiding/hard instances), heavily story/quest/lore focused, a ridiculous amount content and items to explore, what more could a casual user want, never a boring moment...christ xD I can't stand the fact it is branded an mmo, a new type of genre 'instance factory', yes!
I'm still "that guy" raising Cu's, being a "hero" sounds way too adventurous tho right? xDwhile in UO you are just a guy like in real life and whatever you do things will always be pretty much the same
Agreed on all points. If you happen to join a raid of pros, they end up kicking you out for daring to be a novice. I also feel that the crafting system is pretty dumb. It takes no time at all to max out whatever crafting skills you have but if you want to keep leveling your craft, you have to also be a fighter. I can't imagine not being able to max out a crafting skill in UO without also having maxed out my warrior skills. I like the option of having a pure crafter or a pure adventurer who just wants to wander the woods. On my first account back in 1999-2000, I maxed out Camping just for the GM Ranger title it used to have and because I figured that very few people had done it. THAT's the kind of stuff that keeps me coming back to UO. Sometimes I don't want to be a hero. I spent about four hours a few nights ago just destroying my house and redesigning it. Then I spent another few hours decorating one floor of it. Then I spent several hours getting to GM Carpentry and am close on GM Tinkering just because I want to build my own furniture and add-ons without having to spend a ton of money at vendors. Until last night, I hadn't hunted a monster in over a week even though I've played every night. I love that freedom.the real problem of WOW, especially the latest expansions, is the heavy-farming content that you are FORCED to do or you just fall behind and can't partecipate to any end-game content... Basically you need to spend no less than 3-4 hours a day just to have something, while if you want to be a top player you need to play 10+ hours a day farming just to keep up with 1 character... also most of the stuff requires an insane amount of luck, and high-end content requires a party really well made with badass people or you'll just wipe endlessly
The good thing about WoW is the story, and all the voice-over and the cinematics that makes the game immersive. But the main difference between WoW and UO is that in WoW you are an hero and part of the world history, while in UO you are just a guy like in real life and whatever you do things will always be pretty much the same
True story. Everyone can be a hero in UO if they want to but sometimes, people just want to run around and light kindling or sail a boat to explore the various islands around Britannia.@Windarian I did have a play of that Garrisons for a bit, was a bit of fun progressing with it but ye ultimately what is it for...just ends up being a herb collecting garden + few other benefits. Yes UO having actual property, another massive factor for me in UO is crafting and items, actual crafting, items that have been relatable for years with all the different stats everyone's weapon has unique flair and UO has a ton of customization too, UO just has so many of the basics covered it trounces most mmo's. If every new mmo developer had a good taste of UO i'm sure the state of the mmo genre would be much better.
Archeage should of been the current king, did so many things right, it was that same great feeling I had like when I was super young playing FF7 (music, sounds and areas were so immersive!), but sadly it just had to show how p2w delevopers and publishers can completely kill any experience. Hopefully another kind of Archeage will come out, Legends of Aria looks alirght but unless they make the gameplay super enjoyable it barely makes me want to leave UO and tbh I'm hoping Broadsword pull another curve ball like the pet rework, they are going to need within a years time I think!
I'm still "that guy" raising Cu's, being a "hero" sounds way too adventurous tho right? xD
Being a hero is so bloody basic anyway! it's like being a fan of Superman, don't most guys want to "just be guys" and do the stuff they can't do in r/l, like if you have a disagreement with someone, you can just kick their ass, a hero can't do that!
yeah I'm not saying that being the hero is a good or bad thing, is just a different gameplay... being forced to be the hero just remove any moral choices that you could make, sometimes could be fun to play as the villain for example@Windarian I did have a play of that Garrisons for a bit, was a bit of fun progressing with it but ye ultimately what is it for...just ends up being a herb collecting garden + few other benefits. Yes UO having actual property, another massive factor for me in UO is crafting and items, actual crafting, items that have been relatable for years with all the different stats everyone's weapon has unique flair and UO has a ton of customization too, UO just has so many of the basics covered it trounces most mmo's. If every new mmo developer had a good taste of UO i'm sure the state of the mmo genre would be much better.
Archeage should of been the current king, did so many things right, it was that same great feeling I had like when I was super young playing FF7 (music, sounds and areas were so immersive!), but sadly it just had to show how p2w delevopers and publishers can completely kill any experience. Hopefully another kind of Archeage will come out, Legends of Aria looks alirght but unless they make the gameplay super enjoyable it barely makes me want to leave UO and tbh I'm hoping Broadsword pull another curve ball like the pet rework, they are going to need within a years time I think!
I'm still "that guy" raising Cu's, being a "hero" sounds way too adventurous tho right? xD
Being a hero is so bloody basic anyway! it's like being a fan of Superman, don't most guys want to "just be guys" and do the stuff they can't do in r/l, like if you have a disagreement with someone, you can just kick their ass, a hero can't do that!
What are the quick and dirty pros and cons between the two UO clients? What features are available with the EH that aren't available with the CC?I don't even know if it would be possible but surely at this stage the best thing they could do would be dump the classic client graphics into the EC user interface.
This way you would get all the nice EC features and the original graphics to keep all the old folks happy. The graphics in BOTH clients are pretty terrible so the whole argument about which looks better is moot.
I myself play the EC. This is because of the features it offers to make playing the game more bearable. If I am grinding up skills I will use the classic client with a naughty program to run some scripts to train while I go and get on with life rather than having to keep do the same boring, mundane things involved with training over and over again.
What features are available with the EH that aren't available with the CC?
That's enough to convince me to give it a try. I definitely like the comment about the map and faster moving. I'll check it out. Thanks!There is a few I can think of to start with.
- Grid mode on containers to make looting and looking into ANY container way faster.
- The ability to search in a container
- The map (it is way bigger and shows place names, banks etc..)
- The ability to zoom in and out of the game world
- The macro system
- Mobile bars
- The ability to view ALL items equipped on my own paperdoll and other players
- Auto loot of containers
- The ability to split the chat box into different sections for easy viewing
- HUE ID tool
- The little icons on health bars to heal/cure etc (and it will show when its time for world of death)
- Faster moving
- The ability to swap suits in an instant. Wear normal suit then I can swap to a luck suit when whatever I'm fighting is about to die.
- Can filter object handles on CTRL + SHIFT
- Spaces in pet names
- The ability to set visual macros to equip different slayer weapons/spellbooks. I think you can do this in the CC but i'm not 100% sure.
- The ability to switch to "legacy" containers and paperdolls if you want them to look like the classic client ones.
I think one of the things that puts people off is how its setup when you first launch it.That's enough to convince me to give it a try. I definitely like the comment about the map and faster moving. I'll check it out. Thanks!
I appreciate the offer!I think one of the things that puts people off is how its setup when you first launch it.
You need to go into the user settings and set everything up the way you like it. If you need a hand feel free to PM me and I would be happy to help.
You must be referring to the features of the classic client or the lack of?What a load of bollocks.
Care to elaborate?What a load of bollocks.
There are no words.
What a load of bollocks.
There are no words.
lol some people thinks a game is made with lego bricks, and you can take it apart and rebuild it in few minutes like nothingCare to elaborate?
LOL I was told on here one time they didn't use the UO code, they used an emulator.I understand the code being old etc but it seems that non legal shards have done amazing things couldn't EA seize their code and apply it as needed? if this is a taboo topic i apologize....
custom shard does thing with their server, what you see is usually a set of gumps created server side. The problem of doing that is that every update has to send the entire gump, and the bigger is the gump the more you're going to lag, also it will flicker at every updateI understand the code being old etc but it seems that non legal shards have done amazing things couldn't EA seize their code and apply it as needed? if this is a taboo topic i apologize....
You can on Siege..yeah I'm not saying that being the hero is a good or bad thing, is just a different gameplay... being forced to be the hero just remove any moral choices that you could make, sometimes could be fun to play as the villain for example
While in UO you have more freedom in the matter is also limited. For example when you play the EM events, you follow the side the EM is leading you to. You can't choose to ally yourself with the villains.
True, the setup is not intuitive. For example, I never understood why the default in EC is nothing happens when you click on your character until you happen to find and change that setting.I think one of the things that puts people off is how its setup when you first launch it.
You need to go into the user settings and set everything up the way you like it. If you need a hand feel free to PM me and I would be happy to help.
I disagree with that last statement. Popular and better are not the same thing. We've seen in other areas how popular does not always mean prevailing. They shouldn't be compared as one is better than the other. If I want a truly unique experience, I think UO is better. If I want a beautiful gameplay experience, I think WoW is better. It all depends on what you're looking for.With Devs anything anyone else worked on is "old code" and not to be messed with. Sure UO looks dated (because it is) but its also still can be fun to play.
I think the problem is the 2 distinct graphic styles and the devs trying to mix them. IMO they should be going for the old style graphics but made with 3d tools so they arent sitting there making each frame. Also dropping the CC so they can focus more on improving the EC.
Comparing WoW to UO is like comparing an apple to a raisin. If you also want to compare what is better you just have to look at the subscribers.