I also no longer have the green dot on the map that says "You" :/
try nowI'm trapped in a UI loading loop:
Code:<string>: [string "UserInterface/Pinco's UI/Source/Hotbars/Hotbar/Hotbar.lua"]:1306: attempt to index field '?' (a nil value)
Code:string>: [string "UserInterface/Pinco's UI/Source/Hotbars/Hotbar/HotbarSystem.lua"]:214: attempt to concatenate local 'hotbarId' (a boolean value)
Code:<string>: [string "UserInterface/Pinco's UI/Source/Hotbars/Hotbar/HotbarSystem.lua"]:2675: attempt to concatenate local 'hotbarNum' (a nil value)
Code:Script Call failed - Error while calling [Hotbar.Initialize]: [string "UserInterface/Pinco's UI/Source/Hotbars/Hotbar/Hotbar.lua"]:232: attempt to index field '?' (a nil value)
Working great now! I like the Mount button. I used to have a macro to quick mount my active pet, but the addition of choosing from Ethy's is really nice!I've done a couple of changes, let's see if it's better
[17/12/05][21:46:39] ERROR: Window with this name already exists: MacroScrollWindowScrollChildItem68
[17/12/05][21:46:39] Error in function call 'WindowAddAnchor': Relative window MacroScrollWindowScrollChildItem67 does not exist
that happens in certain profiles only, I'm trying to figure it out why... :/@Pinco I'm getting that thing again where the UI just keeps loading and loading and loading and the only way to log in is to log out and back in again... *frowns*
Looks like I can't create new macros. The first one went through and ended up like this:
View attachment 74810
Then the next macro didn't save, have this in log:
Code:[17/12/05][21:46:39] ERROR: Window with this name already exists: MacroScrollWindowScrollChildItem68 [17/12/05][21:46:39] Error in function call 'WindowAddAnchor': Relative window MacroScrollWindowScrollChildItem67 does not exist
should be fine now@Pinco I'm getting that thing again where the UI just keeps loading and loading and loading and the only way to log in is to log out and back in again... *frowns*
That means something is not working and you should check the errors...@Pinco I'd like to know why my freaking spells are still getting grayed out and unusable all the time despite me TURNING THAT CRAP OFF! It's gotten me killed more times than I can count and it's seriously starting to URK ME.
I unchecked the disable spell buttons while casting and if I fail to be able to cast something like if I get paralyzed or whatever the spells stay grayed out and I can't cast anything at all unless I manage to open my spellbook and cast it directly ...... I'm serious getting irritated with it!
Where do I check that because it's on ALL my spell casters??? All of them have this issue where that button does NOT work at all. I have it turned off but it still grays out all my spells if I for some reason fail to cast something.That means something is not working and you should check the errors...
I'm getting it too, it's not just Malagaste. It's seriously a gamebreaker. As for the error log, I have so many errors I have no idea which one that one would be .That means something is not working and you should check the errors...
[17/12/07][19:27:23] ERROR: Unable to create window: MobileHealthBar_32994774GlowingEffect, parent window MobileHealthBar_32994774 is invalid
[17/12/07][19:27:23] Error in function call 'WindowClearAnchors': Window MobileHealthBar_32994774GlowingEffect does not exist
[17/12/07][19:27:23] Error in function call 'WindowAddAnchor': Window MobileHealthBar_32994774GlowingEffect does not exist
[17/12/07][19:27:23] Error in function call 'WindowSetLayer': Window MobileHealthBar_32994774GlowingEffect does not exist
[17/12/07][19:27:23] Error in function call 'WindowSetAlpha': Window MobileHealthBar_32994774GlowingEffect does not exist
[17/12/07][19:27:23] Error in function call 'WindowGetScale': Window MobileHealthBar_32994774 does not exist
[17/12/07][19:27:23] Invalid Parameters to: WindowSetScale(string, number) -> (string="MobileHealthBar_32994774GlowingEffect", nil="NIL")
[17/12/07][19:27:23] Error in function call 'WindowSetTintColor': Window MobileHealthBar_32994774GlowingEffect does not exist
[17/12/07][19:27:23] Error in function call 'AnimatedImageStartAnimation': Window MobileHealthBar_32994774GlowingEffect does not exist
[17/12/07][19:27:23] Error in function call 'WindowSetTintColor': Window MobileHealthBar_32994774Frame does not exist
this happens because is not working...I don't understand the new pet bar thing, everytime I open a character it creates a new hotbar, i now have 7 of em on my main.
this is actually working as intended, if the current target is out of range, the spells gets disabled, but should re-enable and this gave me an ideaI've been able to reproduce it with varying success by casting on targets out of range like @Terito suggested. Look at my screenshots below. This is after casting greater heal on a target out of range. Looks like it affects anything set as Target: Current. Not clearing the range check after a failed cast? Error log is empty when this happens unfortunately.
View attachment 74871
View attachment 74872
good to knowLooks like it could have just a major lag spike, since I restarted the client again I haven't had a problem.
ok that should be fixed nowActions in macros, when you go to edit them, do not have all the options now, only option i have on my pet heal macros now is "clear Item". I use a single macro for all my pets and just change the target so this is very serious.
NO they are not... Now instead of the arrow at the top closing and expanding the hotbar it TURNS it .... And then it's near impossible to get the bar opened back up and then when you do and log in and out they are all closed again!!!!!!ok, the hotbars are finished, let me know if they give any trouble
also the errors now should be limited at 1 per type per session so you won't have 20000000000000000 errors if something is repeating
NO they are not... Now instead of the arrow at the top closing and expanding the hotbar it TURNS it .... And then it's near impossible to get the bar opened back up and then when you do and log in and out they are all closed again!!!!!!
it seems you had a ton of fun thereAnd great now I'm also back to not being able to RECALL in Wraith form because the recall is grayed out when it shouldn't be.
This is how it is... I log in on my wraith the buttons are gray... I run the debug I can use it... I recall to the bag to get my gift and it says I got one only I can't see it in my pack.... I recalled to the bank to see if it went there I say "Bank" I hear the bank box open but I can't see it... I wonder did it go under my bars??? so I close them .... NO no bank box there... I log in and out .... no box no bank... I close the client and restart... now I can see the box in my bank but my bars closed back up.... i run the debug again (NO MESSAGES THERE)... I open up all my bars again... recall home log out... log back in bars are closed again and once again you guessed it my recall is gray and i can't use it.... and now instead of being able to just open my spellbook and cast it direct NO it's gray in my spellbook as well...
PLEASE STOP GRAYING OUT MY SPELLS! I turned it off and it gets me killed more than it helps me and I'm sick of having to debug to play...
I don't know what is going on but it's FAR from fixed. I'm now ready to just quit and give up.
progress never comes easy, but it's usually worth it*sighs*... I just switched to vanilla cause I couldn't do anything and things happening too tired to deal with... but thank you
Unless this has changed recently, you can rebind the key for this action in the Main Menu > Mount List, right-click on the button at the bottom and assign a new hotkey to it.Well for me, it's lookin' great Pinco!!! Few little things but no biggie so far except for the request below.
I do have one request tho, could you please allow us to cancel the mount dismount macro you put in or at least change the "z" hot button? I have logged out several times not paying attention that I'm off my mount. Thankfully in most instances that has not been a problem and my mounts have been there but this morning I discovered this happened to me on my orange petal tender character and his blue beetle was just gone!!! ------- with a load of natural dyes, a couple of commodity deeds of orange petals and several other items that I was going to take to my character resource house and now they're gone poof. Insert large frown here!!
I understand your frustration, but please try to remember that Pinco does not work for Broadsword and does all this in his spare time. He works purely off of donations, and us users are his sole means of thorough testing. It sucks when stuff breaks, but Pinco has always been very responsive to issues and fixes them very fast if we can provide error logs or repro steps.*sighs*... I just switched to vanilla cause I couldn't do anything and things happening too tired to deal with... but thank you
if you end up pressing Z a lot by mistake you really should change it (like Khyro said), better to use a button you don't press by mistakeWell for me, it's lookin' great Pinco!!! Few little things but no biggie so far except for the request below.
I do have one request tho, could you please allow us to cancel the mount dismount macro you put in or at least change the "z" hot button? I have logged out several times not paying attention that I'm off my mount. Thankfully in most instances that has not been a problem and my mounts have been there but this morning I discovered this happened to me on my orange petal tender character and his blue beetle was just gone!!! ------- with a load of natural dyes, a couple of commodity deeds of orange petals and several other items that I was going to take to my character resource house and now they're gone poof. Insert large frown here!!
is it not showing from the beginning or after a while?Pinco I'm still having an issue with the present not showing up in my bag occasionally.
[17/12/11][20:53:54] Invalid Parameters to: WindowSetScale(string, number) -> (string="BuffDebuffIcon15120", NIL)
[17/12/11][20:53:54] Error in function call 'WindowAddAnchor': Relative window AdvancedBuffGood does not exist
[17/12/11][20:53:54] Invalid Parameters to: WindowSetScale(string, number) -> (string="BuffDebuffIcon15120", nil="NIL")
[17/12/11][21:03:19] Error in function call 'WindowGetScale': Window AdvancedBuffGood does not exist
[17/12/11][21:03:19] Error in function call 'WindowAddAnchor': Relative window AdvancedBuffGoodContext does not exist
[17/12/11][21:03:19] Invalid Parameters to: WindowSetScale(string, number) -> (string="CircleEffect_a", NIL)
[17/12/11][21:03:19] Script Call failed - Error while calling [SkillsWindow.UpdateSkill]:
[string "UserInterface/Pinco's UI/Source/Data/AbilitiesInfo.lua"]:339: attempt to perform arithmetic on local 'lmcItems' (a nil value)
Script Call failed - Error while calling [Hotbar.Initialize]: [string "UserInterface/Pinco's UI/Source/Hotbars/Hotbar/HotbarSystem.lua"]:2285: bad argument #1 to 'sub' (wstring expected, got nil)
<string>: [string "UserInterface/Pinco's UI/Source/Hotbars/Hotbar/HotbarSystem.lua"]:2285: bad argument #1 to 'sub' (wstring expected, got nil)
Script Call failed - Error while calling [Hotbar.Initialize]: [string "UserInterface/Pinco's UI/Source/Hotbars/Hotbar/HotbarSystem.lua"]:2280: bad argument #1 to 'sub' (wstring expected, got nil)
<string>: [string "UserInterface/Pinco's UI/Source/Hotbars/Hotbar/HotbarSystem.lua"]:2280: bad argument #1 to 'sub' (wstring expected, got nil)
Script Call failed - Error while calling [Hotbar.Initialize]: [string "UserInterface/Pinco's UI/Source/Hotbars/Hotbar/HotbarSystem.lua"]:2280: bad argument #1 to 'sub' (wstring expected, got nil)
<string>: [string "UserInterface/Pinco's UI/Source/Hotbars/Hotbar/HotbarSystem.lua"]:2280: bad argument #1 to 'sub' (wstring expected, got nil)
Error in function call 'LabelGetTextColor': Window GenericGumpItem21 is not a Label
Error in function call 'LabelGetTextColor': Window GenericGumpItem22 is not a Label
Thank you - so much new stuff I never even knew this was there!!Unless this has changed recently, you can rebind the key for this action in the Main Menu > Mount List, right-click on the button at the bottom and assign a new hotkey to it.
Now, how do I get my buff and debuff bars back? I see an buff icon in the upper lefthand corner of my screen but no graphics of the buff or debuff bars to pull.
Thank you - so much new stuff I never even knew this was there!!
see if now it's better, I tried with some profiles and it seems to start correctly nowNot sure if it's just me or not, but all my character healthbars are resetting location upon logging in and my buff/debuff bars are gone.
Code:[17/12/11][20:53:54] Invalid Parameters to: WindowSetScale(string, number) -> (string="BuffDebuffIcon15120", NIL) [17/12/11][20:53:54] Error in function call 'WindowAddAnchor': Relative window AdvancedBuffGood does not exist [17/12/11][20:53:54] Invalid Parameters to: WindowSetScale(string, number) -> (string="BuffDebuffIcon15120", nil="NIL") [17/12/11][21:03:19] Error in function call 'WindowGetScale': Window AdvancedBuffGood does not exist [17/12/11][21:03:19] Error in function call 'WindowAddAnchor': Relative window AdvancedBuffGoodContext does not exist [17/12/11][21:03:19] Invalid Parameters to: WindowSetScale(string, number) -> (string="CircleEffect_a", NIL) [17/12/11][21:03:19] Script Call failed - Error while calling [SkillsWindow.UpdateSkill]: [string "UserInterface/Pinco's UI/Source/Data/AbilitiesInfo.lua"]:339: attempt to perform arithmetic on local 'lmcItems' (a nil value)
does it happens in list view too?I go click on the bag it says I got a gift and it'll expire in so many seconds and then I look in my backpack and there is NO gift box... I tried opening and closing the backpack, getting on and off my mount etc... but the only thing that "fixes" it is to close the client and reboot... this happens to 1 or 2 characters on each account...
Error in function call 'ModulesLoadFromListFile': file ./UserInterface/PlayerVariablesMods/PlayerVariables_Great_Lakes_31963262.mod not not exist.
Error in function call 'ModuleInitialize': PlayerVariables_Great_Lakes_31963262 is not a valid UiMod name.
that may happen from time to time, but if you have your chat history of the previous session all should be fineErrors since the last update:
Code:Error in function call 'ModulesLoadFromListFile': file ./UserInterface/PlayerVariablesMods/PlayerVariables_Great_Lakes_31963262.mod not not exist. Error in function call 'ModuleInitialize': PlayerVariables_Great_Lakes_31963262 is not a valid UiMod name.
Not fine now my backpack occasionally is invisible and so are some of my containers when I try to open them.that may happen from time to time, but if you have your chat history of the previous session all should be fine
Until I find out what's causing your problem I can't do much about it... have you checked if it happens in list mode and if there are the errors I told you about?Not fine now my backpack occasionally is invisible and so are some of my containers when I try to open them.
Can't get in list mode if I can't even bring up my backpack... or the container... it's just not there. I hear the backpack opening... but there is NO BACK PACK. Just not there. Same with containers... I hear it opening... but there is NO CONTAINER.Until I find out what's causing your problem I can't do much about it... have you checked if it happens in list mode and if there are the errors I told you about?
that's because somehow you thrown it out the screenCan't get in list mode if I can't even bring up my backpack... or the container... it's just not there. I hear the backpack opening... but there is NO BACK PACK. Just not there. Same with containers... I hear it opening... but there is NO CONTAINER.
/script WindowUtils.ForceResetWindowPosition("ContainerWindow_" .. ContainerWindow.PlayerBackpack)
How can I be throwing it out of the screen when there is nothing there... and I've only JUST opened it? FYI Each and EVERY one of my characters has their Backpack RIGHT next to the Paperdoll on the lower right side of the screen EVERY SINGLE ONE of the over 90 characters... and now 1/2 of them do NOT have a backpack at all... it's just GONE... I think I'd notice... and NO HEALTH BAR! How can I play UO without a healthbar????? and the Healthbar on ALL 90+ Characters is ALWAYS in the Center top of my Screen... I DO NOT MOVE IT. It's ALWAYS there. Now it's gone since your last patch...that's because somehow you thrown it out the screen
type this:
and it will return in a visible place...Code:/script WindowUtils.ForceResetWindowPosition("ContainerWindow_" .. ContainerWindow.PlayerBackpack)