last spell or use UOAIs there a way to macro injecting strike? So u don't need to open the book or click the icon each time? Didn't see it in the macro list in CC.
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last spell or use UOAIs there a way to macro injecting strike? So u don't need to open the book or click the icon each time? Didn't see it in the macro list in CC.
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Nice job with the expansion and feedback, you guys did a good job. I know a lot of hours went into this, and im sure it'll get even better.TC1 hasn't gone down yet for publish, when it comes back you'll be able to use the "Give Arties" command to get a bag of them.
Yesterday Dot_Warner reported that all Mastery quests requested to kill the Primeval Lich instead, and Kyronix said that it was random. So maybe it changes to a different random boss monster once per day?Accepting mastery quests do not show up in quest log and all ask to kill Rikktor. Not sure if this is intentional but some variety would be cool, like baracoon for archery, neira for necromancy, semidar, lord oaks, harrower, mephitis, etc.
Draw the icon and place it somewhere, that make it a little easierIs there a way to macro injecting strike? So u don't need to open the book or click the icon each time? Didn't see it in the macro list in CC.
Always fun to break the contemporary templates and invent new ones.Now they did it, some of those artifacts seem overpowered. Like better version of Crimson Cincture
Could be, I must have missed that.Yesterday Dot_Warner reported that all Mastery quests requested to kill the Primeval Lich instead, and Kyronix said that it was random. So maybe it changes to a different random boss monster once per day?
Actually I got Ilhenir today, so maybe it's a different random boss for each characterCould be, I must have missed that.
Bards already get a passive bonus with bard masteries (As per publish 67's notes http://www.uoguide.com/Publish_67 and http://www.uoguide.com/Bard_Masteries) :As all of the new mastery's have passive abilities how about doing the same for the bards? They rarely get tossed a bone this seems like a legitimate time and reason as any to bring it up (again).
As the Bard class is fairly unique compared to the other's I'd like to see it have maybe a passive ability for each and/or a special for having all 3, for example an ability called Trine (4x120): a glowing aura around the Bard of radius 5 tiles, anything within that aura suffers abnormalities/mutations from the conflicting songs of Peace and Provoke combined with the weakening effect of Discord. Effects could include things similar to Blackrock infection/Parragon/negative regens, and on low to mid level monsters area Discord/Provoke. Each successfully triggered effect would consume 50% of the Bards Mana and Stamina.
And before anyone says it's too strong... it's 480 skill points of your template that (unlike a lot of templates) have synergy, it should give something.
Also, as literally anything could be infected it would be a double edged sword in the sense of balance, you can take a Bard for the Discord and party buffs BUT you might turn the monster Parragon in the process.
Actually, i'd say Ozymandia's Obi is on par with the Crimson Cincture, particularly the VvV version. VvV Crimson has +10 Health/+10 DEX/2 HPR. Ozymandia's Obi has +10 STR/+10 Stam/+2 SR. The Crimson Cincture's +10 Health is equivalent to 2 imbues (+5), while +Stamina can be imbued in +8, or reforged with +10.Now they did it, some of those artifacts seem overpowered. Like better version of Crimson Cincture
Arms dude, it should be arms! 24-inch pythons! But yeah... guess there's still a sliver of hope that it will get a boost before publish, but I doubt it.We need some artifact gloves with appropriate properties for wrestlers. View attachment 36976
...shafted? Yes I know. I didn't play UO from day one so can't speak for then, but for the time I have played (12-14 years) a cursory look at content added for specific classes (that was useful/made money/better game play for it's class at the time it was introduced) shows that:Bards already get...
More bard changes:Bards: Have received 2 updates with Fire Horns (so long ago it doesn't appear to be documented anywhere), and Mastery's in publish 66 (about 4 years ago).
On top of what's added there's what's taken away, of course some monsters such as Paroxysmus' are anti Tamer encounters so we can -1 on Taming. For Bards Doom can't be Provoked, Peerless can't, Masters can't, most Champ Spawns/Events can't, so you can probably (conservative estimate) -15 off of Bards.
You could also then talk about items, like specific artifacts, however this is mostly non specific as many items can be used on multiple classes.
True, but then when Discord was Enticement it was effectively no different from going war mode and double clicking a monster, so I would hardly consider Enticement a valid skill.More bard changes: Enticement changed to disco.
Not any time I played it hasn't.100 skill used to be 100% success in skill.
Possibly but I doubt it. It'd be a -1 for Bards, plus skill investment vs result, plus effectively the same thing we have now with the likes of Super Nova which don't require skill.Fire horn nerf - I never PvP'd, but friends said it was so strong you could kill a group of players with it if they stood close together .. it used more SA then though.
You still can if you re enter LOS in a certain time, but even still this would count as a -1, it's not a positive addition/update to the class.Line of sight - you could provo things, run to another part of the dungeon, provo something else and run back to the first lot and they'd still be fighting or one / both would be dead, now you have to stay nearby and visible for skill to keep running.
Kind of agree on this one. Though it's a minor success chance boost to the effect you already was getting, it's not exactly an addition the way a new spell or special or tameable is, plus if this counts for Bards it counts for Casters and Dexxers too.Slayer instruments.
Pre pub. 16, http://www.uoguide.com/Publish_16_-_Barding_Changes.Not any time I played it hasn't.
Do you, in all honesty, think Bards have received anywhere near the worthwhile updates of other classes? Other than Mastery's what have they done for Bards in the last 12 years that's even remotely comparable to the entire new schools of spells Casters have had, the weapon skill, weapons, specials and combat spells Dexxers have had, or the pet of the year that Tamers get? Before you answer find out how much Blaze Cu's fully trained Dread War Horses, Legendary Splinter weapons, and Slayer Scrapper's go for... then look at the Iolo Lute/Gwenno's Harp/Dread Flute, that should put the value of what's been added into context nicely.
Thats the masteries you are thinking of. The artifacts all come from the finale of Shadowguard I believe.From what I heard they're on every boss/champ/peerless in game though I'm not sure I quite believe that (may have just misunderstood), as some champs already had a ton of Replicas.
Hopefully the dragon turtle champ gets some of them otherwise whats the point of doing him after the first time!Thats the masteries you are thinking of. The artifacts all come from the finale of Shadowguard I believe.
Dragon Turtle Hatchlings. Most tamer folks will want a 4.4 at least. Not so easy as other taming pets.Hopefully the dragon turtle champ gets some of them otherwise whats the point of doing him after the first time!
Someone clearly never enticed the npcs with black sandals out of town to murder them.True, but then when Discord was Enticement it was effectively no different from going war mode and double clicking a monster, so I would hardly consider Enticement a valid skill.
I'm betting that's where the new artifacts come from. If so that's why I'll be doing it.Hopefully the dragon turtle champ gets some of them otherwise whats the point of doing him after the first time!
You know, the shoe's with the dci/hci is a fairly good trade off though cause you're gaining 10 but losing 5. I don't see shoes with 10lmc, but I do see them with 5lmc which IMO is still OP. It just turned a legendary that hit crazy mods but has low LMC into an extremely viable piece. That robe better be as uncommon as the slither or even more so! Along with that new tailismen. That right there is straight crazy.Lol, rather than find a common ground d they either make them junk or make them op. There's a simple way to tone down some of them without making them worthless. Like the talisman, as a trade off for having 5ssi it should have like 10 di or no regen. Putting LRC or lmc with Mr on a robe isn't a a bad idea, but that much with SDI? That robe becomes hands down the best robe out there rather than an option instead of conj garb or SDI/DCI/hci, etc.
New artifacts should have a use, but not be so good that you supplant anything you had before to use them.
Don't get me started on the mage weapon or the 10lrc 10lmc shoes...
Bard skills don't become obsolete however. Disco is just as useful now as the day they changed Enticement into it. Bards offer massive buffs to anyone in their party, and can seriously debuff their opponents. Practically no other skill fills that role. Bards are the best team players for PvM....shafted? Yes I know. I didn't play UO from day one so can't speak for then, but for the time I have played (12-14 years) a cursory look at content added for specific classes (that was useful/made money/better game play for it's class at the time it was introduced) shows that:
Casters: Have received 4 updates with Necromancy, Spellweaving, Mysticism, and now the Mastery's.
Dexxers (including ranged): have received 13 updates with special moves (5x), new weapon types (3x), Chivalry, Bushido, Ninjitsu, Throwing, and now the Mastery's.
Tamers: Have received 27 updates with Ki Rin, Unicorn, Hiryu, Lesser Hiryu, Rune Beetles, Bake Kitsune, Fire Beetle, Cu Sidhe, Reptalon, 11 new tameables in SA, Fire Steed, Greater Dragon, Bane Dragon/Dread War Horse (which should really count as 2 but I got bored of adding up all the Taming ones), Mastery's, Tigers, Dragon Turtles and (ironically I think) the whole of the Humility virtue.
Crafters and misc skills: Have received 4+ updates with Runics, Quests, Imbuing, Fishing, Begging, and various others.
Bards: Have received 2 updates with Fire Horns (so long ago it doesn't appear to be documented anywhere), and Mastery's in publish 66 (about 4 years ago).
On top of what's added there's what's taken away, of course some monsters such as Paroxysmus' are anti Tamer encounters so we can -1 on Taming. For Bards Doom can't be Provoked, Peerless can't, Masters can't, most Champ Spawns/Events can't, so you can probably (conservative estimate) -15 off of Bards.
You could also then talk about items, like specific artifacts, however this is mostly non specific as many items can be used on multiple classes.
But neither does the stuff added to any other class so not really sure what your point is. You could argue that fair enough no one is making a living off of selling Blue Beetles anymore, and players have mostly worked out which specials are worth using and which not, but that doesn't mean at the time they were released they weren't a huge boon for those classes.Bard skills don't become obsolete however. Disco is just as useful now as the day they changed Enticement into it. Bards offer massive buffs to anyone in their party, and can seriously debuff their opponents. Practically no other skill fills that role. Bards are the best team players for PvM.
lol... funny you should post this, I just got in there today myself and was half way through doing the same thing (screenieing everything) when I found this... Anon really had me stumped I was throwing everything at him left pet killing it for over an hour while I went and did something else (as when I attacked too it seemed to heal twice as fast), came back hes still at half hp... read this and killed him in 2 mins lol.*** SPOILER ***
Yeah. Kinda disappointed with that too really, I don't mind things being soloable, but I want to at least have to rebuild someone to do it.So they are soloable? Neat.
I believe the best solution is, if spawn is dynamisk, so numbers of players and their power effect the strengh of the spawn and the loot. Not sure if it is possible, but lets say group of not so skilled players try to kill the spawn, the spawn will be weaker and the loot less, than if a group of strong players kill it. A strong solo player will also get less loot than a strong group but maybe a little more than a weak group.Yeah. Kinda disappointed with that too really, I don't mind things being soloable, but I want to at least have to rebuild someone to do it.
Agree 100%- I say No to the new ninjitsu mastery Shadow. Wrong concept. Why give even more advantage to trammy stealthers in Felucca ? The chances for a stealther to be revealed in Felucca is just fine as is (I acutually play on stealther a lot). VvV thieves, IDOC campers..., they run almost zero risk but still getting a solid chance for points/loots. You should rather give PvP dexxers a few more ways to effectively deal with stealthers in Felucca. (I like VvV mana spikes, but they cost too much and have long cooldown).
As I doubt there is a big chance of the theme of the ability being changed I would like to point out the function of the ability itself has been hit pretty good with the nerf stick. The mana consumption is very high and the affect has a timer. I tested myself and 40 LMC/19 MR still required 110 meditation to keep up with the mana loss. What this means is it will not be triggered on 24/7 but triggered for a very short duration to escape or get close for a death strike. When they re-hide they won't be able to lead you on an endless chase any more than they do now as the ability will deplete their mana and disappear.- I say No to the new ninjitsu mastery Shadow. Wrong concept. Why give even more advantage to trammy stealthers in Felucca ? The chances for a stealther to be revealed in Felucca is just fine as is (I acutually play on stealther a lot). VvV thieves, IDOC campers..., they run almost zero risk but still getting a solid chance for points/loots. You should rather give PvP dexxers a few more ways to effectively deal with stealthers in Felucca. (I like VvV mana spikes, but they cost too much and have long cooldown).