Left rear duh.So, which hoove does a nightmare attach a shield to?![]()
Don't say stuff like that and get everyone's hopes up.RIP pvp.
What a joke.
I fully support the slayer and damage type idea for pets. Had high hopes it would be implemented. I also would like to point out that while Ostards and Hellhounds maybe OP for PvP, they are next to useless in PvE. Any mob worth hunting can usually kill one of them before you can figure out which one to heal.Frenzied Oztards are ridiculously OP without even leveling to 2 slot pets...
low follower-count pets shouldn't be able to have an increase in base damage, unless it's incrementally based on follower slots.
a single frienzied ozzy in a pack of 5 (just 1/5 attacking) does 28-42 damage with an auto-attack to another player with 70 physical resist.... if I use all 5, the player dies instantly... yea that's not OP at all, this isn't even the most overpowered part either... hell hounds & hellcats would be stronger for pvp because of firebreath dealing that damage without the chance of missing.
This is why you should be able to change damage types and add Slayer bonuses to pets.... instead of increasing all the base damage against everything.
Edit: There's also a bug with increasing base damage, it seems crossing a server line resets it back to the default base damage level, effectively erasing points allocated to it prior to the reset.
I have one of each on my TC house inside Luna walls, Northwest corner ^^Anyone know of an easily accessible house on Test Center that has public crystal and corrupted portals? It would be more convenient for testing if we could more easily pop around to different hunting grounds. If it doesn't exist, could the Devs possibly place one?
Thank you! This will be a huge help!I have one of each on my TC house inside Luna walls, Northwest corner ^^
When? I'm game.Anyone want to do the void pool for pet training?
Cool... I came back just in time to see the end of uo pvp. How refreshing.So I finished one full training bar on a nightmare. The raising of dex and stam on these pets is gonna create havoc in pvp. My nightmares resists are now 80 80 80 45 80. It has 150 dex/stam, 120 wrestling, 120 bushido, 100 parry, had the ability to disarm, nerve strike, ai, onslaught, and dragon breath. It has 50 HPR, 50 SR, 30 MR. Also has 700 intel, 456 mana. All that and its still a 4 slot ridable nightmare that can still be trained up further. Oh yeah almost forgot, I raised it base damage from 16-23 to 26-35. LOL
Taming in pvp after this will dominate all templates in game. How funny.
FYI, I finished training it to lvl 5 and its still ridable and I raised its HP to 808 and added 115 parry on top of what was in other post. LOLCool... I came back just in time to see the end of uo pvp. How refreshing.
Ironically. One publish after they did a good job balancing pvp.
These abilities and other stuff from pets should not effect players or something. This is the biggest joke I've ever seen. How could this of been thought to be a good idea?
The hell man. Curious. Can you see how much taming you need to control? Wondering if it's the same as a nightmare before lolFYI, I finished training it to lvl 5 and its still ridable and I raised its HP to 808 and added 115 parry on top of what was in other post. LOL
No, it's a bug and Kyronix said it'll be fixed soon.Shadow Wyrm's Necro spells hit you. Is this intended?
Seriously? You're ranting about sheer assumptions? I'd suggest you leave out the strong feelings until you tested it yourself.As I mentioned, I've not had time to personally check out this new training, so I've only been able to base my opinions off of information I gathered from other players. That said, from what I've heard and read, I hate it. I hate it a lot.
Your opinion. I object.I think a pet revamp is completely unnecessary, and therefore there's no good way to go about it. It's as if the devs think the only pet anybody uses ever is a greater dragon/turtle (far from true), so they're trying to make a bunch of pets able to be as strong as a greater dragon (far from necessary).
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There's no need to let people make every 3+ slot pet as strong as, or even close to as strong as greater dragons. The varying pets are good as they are. When I still had my reptalon, tigers, dread, bake, beetle, and ostards in addition to my cu sidhes and dragon on my main character, I used ALL OF THEM because they are all good and useful for different things.
Actually I do not even want to know.Do you see my signature down there? All 15 of those cu sidhes are mine. Do you know how many of them rate 4+? Do you know how many hours I put into finding each and every one them (save my blaze, 2nd best gift I've ever gotten, thank you Kings)?
This. This is exactly what I'm ranting about "on assumptions."Well, to be completely honest with this pet revamp, pretty much every pet, becomes the same thing....
you can make pets different, as in, with their special attacks or which spell-schools they use.. But, all the resistances are going to end up being the same... the stats will end up being the same.
There are "best" options... and others that sound good but aren't worth using.
Now, I hope it's changed before it goes live... but when you can have 5 identical pets like this:
I bet you do and I have absolutely no problem with it.Notice my bit in the post about "If someone can't find a use for the many different kinds of pets ultima has to offer the way they are now, that's a problem with the player, not with the pets." I use all of my pets, obviously not all of them everywhere, but still quite variously, and they are effective as they are now.
Buy? Yeah sure, since they go for abysmal prices you have to sink time into aquiring the gold. Not much better. But rest assured, I do not care, because yes, pet rating is highly overrated. I still believe that. I'm happy with my 3.7 GD (except that I'd like to have another pet with those stats, which what do you know, would be possible with the new system) and I would never spend gold on pets just because they have marginally better stats.Nope, but you can buy such pets from people who do. I'm not really sure why you have a problem with the game rewarding people for putting more hours and work into it, especially since, to you, "the pet rating is highly overrated anyways."
Yeah, so now also the average joe will be able to enter the tamers elitists club of high rated pets. What a drama.and it absolutely crushes all of the work and hours that I, and many others, HAVE put into finding the best of the best of pets
They just put up the inital draft of the revamp on the TC. If they stick to the current release cycle (every 3 months), then the patch will go live early/mid may. That's two months to go. So most probably the sky isn't falling as much as people think.Improve? No. is not "improving." This is absolutely absurd.
I tried to test it but I wasn't able to get past that dreaded 1%. So basically if you level up a pet, it doesn't necessarily mean, that it gains an additional control slot requirement?Well, to be completely honest with this pet revamp, pretty much every pet, becomes the same thing....
you can make pets different, as in, with their special attacks or which spell-schools they use.. But, all the resistances are going to end up being the same... the stats will end up being the same.
There are "best" options... and others that sound good but aren't worth using.
Now, I hope it's changed before it goes live... but when you can have 5 identical pets like this:
View attachment 63953
Normal base damage of a frenzied ostard is only 11-17, since this pet has gained 100% with it's training, I was able to "imbue" resistances up to 70s & 80s, base damage from 11-17 to 24-33 (slightly less than 105% increase of base damage) then you factor in the pack damage bonus from having 5 of these the damage to a player with 5 frenzied ozzys with 11-17 base damage, each one does roughly 20-25 damage per hit.
with the increased base damage, each ozzy hits for 38-56 per hit to an actual player.
If you want pets to do ~80-120 damage per hit while you can have 5 of them.... ADD SLAYER BONUSES to pets, you don't increase the base damage so that everything just melts in seconds...
I can tell you though, If this goes live, and single slot pets are able to be rolled with stats like this.... I won't have any sampires or wammies anymore.. they're all going to be 5 oztard disco-tamers.
you can't beat essentially ~3 Armor Ignoring sampires worth of damage with a single character.
I have seen few times Frost Mite in journal but newer seen it on screen.If anyone finds where Dragon Wolfs spawn, or even better, if anyone can send me screenshots of some Animal Lore screens for it, I'd be most appreciative. Same for the Frost Mite, Triceratops, and Lion.![]()
I actually find that (since I actually use them regularly) pet combinations, and most of all ostard/hell hound packs, tend to put out more damage than dragons do, even if they do not take damage as well. That's the tradeoff. But I can see the rest of your point, they can't deal damage if they're dead. Personally I solve this problem by playing with other people who can provide a tank, but can see the concern if you're a primarily a solo player. I still just don't see the ability to make a nightmare like that guy posted as being necessary. It's way too much.I bet you do and I have absolutely no problem with it.
But the thing is (and that is also the part you didn't quote from me), for lots of things (all the end content stuff) you need a tank, which just boils down to a meat-shield with high resists. How many pets are there to fulfil that role? Two?
Also the different kinds of pets for different kinds of jobs aren't a bad thing, but I'm pretty sure, a GD would do the same job almost as well as that one specific pet (special pets like fire beetles aside). So the average player isn't going to have 30 pets for 30 different activities. They just have one GD, because amongst the pets, the GD is the sampire: It does a lots of damage and is able to survive.
Correct me if I'm wrong...but that sounds to me like you basically want a bunch of pets with greater dragon stats, except one looks like a dragon, one looks like wolf, one looks like a horse, one looks like a snake...ok maybe they each deal different types of damage and some can be mounted...seems rather pointless to me personally, but I suppose if that's what you want, then yeah, you'd enjoy this system.Buy? Yeah sure, since they go for abysmal prices you have to sink time into aquiring the gold. Not much better. But rest assured, I do not care, because yes, pet rating is highly overrated. I still believe that. I'm happy with my 3.7 GD (except that I'd like to have another pet with those stats, which what do you know, would be possible with the new system) and I would never spend gold on pets just because they have marginally better stats.
Isn't that pretty much what you'd be doing when you do the special training, without the loring part? As it is now, the best way to train a pet doesn't even kill the monster.I have absoluetly no issue with rewarding people for putting more hours and "work" into it. The new system will encourage people exactly to do that. Spend more time training their pet. It just won't be such a chore & lottery anymore. When I want to play a game in my spare time I defintely don't want to just camp one spot, just lore animals, kill them, wait for respawn, rinse and repeat. That's no fun. Probably also not for you since you used the word "work" here.
"Now people who don't put in the same work will get the same reward as those who did, big whoop." I don't know how to explain to you that it's crushing that I put in my time and effort into these pets, and now anyone can do what once took something special to do. Have you never had a passion for something and been rewarded by the time and effort you put into it, even if that time and effort itself sucked?Yeah, so now also the average joe will be able to enter the tamers elitists club of high rated pets. What a drama.
I really hope you had fun spending all those hours, because usually that's why people play a game. So neither do I have a problem with it nor do I begrudge it to you, if you had fun. Noone can take that time from you. So nothing gets cruhed here. And that's cool. But it doesn't entitle you to anything.
But the current system is far for being optimal or fun (please see the "chore & lottery" part above).
And that's why I, and many other people, are here and putting their opinions - to express what we feel needs to be nerfed/changed/improved so that it can be adjusted accordingly. That's why this thread is here, to give feedback, and that's what I'm doing.They just put up the inital draft of the revamp on the TC. If they stick to the current release cycle (every 3 months), then the patch will go live early/mid may. That's two months to go. So most probably the sky isn't falling as much as people think.
Of course, but there are certainly some ways to go about doing this that are much, much worse than others. And I'm giving my input in what would be terrible and what would be not so awful. I think that as it is now, it's far too much. Actually, I kind of like the idea of training pets so you can add on things they didn't have at all before like extra special moves and skills, but touching pet stats and resists is disastrous. But again, I'm waiting until I can physically try it all myself before going into much more detail with it.And the most important part of it is, regardless if you can just slightly improve a pet or make it totally overpowered, it simply doesn't matter. The revamp is coming. And a trained pet will ALWAYS be better than a legacy pet, wether by just a margin or a great deal.
You can't explain it because there is no sane reason for it. I see how you are attached to your pets on a personal level, but that aside, it's just natural for the game to evolve."Now people who don't put in the same work will get the same reward as those who did, big whoop." I don't know how to explain to you that it's crushing that I put in my time and effort into these pets, and now anyone can do what once took something special to do. Have you never had a passion for something and been rewarded by the time and effort you put into it, even if that time and effort itself sucked?
Nobody is taking anything away from you.
What are you all not getting? Pets that are regarded as the best of the best, and the effort that went into them, will become obsolete. With this change, it becomes irrelevant that I put my time and effort and passion into obtaining them. Something that was once amazing and rare and valuable will become disposable. Now, anybody can put in substantially less effort than I (and many other high level tamers) have, and get, quite literally, the EXACT same reward. Why is it so difficult to understand that this is not okay?It only makes it more accessible (imho more fun) to newer people.
With more reading, thinking and consideration, I'm not opposed to a change period end of story no questions. I *still* don't think a pet revamp is necessary, but if done decently it could certainly be good and fun. Again, I think the idea of tacking on extra special moves and skills is really interesting. But touching stats and skills, the very base of what separates a good pet from a bad one, in my opinion cannot be anything but detrimental.All the hours of fun you had taming your pets and all the priceless adventures you experienced with them and your friends are yours. You are free to enjoy it all over again with the new system and hopefully even better pets than back then. And with your years of experience, you should also do fairly better than new people.
Not sure what you mean by this...elaborate?Plus, if it is really like you make it to be, the revamp will actually reward those still exercising taming over those sitting on 10 year old pets
It's mostly about cosmetics, yes, visually and acoustically. Why this seems rather pointless to you especially, I don't really get. After all you called yourself a cu hoarder. Why exactly cus? The only thing that sets them apart are cosmetics (yeah, in addition to the healing skill and bleed attack, but both of them aren't big game changers)Correct me if I'm wrong...but that sounds to me like you basically want a bunch of pets with greater dragon stats, except one looks like a dragon, one looks like wolf, one looks like a horse, one looks like a snake...ok maybe they each deal different types of damage and some can be mounted...seems rather pointless to me personally, but I suppose if that's what you want, then yeah, you'd enjoy this system.
No. The only thing that both have in common is spending time.Isn't that pretty much what you'd be doing when you do the special training, without the loring part? As it is now, the best way to train a pet doesn't even kill the monster.
You had all your "prized" pets, when it was extremely hard to get them. Noone can take that achievement from you."Now people who don't put in the same work will get the same reward as those who did, big whoop." I don't know how to explain to you that it's crushing that I put in my time and effort into these pets, and now anyone can do what once took something special to do. Have you never had a passion for something and been rewarded by the time and effort you put into it, even if that time and effort itself sucked?
This is simply not possible. There are less complicated games than UO which have the same issues. There are so many variables to this, one cannot even remotely try to figure out all effects on PvM and PvM for all possible combinations of attributes, stats, slots, pet combos, playstyles etc...1. Test the End Results and see how the balance effects PvP/Pvm and get that straightened out first.
- All Abilities
- Max Stats/control slots
- Combination pets
Agree with all 3 of them.Add a gate to Auto Level our pets so we can play with the different combinations without having to waste hours of our life to test your concept.
Add a bag of Powerscrolls/full powerscroll book to the bank for players who don't have access to what they need on the main servers and don't feel like killing their transfer timers.
There is a LOT OF content and possible combinations here. Do NOT rush this.....
You can stop training it when you want to.I've not put as much time into this as I would have liked to yet. Question: Is it possible to take a 3 slot pet and train it, but stop aat 4 slot, or will the training take it up to 5 without the opportunity to stop? Anyone know or is this a question for @Kyronix ?
What pet are you training and what lvl of training are you on?Why can't I get past 1%
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So it's impossible to train lower slot pets. I can barely kill a bear. At I really supposed to train a pet for 10 hours just to test this ****What pet are you training and what lvl of training are you on?
I am on lvl 2 of training, meaning I had already completed (With help) the first 100% training stage and added stats to my pet...now I am training it again.
I too was stuck at 1% after roughly 6 hours of training. Kyronix looked at it and said I was about half way to 2%
Kill things with higher fame and karma...I was on Myrmidex Warriors and switched to Lady of the Snow and am now at 2%...the higher the training level the longer it takes.
Wait so how are people getting to 100% there hasn't even been enough time to afk a full 100% are they actually setting everyone's pet up to 100% if so, you don't find that kind of dumb? You patched and said..test me! But want people to grind for 1000's of hours to test lol? Or am I missing something? I want to try combinations of pets spells and the such..I can already see 3 pets that are potentially broken but will 10000% be patched the way they are because I lack the time to grind a pet on test to prove it.What pet are you training and what lvl of training are you on?
I am on lvl 2 of training, meaning I had already completed (With help) the first 100% training stage and added stats to my pet...now I am training it again.
I too was stuck at 1% after roughly 6 hours of training. Kyronix looked at it and said I was about half way to 2%
Kill things with higher fame and karma...I was on Myrmidex Warriors and switched to Lady of the Snow and am now at 2%...the higher the training level the longer it takes.
I can go out on any day and immediately obtain all the different kinds of pets. Cu sidhes spawn normally coloured 84% of the time, rarely coloured 0.2% of the time, and blaze 0.004% of the time. Having one of each isn't nearly the same as having one of all species of pets, and now it won't even be special to have a GOOD one of every type of pet, since now they'll all be equal. (And I can't quite put my finger on it really, I've just always had a special fondness for them. I still remember the first time I ever saw a cu sidhe, and I've been in love ever since. They just appeal to me.)It's mostly about cosmetics, yes, visually and acoustically. Why this seems rather pointless to you especially, I don't really get. After all you called yourself a cu hoarder. Why exactly cus? The only thing that sets them apart are cosmetics (yeah, in addition to the healing skill and bleed attack, but both of them aren't big game changers)
To an extent, this is sort of true. But even now I'm continuing to improve my stables, and I sincerely think of it (and always have) in a much similar way that you see this training - step by step, bit by bit. All of my colours started out as being just the first one I found. Then I found, say, a low 3 and replaced my first one, then I found a mid-high 3 and replaced the low 3, etc. I still have colours that are below 4s (though admittedly it's largely due to reluctance to replace stamina-bugged pets, even if they have otherwise poor stats), and I continue to progress towards better. Many friends have done the same with dragons, continually cull and replace the old with little-by-little better ones, maybe occasionally hitting the jackpot early on. And every time I find an improvement on a colour, even just by .2 or .3, it is rewarding.No. The only thing that both have in common is spending time.
The new system is progression. Baby steps towards a bigger goal.
The current one is lottery. The first pet you lore could be a 5.0. Or it could take you a year or even longer to find a 4.5+.
True.You had all your "prized" pets, when it was extremely hard to get them. Noone can take that achievement from you.
And I don't think it sounds very mature to say "well I don't have that much time on my hands, so just let me have what I want for less effort," but that there is simply difference in personal opinion.And it will be still that hard to find an untrained colored 4.5+ pet. Your only point seems to be "I had to do it the hard way, now everyone else has to do it the hard way as well". That doesn't sound very mature.
Again, I can get on board with changes. At first I was opposed to the whole thing, I'll admit, but now giving it more thought, being able to add bushido, area effect (devs, PLEASE be careful that this doesn't make pets attack other players in pets and trammel like with the skeletal dragons!), and mortal strike is a pretty neat idea. What I cannot accept is that anybody can train any pet of a species to the same overcap stats and resists as anyone else, making naturally good pets obsolete and worthless and no different from any other pet of the same species. I also think that being able to add as many of the special skills and moves as you can now is way too much, but, ya know, I'll take it 15/10 times over messing with stats and resists.But taming is evolving just like other parts of the game do..
I know Kyronix has set a few pets at 100%...if he's on when you are ask him to do that...right now he's emphasized the importance of testing length of time it takes to train...I am also trying a fresh tamed dread spider and he's stuck at 1% but with low HP I can't take him many places yet lol.Wait so how are people getting to 100% there hasn't even been enough time to afk a full 100% are they actually setting everyone's pet up to 100% if so, you don't find that kind of dumb? You patched and said..test me! But want people to grind for 1000's of hours to test lol? Or am I missing something? I want to try combinations of pets spells and the such..I can already see 3 pets that are potentially broken but will 10000% be patched the way they are because I lack the time to grind a pet on test to prove it.
Edit: even though as we all saw with Glenda..proof doesn't always matter in UO
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After all the years and 90+ publishes you still keeping the faith is admirable, but we all know the reality.I honestly don't think they are going to rush this one through so we have time to test things thoroughly.
My fav was always the WW. Hate reading this...I had high hopes the glorious and lovely WW was finally gonna get some love and be badass like GD or even better. oh well...@Kyronix can you take a look at White Wyrm. They seem to be fairly under powered at 4 slots pet. They retain the same stats and skills as the Legacy version. At 4 slots they gain nothing and have around 400 Hit Points. Were a 3 slot Super Dino has 700+ Hit points, Very High Resist, Life Letch, etc.
Its just my observation pets are not balanced for the number of control slots they take. Pets should be added at a slower rate and looked at individual. Maybe start out with Legacy pets, and add newer pets overtime. After all this is Ultima Online and not Pokemon Online.
It shouldn't effect any current pet combo or make any current pet as is any less effective at anything currently in game. The only difference will be relative. If you are happy with your pets as they are, then it's not an issue. Some people may have stronger pets than you, but who cares? You can also make a "new" pet, and still enjoy your old ones. The only difference I think is the perception of what "good" is.As was previously expressed by someone else, this will mess EXTREMELY with combination pets, and one would have to either throw out their entire stables and figure out a way of playing without them, or just accept having sub-par pets.
Two things I guess:The countless hours I put into finding several 4+ rated pets all go completely down the drain when you can take just any old specimen and turn it into something beyond even what a 5.0 would look like.
You couldn't have 5 of them. If you train a frenzy it gains a control slot, so at most you could have 2. 11-17 in a pack of 5 is 22-34 x 5 = potential damage limit of 170. 24-33 in a pack of 3 at most (with one untrained ostard) 36-49 x2 + 16-25 = limit of 123. So survivability would be better (obviously), but the damage impact would be like 30% less.Normal base damage of a frenzied ostard is only 11-17, since this pet has gained 100% with it's training, I was able to "imbue" resistances up to 70s & 80s, base damage from 11-17 to 24-33 (slightly less than 105% increase of base damage) then you factor in the pack damage bonus from having 5 of these the damage to a player with 5 frenzied ozzys with 11-17 base damage, each one does roughly 20-25 damage per hit.