Okay, I disagree a lot about what you guys have said recently, for the fact - dexxers are purey RNG. Any player who thinks this really is not a good Dexxer, or may not fully understand what exactly the diffrance are between good and bad dexxers.
Any dexxer template requires a whole lot of skill, It may be different to how mages see skill it's just different skill. That's why, for example: Mike is/was the best death striker, because of how he played that template - hate him or love him, he was the most effective on that template for a reason.
Do not get me wrong there is an element to RNG in dexxers. However, there is an element of RNG for mages as well - which you quite clearly don't believe in, lets quickly explain casting focus and the difference between a 35-40 damage flame strike. - directed at cossack
Now, the RNG for dexxers this is mostly directed at cossack, You mention firstly, that virmes combo is 100% timing and player skill apparently, apart from the AI, How is the AI involved no skill, he still has to get his movement patterns correct and get within x amount of tiles of you while youre running... Please feel free to explain this to me, because i think it requires a whole lot of skill to efficiently predict where someone is going to be there before them..
Omen, Conq is not purely RNG. and requires skill to pull it off at the correct time for effectiveness, Much like virems combo if its done in the wrong time its useless....
Now, just because you play a pure mage - doesn't mean there aren't other ways for a curse to be removed, you have had a completely biaz in your approach just mentioning apple times.. I would suggest you look into a mystic mage if curses are causing problems or just adding chivalry along the road
Coveant,
"
Curse - "the warning"
Explode ~34 - Cast time interruptible via player action/awareness
Flame Strike ~42 - Cast time interruptible via player action/awareness
Armor Ignore 35-46 (~46 if cursed + hit lightening going off) - can miss RNG, but players can try and range it if it's done with a melee attack.
Supernova ~27 (if cursed) - Instant, non-interruptible - cannot miss*. (It's a user error if the Supernova is used when not within range)
~149 damage 138 IF hit-lightening on the Armor ignore does not go off. (4 damaging attacks, just one thing interrupted/missing, that combo will NOT kill you)
"
Corpse skin - "the Warning "
Omen - " The extremely close warning"
Conq blow lets just go out on a limb and say anywhere from 60-100?
Now let's say, thats the end of this, combo - NO ONE is instantly dead,
You would then have to get moving shots or a convenient super nova and then moving shot..
Now, Is that excessive... Mmmm a little, but is it avoidable yes. and is a player sacrificing alot to be able to do this damage. I think this is like the opposite to the ultimate chiv defence templates, it's very one dimensional to a certain extent very vulnerable, and any player worth a damn should not really be dying to it
Well said and I officially declare you the winner of this argument.
Well, thank you
And you guys really need to mind your attitudes saying stuff like let the real pvpers talk... How , do you ever expect anyone to really learn, or take the time - when youre generally being unfair.