I agree. But thats not what I said ... you said it wasnt P2W, but it actually is.
Youre statement above is absolutely correct, but the fact is the game IS pay to win. Not by design, but by lack of design which caters to third party sellers.
All I was doing was refuting your statement that the game is not P2W, those other arguments are seperate and I agree with them.
Technically speaking, being the sandbox game it is, there is no end game so there is no "win".
I do not consider having all the rares/junk/stuff/neons/crap as a "win". Enjoying time with my friends is more a "win" for me - may that enjoyment incur my celtic wrath or not.
You are looking at this purely from a consumer's point of view, and I forgive you that, so I will be kind.
The P2W model is
not a part of UO - as mentioned by others, someone has to actually farm the materials/resources/items/rares/junk/stuff/neons/crap with an expenditure of TIME.
In the P2W model, the Originator (read: game developer) creates the resources/gold/consumables from code at the instance of purchase with no investment of time by anyone other than the original work in writing the code, compiling the program, and applying the patch for such code to go into effect then the consumer taking the time to make the purchase, and waalaa - rare/consumable/gift/neon/crap/pixels are granted. To the participants, that transaction almost instantaneous. This actual is a critique of the Free-To-Play or "freemium" game model which EA is adopting... meaning the game itself is free, but you can purchase items (most times cosmetic or decoratives) with micro-transactions within the game.
Now, if BS totally adopts EA's direction with UO, THAT will hurt the game more than anything. Yes, in the beginning we will get a plethora of new players (via STEAM and
maybe some marketing), and yes, by moving into that model the third-party guys will eventually be run out of business.... but it will totally change the soul of UO and that, I feel, will be the end of the game we all love to hate to love.
Third party sellers acquire their inventory not by code, but by farming IDOCs, stealing pixels from gullible players, or having "serfs & slaves" collect consumable resources for their separate and stand-alone businesses that are (presumably) not lining the coffers of the publisher/developers known as Electronic Arts and Broadsword.
Third party sellers are not generating their inventory with
code programming. They have to do the same as any other player in the game - by grinding away, being devious, or a PKing mofo.
*clarification edit*
Over all this time - almost 20 years - I'm sure it seems the third-party-sellers are "generating code" to get their inventory, but they are actually selling gold generated by others in the game to get cash to buy legitimately created codes via the Origin Store which they then redeem in the game to turn around and sell to some player who spent countless hours earning the gold in game which is then sold for cash and the cycle continues.
BS is working to circumvent this by gaining control of the entire process. Refer to the list in my OP.
By definition
NO - Ultima Online is not P2W. It is a subscription based "Pay-to-Play" business model being ravaged by players (aka third-party-sellers) taking advantage of the lack of design which BS is slowly getting control of without chasing away its base of honest players.
Do not confuse the third party sellers as being directly responsible for items being in game without spending precious time in gathering said items. Unless a third party seller has access to the source code with which to manipulate and instantaneously create items from thin air, that is impossible. I think BS and EA would have issue with
a dev/staffer someone stealing their (meager) profits from this title. Knowing how big-business works, I'm pretty damned sure this topic is a rather heated one at EA/BS meetings.