I love the chance for physical dmg for moving shots!!! Rpd is back wooo!!
lol what? They do 20 damage normally, it's -2 damage off the current... why does everyone have alchemy again?Talk about try to make 100 points in Alchemy totally useless. 100 skill points + 50EP across items for an 18 damage item with a cooldown? Sounds like some salty people who died are having a cry.
You should specify what you mean, unless you want me to do it for you?Stop crying abt alchemy!! Learn to pvp thanks!!!
If its only -2 off current, why bother changing it? Is that 2hp making all the difference for you?lol what? They do 20 damage normally, it's -2 damage off the current... why does everyone have alchemy again?
Leave alchemy alone thanks!! 2 offensive pots for 100 skill points!! Make more pots !!!If its only -2 off current, why bother changing it? Is that 2hp making all the difference for you?
When you moan about not being able to counter something you don't know is coming, is that like EVERY meele or dexer swing for a mage? How do I counter RNG?
You can counter Novas and Conflags by not being a moron and A) running through them and B) not standing next to someone who may have the ability to nova you.
Whilst we're on the subject of removing OP non counterable things, lets remove bombard from the spell trigger menu please, i fail to see how thats any different to Novas.
Guys rofl... I think it's too much... We gonna make insane templates, players cry about a supernova.. Imagine the toons we gonna make... Make it easy for the nubsWhat do we think about using adjusted skill to perform special moves instead of real skill? (I.E. 75 swords plus 15 skill brace to get to 90 could use specials)
I think this would add a little bit to template diversity. @Bleak
IMO 30 SDI + the current nova damage (both the overall cap AND the way it scales incorrectly) and the double conflagration throw needs the same kind of tweak that moving shot does... a slight rebalance. Originally I was in favor of adding it to the focus list to reduce the spell damage output. I have since come around to the idea that it isn't magery damage that needs adjustments... it's nova and conflag that need slight tweaking. I am mostly in favor of a few small adjustments at a time rather than trying to rebalance in big chunks.Talk about try to make 100 points in Alchemy totally useless. 100 skill points + 50EP across items for an 18 damage item with a cooldown? Sounds like some salty people who died are having a cry.
You're wasting your time. Nova pots could do enough damage to 1-shot a person and there still wouldn't be a problem.IMO 30 SDI + the current nova damage (both the overall cap AND the way it scales incorrectly) and the double conflagration throw needs the same kind of tweak that moving shot does... a slight rebalance. Originally I was in favor of adding it to the focus list to reduce the spell damage output. I have since come around to the idea that it isn't magery damage that needs adjustments... it's nova and conflag that need slight tweaking. I am mostly in favor of a few small adjustments at a time rather than trying to rebalance in big chunks.
How Trigger Bombard (which will ALWAYS hit against 70 physical damage) is different from Alchemy: It requires 240 skill points to reach its max damage, and the damage can go up a bit with Inscription - not sure if that applies to focused mystic only or not. Supernovas (which do fire damage) require 100 skill points, an item property, and additional debuffs (Curse/Corpse Skin, Evil Omen) to reach their maximum damage. The only thing you can't avoid with Trigger Bombard: That it's an instant cast. I would include the Stun from it, but with 120 resist on all of my pvp chars, I can't recall if I've ever been stunned by it.If its only -2 off current, why bother changing it? Is that 2hp making all the difference for you?
When you moan about not being able to counter something you don't know is coming, is that like EVERY meele or dexer swing for a mage? How do I counter RNG?
You can counter Novas and Conflags by not being a moron and A) running through them and B) not standing next to someone who may have the ability to nova you.
Whilst we're on the subject of removing OP non counterable things, lets remove bombard from the spell trigger menu please, i fail to see how thats any different to Novas.
That's my point.. -2 damage isn't enough...If its only -2 off current, why bother changing it?
The potion shouldn't do damage comparable to a scribe lightening w/out curse.... just because of it being instant therefor unavoidable. I don't want an RNG chance of it missing, I want it to do less damage so people can't compensate lack of skill for an item.Talk about try to make 100 points in Alchemy totally useless. 100 skill points + 50EP across items for an 18 damage item with a cooldown? Sounds like some salty people who died are having a cry.
They're not OP... ok.WE UNDERSTOOD , there are 3-4 players who hate getting killed by supernovas, these players NEVER have pots on their dead bodies.
They HATE potions...no heal pots, no cure, no str, no agility, no refresh....omg they hate conflags and novas... specially novas because they are expensive.
They don't carry a t chest either or bolas or petals or seeds of life .... they don't have fire fish pies, turkey feathers.....
ahhhhhh so many things to nerf why??? BECAUSE I DON'T CARRY THEm....
c'mon...let's say the truth...you want to nerf things you NEVER use... , just start using them.
they are not op at all, just learn to play and RESTOCK when you pvp .
You can't....the point is, everything you Can compare to supernovas are Weaker AND takes more timing (is more difficult to use) than supernovas. lol derp. I don't know why I have to spell out every single tiny little detail to someone with 19+ years of pvp experience.. you should know this.... I'm sure you do know it though, you just like alchemy being worth 100.0 skill for a single items use.U compare moving shots at 1.25 sec and a supernova that does a small radius dmg, if u not cursed the dmg is ridicolous... And there is a long timer too. I mean did u ever pvp? How can u compare moving shots to a supernova??
lol, they're expensive? what does the cost have to do with anything?Plus these pots are expensive, when u kill a player they may have 2/3 max 4/5 on a body.... It's not like 20+... Players keep them to try to get some killshots , they are not op at all. It's hilarious to compare nova with moving shots
Umm, what? I've NEVER used mortal (kinda hard to since I don't pvp on a dexer), still wanted it nerfed. I play a parry mage and I am perfectly fine with it breaking focused spec, since they don't really sacrifice anything to have the best offense/defense in the game. Novas/conflags? I'll reiterate: I don't NEED to use them to kill people. But that doesn't mean they aren't (with EP/Alchemy stacking) overpowered. As they are now, Novas, at their maximum are an instant 27-ish damage that can't be avoided if you use it at the right time. But they aren't even the best potion available: Explosion pots are. But they're harder to use, so you don't see them very often.WE UNDERSTOOD , there are 3-4 players who hate getting killed by supernovas, these players NEVER have pots on their dead bodies.
They HATE potions...no heal pots, no cure, no str, no agility, no refresh....omg they hate conflags and novas... specially novas because they are expensive.
They don't carry a t chest either or bolas or petals or seeds of life .... they don't have fire fish pies, turkey feathers.....
ahhhhhh so many things to nerf why??? BECAUSE I DON'T CARRY THEm....
c'mon...let's say the truth...you want to nerf things you NEVER use... , just start using them.
they are not op at all, just learn to play and RESTOCK when you pvp .
You're crazy man...What do we think about using adjusted skill to perform special moves instead of real skill? (I.E. 75 swords plus 15 skill brace to get to 90 could use specials)
I think this would add a little bit to template diversity. @Bleak
I was referring to the quote I took from virems suggestion of allowing specials to be performed by people with modified skill in "Weapon skill" so that people with mage-weapons could use specials with much less skill investment than a dexer could... That is one-sided. get with the programThe discussions don't seem one-sided at all. The devs seem to have listened and everyone seems to be in agreement for the most part on the changes made. Everyone who plays parry mages is okay with the parry nerf for mages. This is something that directly nerfs a lot of the temps in this thread, but they agree on it anyway because it's for the betterment of the game. The only thing that seems one-sided to me are the people who don't use pots complaining about pots.
I was referring to the quote I took from virems suggestion of allowing specials to be performed by people with modified skill in "Weapon skill" so that people with mage-weapons could use specials with much less skill investment than a dexer could... That is one-sided. get with the program
Oh really? That refers to only virem and only one post?it shows everyone reading these threads how one-sided you guys are...
There's nothing wrong with alchemy.... learn to read. It's Supernovas.I am just stating the facts that 3/4 players keep crying about alchemy since a year while all the other pvpers are fine with it. I opened crossack body in fel at least 30+ times , always empty... He carries no stock , not even a t chest
um... that's why I quoted virem and said it.Oh really? That refers to only one post?
Then who is "you guys"? What are the threads (plural)? Stop back pedaling and just own it, bro.um... that's why I quoted virem and said it.
I knew that's what you mean.. just because I said "you guys" makes no difference. It's obvious I was responding to his suggestion. there's nothing to "own"... is this a poor troll attempt?Then who is "you guys"? Stop back pedaling and just own it, bro.
Then you didn't actually check my corpse. Because I always carry, at minimum: 20 gheal/cure, 10 str/agility, 10 refresh, 10 enchanted apples. Trapped box: I have 120 resist on all my chars. What's a box going to help me against? Omen/Para, Nerve Strike, and Shield Bash? None of which can kill me unless it's a gank, but if it's a gank, I'm probably going to die anyway.I am just stating the facts that 3/4 players keep crying about alchemy since a year while all the other pvpers are fine with it. I opened crossack body in fel at least 30+ times , always empty... He carries no stock , not even a t chest
That was in response to Virem's "drop real skill to use specials", which on paper sounds like a good idea, as it would allow for a greater variety of templates due to letting skill points be used elsewhere. But it would have a more drastic effect on other templates, i.e. Mages.The discussions don't seem one-sided at all. The devs seem to have listened and everyone seems to be in agreement for the most part on the changes made. Everyone who plays parry mages is okay with the parry nerf for mages. This is something that directly nerfs a lot of the temps in this thread, but they agree on it anyway because it's for the betterment of the game. The only thing that seems one-sided to me are the people who don't use pots complaining about pots.
Okay, makes no difference. Words just don't have meaning then. From here on out I'll just ignore whatever you say as it makes no difference.just because I said "you guys" makes no difference.
Well, when you can't come up with any constructive criticism that makes sense you resort to doing what people lik Blazing is doing... defending against a possible nerf without specifying reasons why it shouldn't be. everyone else is doing regarding a nerf to Supernovas.Okay, makes no difference. Words just don't have meaning then. From here on out I'll just ignore whatever you say as it makes no difference.
Yes, Parry was added to the "focus restriction" in-place of alchemy.Someone help me out, it seems parry was added to the focused mage list.
Doing 11 points less in damage.
That's a joke if it thats the case.
Did I miss something?
the "updates" link takes you to what is currently active on TC1.I'm on TC now(Yew Gate) for anyone looking to test updates and give feedback.
Yes, Parry was added to the "focus restriction" in-place of alchemy.
Edit to add:
the "updates" link takes you to what is currently active on TC1.
Please elaborate.Lol, who convinced them of doing that?
What a **** show this is turning into...
It's not a bad thing. They already had the highest offense through 30% SDI, alchemy, and the highest defense. All without giving up ANYTHING.Lol, who convinced them of doing that?
What a **** show this is turning into...
This drops damage output for an explosion fs combo to 65-66 pts without scribe in 4 seconds.Please elaborate.
I just repeatedly tested it on Test centerIt's not a bad thing. They already had the highest offense through 30% SDI, alchemy, and the highest defense. All without giving up ANYTHING.
Also, it's not a loss of 11 points of damage. It's only about 4-5.
So skills that provide additional offense break the focus, skills the provide additional defense break the focus... heck we might as well add wrestling (stand alone it adds more defense than parry does) and Evaluate Intel because it adds way more offensive damage than any other spell school does.Most of the complaints were that pure mages have really high defense as well as really high offense with the use of parry. Parry, as a warrior skill, makes sense to decrease damage output for higher defense. This is a balance. With the nerf to moving shot, it should help mages get by without using Parry. Most of the mages here are parry mages and agree with the change, why do you not agree? Stating that this is a **** show doesn't help at all.
So your suggestion would be?
I did it when it was Alchemy breaking focused spec. Cursed myself, used Flamestrike. With Alchemy on my char, I did ~37. With focused spec, I did ~42 - 27 SDI on my suit.I just repeatedly tested it on Test center
its 11 points. (it can be a difference of 14 points if you actually do 35 and 45 on exp fs)
I agree with Parry being added to the focus spec restriction list. Currently they have strong offense and defense without much sacrifice
So nerf moving shot but keep parry the same? We need to take these changes into consideration with the other changes being made. If you look at it in isolation, it looks bad. If you look at it with the other changes, it makes sense.Remove parry from the list....
Pinning everything on parry isn't helping either...Most of the complaints were that pure mages have really high defense as well as really high offense with the use of parry. Parry, as a warrior skill, makes sense to decrease damage output for higher defense. This is a balance. With the nerf to moving shot, it should help mages get by without using Parry. Most of the mages here are parry mages and agree with the change, why do you not agree? Stating that this is a **** show doesn't help at all.
You seem very focused on nerfing specific players templates, and not balancing as a whole.Pinning everything on parry isn't helping either...
I think parry mages needed a nerf too. but the nerf I suggested was directed at Parry + Wrestling OR Parry + Anatomy, which would directly effect any parry-mage that runs alchemy because they're the only f***ing guys that can chug potions while not being vulnerable disarm-able or dropping their Weapon or Shield.
The reason Parry was added to the focus list is because of all the the people trying to keep alchemy OFF of the list..
It's a combination of the two that makes Parry-mages overpowered. Add in healing with parry + anatomy & alchemy. you should be unkill-able... this is what half these guys are playing... by that I mean everyone defending supernovas. (or most of them at least).