In the hope they are looking for ideas...I have started this thread for High Seas 2.0 suggestions:Mesanna introduced High Seas 2.0 and everything on that slide as "their list," which to me was like trying to gauge us to see if we would want these things. I do think High Seas 2.0 is something we would want. There were also a couple or a few good ideas for High Seas, where then Mesanna and the devs said they want to fix High Seas bugs first, as Nexus said, which was different from what they said when they introduced the slide XD.
One of the cooler ideas I thought that was offered during Q&A was the idea of a Vice vs. Virtue tie-in system where people could command a stronghold on the sea, but Mesanna responded that there were still issues with the way cannons work and the time it takes to make it all work. I told my guildmate Dak, I teased, "When cannons and pirates came out, I solo'd pirates. Cannons aren't that hard." I got lucky, though, too. I got my white dye tub on my first or second pirate ship.
High Seas 2.,0--Let's post suggestions here