A Mage who has dedicated 220-240 skill points for nothing but defense deserves the higher chance to not get hit. There are already so few pvp mages left, screwing with parry will likely all but eliminate them unless they are in large groups.
There wasn't a change to parry that drove mages to use the skill, it was the extreme offense today's suits afford dexxers. Really, think back 5 years... How many mages were running wrestle/parry? I certainly don't remember that being the go to Mage template. Seems to me that we all ran around with imbued planeswords. That is mostly unsurvivable in today's pvp... or at very least is going to spend the vast majority of time doing nothing but running.
Dismount, disarm, splinter, bleed, mortal, AI, DP... All of which stack and dexxers are pancakes because it takes on average 3 seconds to keep hitting a parry Mage ... And the Devs even consider making parry less effective. Totally out of touch.
No offense to
@CovenantX, but it is not just the straight damage that has to be considered in balance issues, it is all those other specials and effects. Splinters, bleeds, dismounts, mortals, HLD, etc all have bigger effects on pvp than just the immediate damage they do.
@Bleak