I have been thinking how to move from the Tram/Fel split to a ruleset that will try to join the community again without remove the safeness from Tram minded players.
Lets say we let all players choose ruleset for their char. They can switch once a week. It take a week to switch from Fel ruleset to Tram ruleset but only 24 hours to switch from Tram to Fel ruleset.
Reds and VvV chars can't switch to Tram before they are out off VvV and Blue again.
Trammel Chars = Safe without risk for PvP on all facets but Felucca
or
Felucca Chars = Risk for PvP like in Felucca but can't go to Trammel if Red
Sounds easy, but is not as we risk Felucca chars are using Trammel chars to carry loot for them.
Facets:
Felussa will stay 100% Felucca for all who go there, also Tram chars.
Trammel will stay 100% Trammel for all who go there, Reds can't go there, VvV will be inactive.
All other facets will be Neutral and it is the chars ruleset that matter.
If the char choose Tram, he will be 100% safe in Neutral facets but can't trade with Fel chars and can't loot anyone, Can't attack anyone, can't be attacked, can't heal Fel chars if they are flaged for PvP or res them if they died in PvP. Can't rez/heal a VvV char or a Red or Grey.
If the char choose Fel, He will have same risk as in Fel vs other Fel chars. He can't trade with Tram chars, he can't be looted of a tram char, Fel chars will go grey trying to loot blue Fel chars and orange trying to loot a VvV char. He can't loot a tram char. He can heal and res everyone no matter of color but ressing/healing a grey/red will make him grey and ressing, healing or attacking an VvV fel char will make him orange.
Trading in Neutral facets: Fel and Tram chars are only allowed trading in towns, houses and other safe places. If a player drop something on ground outside Safe zone, town or house, it will have a delay of 10 sec before an char of other ruleset can pick it up.
Looting in Neutral facets: Here we need to changes the rules a little. If the dead player is same ruleset as the looter it works as for that ruleset. If they are of different ruleset, they should not be able to loot each others.
Party in Neutral facets: Tram and Fel char can be in same party in Neutral facets but only the party chat will work, between the 2 ruleset.
Guilds/alliance: Tram and Fel players can be in same guilds but in Neutral facets, only guild tag and guild/alliance chat will work, Neutral facet looting, healing, attacking and trading rules will overrule guild rules.
Fel bonus: A Fel char will get the fel bonus (2 x resource drop and 1000+ luck, not sure if there is more), when on Neutral facets, a Tram char will not get fel bonus as he have less risk and always can bring his loot home safe.
It's only some thoughts, I know it will need a lot of works. Please be nice and friendly to each others in the thread.
Edited to make it more clear:
The Fel facet stay as it is no matter of the chars choose of ruleset. A Tram char will still be in risk for PvP in Felucca and will get the Fel bonus in Felucca.
In the neutral facets, only the Fel chars will get the fel bonus as they are only one in risk.
In the Trammel facet, noone will get the Fel bonus and all will be safe as Trammel stay as it is.
Lets say we let all players choose ruleset for their char. They can switch once a week. It take a week to switch from Fel ruleset to Tram ruleset but only 24 hours to switch from Tram to Fel ruleset.
Reds and VvV chars can't switch to Tram before they are out off VvV and Blue again.
Trammel Chars = Safe without risk for PvP on all facets but Felucca
or
Felucca Chars = Risk for PvP like in Felucca but can't go to Trammel if Red
Sounds easy, but is not as we risk Felucca chars are using Trammel chars to carry loot for them.
Facets:
Felussa will stay 100% Felucca for all who go there, also Tram chars.
Trammel will stay 100% Trammel for all who go there, Reds can't go there, VvV will be inactive.
All other facets will be Neutral and it is the chars ruleset that matter.
If the char choose Tram, he will be 100% safe in Neutral facets but can't trade with Fel chars and can't loot anyone, Can't attack anyone, can't be attacked, can't heal Fel chars if they are flaged for PvP or res them if they died in PvP. Can't rez/heal a VvV char or a Red or Grey.
If the char choose Fel, He will have same risk as in Fel vs other Fel chars. He can't trade with Tram chars, he can't be looted of a tram char, Fel chars will go grey trying to loot blue Fel chars and orange trying to loot a VvV char. He can't loot a tram char. He can heal and res everyone no matter of color but ressing/healing a grey/red will make him grey and ressing, healing or attacking an VvV fel char will make him orange.
Trading in Neutral facets: Fel and Tram chars are only allowed trading in towns, houses and other safe places. If a player drop something on ground outside Safe zone, town or house, it will have a delay of 10 sec before an char of other ruleset can pick it up.
Looting in Neutral facets: Here we need to changes the rules a little. If the dead player is same ruleset as the looter it works as for that ruleset. If they are of different ruleset, they should not be able to loot each others.
Party in Neutral facets: Tram and Fel char can be in same party in Neutral facets but only the party chat will work, between the 2 ruleset.
Guilds/alliance: Tram and Fel players can be in same guilds but in Neutral facets, only guild tag and guild/alliance chat will work, Neutral facet looting, healing, attacking and trading rules will overrule guild rules.
Fel bonus: A Fel char will get the fel bonus (2 x resource drop and 1000+ luck, not sure if there is more), when on Neutral facets, a Tram char will not get fel bonus as he have less risk and always can bring his loot home safe.
It's only some thoughts, I know it will need a lot of works. Please be nice and friendly to each others in the thread.
Edited to make it more clear:
The Fel facet stay as it is no matter of the chars choose of ruleset. A Tram char will still be in risk for PvP in Felucca and will get the Fel bonus in Felucca.
In the neutral facets, only the Fel chars will get the fel bonus as they are only one in risk.
In the Trammel facet, noone will get the Fel bonus and all will be safe as Trammel stay as it is.
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