There's gotta be some grind, though. There will be parts of the game that are tedious and boring. And as previously mentioned, I think gold is easy to farm if you can figure out how to do it efficiently - certainly easier than farming the uber pets directly, and no harder than the new training system as it is proposed now.
I agree, there should be some required time investment, although to be fair, the time invested in getting a character to 120 & 6 GM is dramatically reduced these days. I wanted a ABC Archer on Great Lakes and I think it took maybe about 24 hours total to get all skills to GM, I can't recall the time it too to get to 120 Archery, but it wasn't horrendous either. A tamer shouldn't have to invest all the time getting taming to GM+ [110 being the current must-have for GD control], then grind excessively to find a good pet, then grind to train that pet. This is one the reasons I hate WoW, it's the hamster wheel: grind to max level, now grind for gear, lather, rinse repeat. The current training system allows you to select the pet (that is trainable to 5 slots) you want, and then grind to get it suitable for upper level play.
Again I remedy this by playing the game with other people, but I can definitely see how this is a concern when you play mostly solo.
I mainly play Siege and Great Lakes, both of which are not heavily populated [my typical play times is later evenings and that's rough as well], so I spend a fair amount of time solo. Once again, you pay your $13/month and can play however you like, but just because you have people you play with that bring a GD to tank doesn't alleviate the issue that the Cu is severely disadvantaged compared to a GD. The point I'm making and you're seemingly agreeing with is that a GD is a required pet for high end content, which just shouldn't be the case. You should have a plethora of options for high end content, not just one must have. Additionally, while you are fortunate enough to have friends who are willing to play their GD so you can play your Cu. Once again, the Cu is at a disadvantage even with a GD as a tank as I would suggest you are hurting the group in that your Cu is hitting less and doing less damage against high end content. Additionally what good is a Cu's healing skill if you're always using it as DPS with a GD tanking? Finally, I also find attempting to solo higher end content rewarding, as I enjoy the challenge, but I hate always having to use a GD to do so. I welcome the chance to use another pet.
Yeah, I think pet slots are EXTREMELY sticky to mess with.
Agreed. If a cu drops to 3 slots for in order to make it comparable once it reaches 5, then all should. See final comment below.
That's a really interesting idea actually. And one would still have to find a pet that is naturally high in that resist, ex. a dragon that spawned with full 90 fire resist will still stand very far out from one that spawn with say 72, which is still above that 70 margin but far below what it could be. Very clever.
Thanks! I really hope there's implementation of this. This would make finding that perfect starting pet still a desirable thing to do, but wouldn't disadvantage someone greatly if they just wanted to grab the best one of the immediate spawn. I think the current amount of training time and what you get is ridiculous, it needs to be toned down, but at the same time a lot of tamers are using solely a GD for all content because it's simply the best. I see no reason why I shouldn't be able to use solely a cu, hiryu, or any of the other high end pets if I want. I'm a bit more on the fence about adding skills, I think combat skills should be able to be increased to 120, but if you want that bleed attack, well, pull out your cu. You want a magery pet? Bring out the nightmare [my 2nd favorite pet], Rune Beetle, or choice of dragon. But since those pets were lower when they started they're going to be 70s in all resists max. Once again, damage type, initial skills/etc all could play into your pet selection for a particular encounter, but the survivability for all 5 slot pets [meaning HP, weapon skill, etc are all equal] would be approximately the same [again with advantages in resists due to some initial factors, but I don't think 70s in all resists is at that much of a disadvantage over and 70+ in one or two, and once again, pick the pet that has the pet 70+ resists for the job].
I imagine a system where a 5 slot pet is approximately the same as any other 5 slot, but there are advantages to starting with a better pet.
IE: Your GD, or CU example. I find that perfect CU with max cold and energy, everything else I can bump to 70. While having below 85 resists isn't horrible and 70+ is great, 85 is REALLY nice and it will still take some time to find a pet with those good initial resists.
Same goes for stats. I get that Cu with the high starting STR, that is rewarded within the system vs one with a lower starting STR.
I believe there's a way forward that still offers a clear incentive to find the perfect starting pet, which some clear advantages, but not so much that taking a lesser pet becomes non-viable.