Except when you non-thoughtfully use a nova, then a kill shot presents itself and you're on timer.

Not just pvpers. It's one of the few usable rewards for joining VvV and risking stat loss. The damage could be scaled down a few points but a timer is just nonsense.@Bleak The supernova is used only by pvpers.
Out of curiosity, where are non PVPers using novas?Not just pvpers. It's one of the few usable rewards for joining VvV and risking stat loss. The damage could be scaled down a few points but a timer is just nonsense.
Words came out wrong. I mean that novas are a reward for playing in VvV and not just a reward for pvping.Out of curiosity, where are non PVPers using novas?
LOL how trueSeeing has how 50% of the PvP playerbase is banned from stratics, and we're still leaning towards NO.. I'd say this is open and shut. I checked the "Yes" list and I can identify some of them as people who only play siege and don't pvp or use novas.
A vast majority of the No's are heavily biased, and I'm pretty sure at least 3 of them don't pvp...but I believe they sell supernovas, so they aren't gonna want the cash cow to disappear.Seeing has how 50% of the PvP playerbase is banned from stratics, and we're still leaning towards NO.. I'd say this is open and shut. I checked the "Yes" list and I can identify some of them as people who only play siege and don't pvp or use novas.
I'm on the fence. I do like the delay idea, but I'm not sure the currently implemented one is right. You can still see it coming, which is good, but I'm kinda leaning towards it being thrown similar to explosion/conflag.Not saying this is the right one, but novas need a change. They require absolutely zero thought to use effectively. At least spell trigger, which is probably the closest comparison one could make, requires you to find time to recast it before you can use it again.
And the pro-nova's side argument has boiled down to "they're fine as they are, leave them as is." which is NOT an argument, especially compared to what the anti-nova people have been posting. It's the equivalent of a 5 year old saying "nuh-uh, you're wrong" and throwing a temper-tantrum.Getting really bored of cry baby people on here banging on and on about nerfing something basically making 80% of the nerf arguement themselves and purely because they have all the time in the world to sit and type about it means its probably going to happen. NO DELAY for novas. No timer and leave the damage alone, or at the very most, cap damage equal to that of a bombard trigger. [the downside to the lesser amount of skillpoints is its not a targettable spell and can still miss if the player is not in range].
Nice wall of text, im not reading it, because i've decided you don't actually take in whats been said from the "against" nerf crowd anyway.A vast majority of the No's are heavily biased, and I'm pretty sure at least 3 of them don't pvp...but I believe they sell supernovas, so they aren't gonna want the cash cow to disappear.
Where people play is irrelevant, as is the "they don't use novas" argument. You don't have to use something to know it's overpowered...and maybe "half of the pvp playerbase" wouldn't have been banned if they weren't ********.
I'm on the fence. I do like the delay idea, but I'm not sure the currently implemented one is right. You can still see it coming, which is good, but I'm kinda leaning towards it being thrown similar to explosion/conflag.
And the pro-nova's side argument has boiled down to "they're fine as they are, leave them as is." which is NOT an argument, especially compared to what the anti-nova people have been posting. It's the equivalent of a 5 year old saying "nuh-uh, you're wrong" and throwing a temper-tantrum.
Complaining that people are giving their input on something they don't use / doesn't affect them is a valid complaint. I wouldn't sit here and talk about what the devs should do about BODs when I don't do anything with them, and people certainly would have the right to tell me I don't have a say in the argument.Where people play is irrelevant, as is the "they don't use novas" argument. You don't have to use something to know it's overpowered...and maybe "half of the pvp playerbase" wouldn't have been banned if they weren't ********.
Nova not an issue at all. I would even make more pots for pvp
Can we maybe get off supernovas for a while? The vast majority of us believe they are fine. Three to four people keep posting over and over and over hijacking the threads for the real changes.
There's 3. Saying "They're fine as they are" is not an argument in favor of them. Saying "they do too much damage for the investment required" is an ACTUAL argument against them. As is "they're an uninterruptible and unavoidable source of damage that goes off instantly." Saying "they're fine, leave them alone" does not help your case unless you give reasons WHY. You're not giving reasons.no point in fighting with them.good news almost every other pvper thinks novas they are fine so i think we are ok![]()
Again, point out where and how you said that. With reasons. Quote as many posts as you want.Yah but here's the thing, we have told you why they are fine. You just ignored it. You are a bad player who doesn't understand the game and thinks that if something is killing you over and over it must be overpowered.
Best response yet @PaithanTheElf.
4. Delete the potion from game =)
Extra 13 points for 100 skill invested? Yeah, ok, if you have just Alchemy. Which nobody does - everyone has 50% EP to go along with it.The damage is avoidable by moving away from the person when you have low hp.
The damage isn't too high as it's only an extra 13 point for a total of 100 skill invested.
Spell trigger is another game mechanic with a similar result of supernova.
The vast majority of the UO population thinks they are fine, they have been this way for what? 5 years? They are used more now because they fit into meta templates because archers forced people onto parry mages.
I haven't posted a single thing about combat changes? @CovenantX hasn't? @Great DC hasn't? And others who are arguing against Novas/voted yes in this poll?And the no's aren't biased, they are actual pvpers who have both killed and died to supernovas. The yes's are literally people who haven't posted a single msg about combat changes and might not even be pvpers at all, I only recognize like a third of them.
gotta love that spell-trigger comparison. yea man, trigger has a 5min cooldown & needs to be re-cast, also taking 120 mystic & focus. (not sure how many times I need to say this)... but, there's no comparison. trigger = 21-23 damage (cursed or not)The damage is avoidable by moving away from the person when you have low hp.
The damage isn't too high as it's only an extra 13 point for a total of 100 skill invested.
Spell trigger is another game mechanic with a similar result of supernova.
The vast majority of the UO population thinks they are fine, they have been this way for what? 5 years? They are used more now because they fit into meta templates because archers forced people onto parry mages.
Perhaps the people not posting about it, don't need too, because they see the argument being sorely lost on the defense, what else could it be?Lol yup, you three sure have. 3 out of 28.
Just so you guys know, this is WARSHAK ^ of all people. The ultimate talking in all chat from his house troll. And these are the people they are actually taking suggestions from.LOLOL. All you guys have as an argument is "I can't kill someone that runs away". How bad are you at pvp that without supernovas you cant finish someone off. In other words this potion has become your crutch.
The poll on stratics wont give you an accurate opinion on anything due to the fact that maybe 15-20% of UO population even read stratics.
I mean right now on live shards why would anyone use bombard trigger at 240 skill points when you can get a higher damage insta pot with a much shorter cooldown. Not only that but you get to keep max SDI on top. Its laughable that the so called "top tier pvpers" think this is not OP.
Cmon guys its not even an argument anymore, the more you say I need it to get kill shots the more it helps the anti-nova argument.
IDK maybe because you get 16 (SIXTEEN) other spells + bonus mana/stam regen ?I mean right now on live shards why would anyone use bombard trigger at 240 skill points when you can get a higher damage insta pot with a much shorter cooldown. Not only that but you get to keep max SDI on top. Its laughable that the so called "top tier pvpers" think this is not OP.
Or maybe it's because they are not real pvpers, and have no idea what the argument is about.Perhaps the people not posting about it, don't need too, because they see the argument being sorely lost on the defense, what else could it be?
@drcossack You clearly do not understand the game mechanics at all. Half of the issue with all of this is the people that do not even pvp even having an input on pvp changes. What they are doing is dumbing down the game to meet their limited playing abilities. I have personally watched you try to compete and use super nova's, you do not understand when to use them and when not to. You also do not understand spell play or timing. I could go on and on about this but at the risk of turning this into even more of an argument, I'll just say this: Half of the changes given on this new update are geared towards the "squeaky wheels" that are not higher end pvpers. Here's a new flash for people like Cossack, no mater what changes you make to "nerf" us, we'll find templates that we can use to full capacity, being that we understand the mechanics and will take full advantage of each template and resource we play. All we're trying to do at this point is salvage what's left of the real pvpers community.Extra 13 points for 100 skill invested? Yeah, ok, if you have just Alchemy. Which nobody does - everyone has 50% EP to go along with it.
Spell Trigger requires 240 skill points. Supernova requires 100 and an easy-to-get item property to attain its max damage. Which would you pick? In 10/10 cases, the answer will be "Supernova potion"
I haven't posted a single thing about combat changes? @CovenantX hasn't? @Great DC hasn't? And others who are arguing against Novas/voted yes in this poll?
LOL. When have I ever used a Supernova on Atlantic or LS? Your argument is complete nonsense from that sentence alone, and you cannot be taken seriously.@drcossack You clearly do not understand the game mechanics at all. Half of the issue with all of this is the people that do not even pvp even having an input on pvp changes. What they are doing is dumbing down the game to meet their limited playing abilities. I have personally watched you try to compete and use super nova's, you do not understand when to use them and when not to. You also do not understand spell play or timing. I could go on and on about this but at the risk of turning this into even more of an argument, I'll just say this: Half of the changes given on this new update are geared towards the "squeaky wheels" that are not higher end pvpers. Here's a new flash for people like Cossack, no mater what changes you make to "nerf" us, we'll find templates that we can use to full capacity, being that we understand the mechanics and will take full advantage of each template and resource we play. All we're trying to do at this point is salvage what's left of the real pvpers community.
UO should be a challenge to play, not something that is dumbed down everytime one of the weaker players cries foul.
Multiple times I have seen you attempt to use them. The fact that you're lying about this further proves your real agenda here, which is to try to screw the pvpers that constantly beat you. I know you're used to winning arguments with children but the adults see right through you.LOL. When have I ever used a Supernova on Atlantic or LS? Your argument is complete nonsense from that sentence alone, and you cannot be taken seriously.
Absolutely.If everyone's main gripe is that it is instant- I would also be fine with a 1 second delay where the nova goes off where you are- not the location you hit it at. So a player would have some time to react. But it would not render them useless.
Can I like this 1000 times? Perfectly said Virem.Paith, the real point is, to not everyone. It's the minority, and of that minority most of them really don't know what they are talking about. Why would we make any change at all because the vocal minority of below average players believe that something is overpowered?
Yeah not only does it give the purple potion animation to signal it's about to go off, it goes off in the location you pushed it.If everyone's main gripe is that it is instant- I would also be fine with a 1 second delay where the nova goes off where you are- not the location you hit it at. So a player would have some time to react. But it would not render them useless.
Video and/or unedited screenshot of me using a Nova then? Surely you have them since you claim I use them, so it won't be hard to back it up with proof.Multiple times I have seen you attempt to use them. The fact that you're lying about this further proves your real agenda here, which is to try to screw the pvpers that constantly beat you. I know you're used to winning arguments with children but the adults see right through you.
For once I actually agree with @PaithanTheElf on this one. If you're going to add a delay, at least make it where the explosion is where you are standing currently.
For anyone comparing this to bombard, you clearly do not understand that bombard is a distance attack where as nova you have to be within a tile or two of your target. Give me a nova that i can target someone at range with, and we'll compare the two at that point. Until then, they are entirely different.
I would be fine with a minimal toning down of the novas in some fashion. They are a bit overpowered as is.Paith, the real point is, it's not everyone. It's the minority, and of that minority most of them really don't know what they are talking about. Why would we make any change at all because the vocal minority of below average players believe that something is overpowered?
I echo this.Paith, the real point is, it's not everyone. It's the minority, and of that minority most of them really don't know what they are talking about. Why would we make any change at all because the vocal minority of below average players believe that something is overpowered?
Cool story bro, got a logical argument that doesn't resort to insults to back up your "point" about novas?Insulting whiny post
Sincere question here @drcossack , what player in UO would video or screenshot YOU in action? This is a serious question. You speak on subjects you have no idea about. You're attempting to derail this by lying and again showing your true agenda. It's easy to hate something you do not understand how to use. I'm sure there are players out there that believe conflags are OP as well. Keep in mind that people use 100 skill points for alchy bonuses and should rightfully be rewarded for using those 100 points. It's as simple as @PwnySlaystation said, UO is being changed so weaker players can adapt and it's not taken into consideration the skill level of he players they are listening to when "nerfing" skills and items.Video and/or unedited screenshot of me using a Nova then? Surely you have them since you claim I use them, so it won't be hard to back it up with proof.
btw: Nova has a 5 tile range.
So you don't have proof of me using a Supernova? Thought so...but then again, I already knew you didn't have a leg to stand on.Sincere question here @drcossack , what player in UO would video or screenshot YOU in action? This is a serious question. You speak on subjects you have no idea about. You're attempting to derail this by lying and again showing your true agenda. It's easy to hate something you do not understand how to use. I'm sure there are players out there that believe conflags are OP as well. Keep in mind that people use 100 skill points for alchy bonuses and should rightfully be rewarded for using those 100 points. It's as simple as @PwnySlaystation said, UO is being changed so weaker players can adapt and it's not taken into consideration the skill level of he players they are listening to when "nerfing" skills and items.
Hey, Alchemy provides bonuses to other potions for less than half the skill investment into mysticism for those "other things" but guess what ? everything you get from mystic+focus has a cast time, the only thing comparable to supernovas is Spell-trigger being instant cast (but delayed) and um... has a cooldown more than twice as long for less Damage? not to mention mystic/focus will break focus spec.If you have alchemy the damage changes from 14 to 27 that's the 13 points.
Mystic provides other things for the 240 skill points, are you that dense? If you think the ONLY reason to have mystic is spell trigger you have literally never played the game.
that double negative....Trigger - No inability to miss at full spell casting range. This alone makes it way more powerful.
This is the thing I hate the most with how these changes are happening. The development team listening to this type of player.Has anyone seen Warshak or his buddy pvp in the last 6 months? Last time I saw them was LS behind 20 people.Taking pvp advice from guys who don't partake in pvp is like me going into the event threads and telling them how to run pvm events.
To get this straight, your argument here is that you've never "used" them but you've "tested" them... Hmmmm, very conflicting. If @Bleak or any of the DEV's listen to players like yourself, we will have the MMORPG equivalent to the sims before it's over with. I encourage Bleak and all other DEV's to allow real pvper's to have a voice here and not listen to the minority trammelites with minimal pvp impact / ability. You're simply whining because you cannot compete in today's UO and today's UO is a dumbed down version of years past where you certainly would have spent more time camping with kindling then you do now in pvp. As @randy has mentioned, you and your buddy Higgs haven't been seen for months now on any active shard pvping, but you're here trying to tell DEV's how to make pvp "better".... Give me a break here.So you don't have proof of me using a Supernova? Thought so...but then again, I already knew you didn't have a leg to stand on.
What have I lied about? Nova damage with various modifiers? Nope. Tested that. 5 tile range? Nah, tested that too. Instant use? Check. Unavoidable? See last comment.
I'm not trying to derail anything here, YOU ARE. btw, the devs are clearly listening & reading posts, and they're taking our attitudes into consideration. Which do you think the devs would pay more attention to: posts with a logical argument about why something is broken/what should be fixed, or posts like yours which are insulting, demeaning, and full of easily-spotted lies?
Got any more BS I can shut down, or are you going to let the adults talk now?
yea I find it sad, that there's more evidence suggesting that nova's are OP considering the odds in which we're arguing.Three people arguing for nova nerf, 35 arguing against.
So your counter-arguments for my points advocating a Nova nerf are what exactly? Here, I'll list them so it's easier for you to respond:To get this straight, your argument here is that you've never "used" them but you've "tested" them... Hmmmm, very conflicting. If @Bleak or any of the DEV's listen to players like yourself, we will have the MMORPG equivalent to the sims before it's over with. I encourage Bleak and all other DEV's to allow real pvper's to have a voice here and not listen to the minority trammelites with minimal pvp impact / ability. You're simply whining because you cannot compete in today's UO and today's UO is a dumbed down version of years past where you certainly would have spent more time camping with kindling then you do now in pvp. As @randy has mentioned, you and your buddy Higgs haven't been seen for months now on any active shard pvping, but you're here trying to tell DEV's how to make pvp "better".... Give me a break here.