I did understand... but lets say your at an EM Event with lets say a typical GLs event where we "know" there is likely to be a Boss and Drop so at least 60 people... Lets say of those 60 ... 30 of them are toggled to PvP... Same problem... It WILL become a cluster because now 30 people are there who can accidentally or on purpose attack other players with anything from EV's to RC's and anything else... And it WOULD happen and someone WOULD cry, piss and moan about not getting a drop because they got ganked by XyZ player and his Bro's...
If this 30 players choose to go on their PvP char (Fel ruleset), they should know, they can be attacked. The ones who go on their non PvP char (Tram ruleset) can't be attacked of other players or their EV's.
So I really don't see a problem here. You choose if you are open for PvP or not
Whether or not I am or am NOT in the PvP it WILL disrupt things people do in Tram. Fel has no business in Tram... Just like if I go to Fel or Siege I know the risks... and I understand them the moment I set foot there.
Trammel is one facet, it will stay as it is, no matter if people have their Fel switch on, they can't attack in Trammel unless in guildwars.
The Neutral sones, only chars with Fel switch on can be attacked, chars with Tram switch on will be safe as always.
On the Felucca facet, nothing changes, even with your Tram switch on, you can be attacked there.
The implications of having blue healers vs catastrophic disruption of Events and everything else as well as all the Coding that would be involved to do such a thing is a massive issue that honestly isn't worth the effort or time IMO.
I really don't understand your problem here. If someone want PvP to be a part of the event, let them, you will still be safe and can focus on the boss and your EV's won't attack any players.
If people really wanted more folk into PvP they need to a) stop the cheats and hacks b) make getting killed in PvP less of a PITA c)Give a good reason and reward for it... As it is the Risk vs Reward BS of powerscrolls and everything else is just straight up BS... All that did was make some Fel guilds EXTREMELY rich... and make many of the non-PvPers resent them even more... IMO it had a negative impact on making PvP more appealing...
What about all the cheaters in trammel zone, do you really believe only PvP'ers do cheat? When a non PvP'er go to Fel, he think he should be able to fight players as well as he do solo big bosses. The problem is, he will sucks vs a PvP player as he do not know how to PvP, just like I sucks vs big Bosses, I don't know how to kill them.
One of my biggest beefs with it is them taking out the bounty system for starters though I do understand it was EXTREMELY abused... But there ought to be some sort of reason to do it... VvV is a load of hogwash as well... Many just join for the cheap arties... That's been an issue since they put that in Factions...
The problem is, you can use them on facets where VvV is not active. Lets say VvV was active on all facets but Trammel, how many do you believe would use this VvV items if they had to be open for PvP to use them?
Honestly if I could think of something that would work to bring more "fun" to PvP I would post it as a suggestion...
PvP get more fun for me when I know the ones I'm fighting. I always loved interact with local PK's who would res and maybe chat a little before they moved on.
I used to enjoy it once upon a time but that was long time ago and mostly it was about the RP aspect of it... kill the vampires, orcs, urcs, savages what have you and keep the cities safe, it was a job and I enjoyed it. But since those days are dying or dead or long forgotten and I don't see that ever coming back since we have moved the game away from community and toward soloism and greed and as the community dies so does interest in RP.
There will be way more chance for RP, when you spreed the PvP to more facets, we had a lot of RP guilds on Siege in the past.
While yes back in the day people "had" to band together to do things and "had" to defend themselves and their buds to get anywhere that was also NOT fun... I'm sorry but after I spend 2 hours or more gathering resources or working a champ spawn the last thing I want is for some (&*$($ hole to come along and take it in a .2 second battle where I am para ganked by odds of 6 vs 1 ..... I do not find that "fun" on either side or "enjoyable"... and losing the hard earned gains is just salt in the wound.
Band together did help keeping you safe however I choose to run alone most of the time. Except for a few Jerks, most was cool and not all would loot. Also it was a matter of having backup suits ready so you easy could get back to what you was doing.
I placed my first house in a PK village, I did not know but after a few deads, I got along fine with them. I was Lucky someone har told me to get a vendor and a keyring for my key and then place it on vendor so I would not get it looted if I died. Tracking was a must too before I Tool the key to unlock door, open door, drop key back on vendor, go in and close door.
Most people remember these days fondly because it was THEM making the killing and taking all the reward... the rest of the "sheeple" don't really think that was "fun" ... Infact most of them left in droves and will NEVER return.
That did not count for me, I was the one getting killed, then many of the killers took the time to learn me a few tricks to how to do better in PvP. I did not kill anyone but I had fun. The same PK rarely killed me more than one time or if he did, he did not loot next time. But Iknow, I'm not like most, I'm legend PK tamer
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