PvPers SHOULD be at a disadvantage when it comes to pvping against PvMers in Felucca.
{In the old days, they went red for real, and suffered Permanent Statloss, now they get nothing}.
End of the day, if pvmers go to fel, it is to farm/collect stuff, do spawns, pvm.
They risk being hassled when they don't really want to be, they risk being attacked, losing stuff they have been collecting and losing the most valuable commodity in life - time.
PvPers playstyle in this respect is natural in the world order, but still aggressive and anti social, playing the role of villains, thiefs, cowards etc.
To that end, PvP SHOULD be about challenge, it should not be handed to them on a plate, as their playstyle is already destructive enough in it's very nature.
These days, PvPers play on completely gimped templates, that cannot kill any mobs in pvm, but are 100% designed to kill players, fair enough you may say, but said target players are often with half an eye on the mobs, they are at an immediate disadvantage, a, not a 100% designed template, b, half an eye on their main focus c, usually taken out by a well timed surprise attack.
PvPers have it too easy. They have been allowed to gimp their templates, and kills have got too easy and risk free for them.
When a pvpers raids/kills someone, it should be hard, it should be quite a main achievement for them to actually pull it off, there should be 80% risk of them dying, unless they did something special, and completely outbrained, out strategied their targets.
Buff tamers and pvmers more, allow more of them in Fel, you will create far more opportunity and fun.
I'm really fed up of whining PvPers, they suck in their attitude, this is why PvP has died, because the players with style and class have already left. Including myself btw.