Usually but not always...The plain mobs bodies go fast. The paragons and bosses stay till public.
Usually but not always...The plain mobs bodies go fast. The paragons and bosses stay till public.
And in a room with 5 weavers, or Mystics your buddy will be standing there stroking his sword, while you pick boogers out of your pets nose.I brought my fww/goo fire steed... why? Path of least resistance. He cut through the spawn solo without issue. Sampire guildmate.. same. Both of us together...Was too much for the spawn.
This is what I've noticed as well.The plain mobs bodies go fast. The paragons and bosses stay till public.
100% agreed! The number of Bags of Sending I have lost just doesn't bear thinking about...Corpse rummaging just needs to be removed globally. Even with normal spawn I rarely seem to recover my item from the corpse of whatever mob rummaged me, I usually get the "You cannot loot that" message.![]()
I was merely mentioning those two classes with AOE could keep the spawn cleared out. So you missed the point of that comment.And in a room with 5 weavers, or Mystics your buddy will be standing there stroking his sword, while you pick boogers out of your pets nose.
I guess a lot of us miss your points.I was merely mentioning those two classes with AOE could keep the spawn cleared out. So you missed the point of that comment.
When the spawn is more busy and i *have* to go down there, I use my unicorn with my spellweaving tamer. And my sampire friend uses his necro/spellweaver. As I said, path of least resistance. With the exception of the first few days/weekends, i dont think i have seen 5 sw/mystic/necros in there at once. And amazingly enough our server actually has a couple sampires who frequent the dungeon on our server and they end up doing rather well.
And the most gain with the least amount of work would be...to come back at a later time.
Yes, the best time I had there was in the serpent room when everybody happened to leave. I was alone for a few minutes. Then an archer came in. It was great. We could kill the spawn quick enough. Put my pet on the mean paragons. and just fire chain lightning on every spawn. We finished that room and started the cookie monster room and about half way thru 2 others showed up. Was still good.I was merely mentioning those two classes with AOE could keep the spawn cleared out. So you missed the point of that comment.
We have killed this repeatedly with 3-4 characters. If your tamers have cu's then yeah... you arent going to beat her regen. But honestly, her regen as a paragon isnt that bad, but she does take awhile to kill.... and there is a paragon nightmare fairy on Baja this very minute that is going to sit there indefinitely.
I hope the publish fixes that kind of **********ery.
@Kyronix @Bleak @Mesanna please make it so that the nightmare fairy and Jack don't show up as paragons. Their hp regen is too ridiculously high. It takes HOURS for a LARGE GROUP to kill those things, and we just plain don't have large groups on low-population shards.
Paragon chests!~Corner the fairy and farm the room. There is no reason to kill any of the bosses in rooms that spawn well (1,3,5-9).
Meh.Paragon chests!~
Fire damage. I've had best results with a fire beetle, although I'm not the only one that takes one down. 4/5 slot with Rune Corruption.We have killed this repeatedly with 3-4 characters. If your tamers have cu's then yeah... you arent going to beat her regen. But honestly, her regen as a paragon isnt that bad, but she does take awhile to kill.
Both were easier to get drops in. In Doom, my mystic could time Nether Cyclone perfectly with the Dark Guardians respawn. Got 1-2 drops at a time. Kotl City, from the little I did of it, was even easier. With the Sorcerer's Dungeon, I can get loot rights on pretty much EVERYTHING (using a necro/weaver) that spawns in a wave and not get a drop - if I do get a drop, it's always 1 per wave. This happens over and over. I got a Jawbone, Bag of Tricks, then got enough for another Jawbone, at which point I stopped going into the dungeon.I am seriously missing Doom and KOTL. I tried a mystic weaver there and got a whooping amount of 3 drops in 40 or so minutes. And I just can't even walk there when there is more than 3 people around.
Do tell!That being said, nobody wants to know how many I have turned in so far this year...
Since her fire resist is already so low, we do a chiv fire steed, only 80% fire damage, but works wellFire damage. I've had best results with a fire beetle, although I'm not the only one that takes one down. 4/5 slot with Rune Corruption.
875...Do tell!
oh, Fire Beetles do 100%. I've never actually paid attention to how much. haha. Anyway. I do have a Fire Steed, but it hasn't been leveled at all, so it'd just get obliterated if I took it to fight the Paragon Nightmare Fairy. I love Rune Corruption though...actually, that gives me an idea, because I still have a 1-slot Fire Beetle.Since her fire resist is already so low, we do a chiv fire steed, only 80% fire damage, but works well
Yes, definitely accelerated. I lost a bag of over 20 Origin items because the lich that looted me disappeared 10 seconds after I got a rez. Lesson learned. Now I carry a couple of bags with junk and a couple piles of gold. I have still had items looted off my corpse but now that I carry heavier items it is rare.its definitely accelerated.
And here I was considering doing some run this weekend. 318 wrestling on her is definitely awful.Travesty also has 318 wrestling now. I doubt that was intended, probably a by-product of the sorcerer dungeon boss code. Sure she can be killed but it takes an awful long time.