Agree... It should be optional.I'm pretty sure the old myuo site allowed you to hide your skill info and anything else you didn't want someone else to see. Maybe that should be implemented... I kind if agree with the op
Agree... It should be optional.I'm pretty sure the old myuo site allowed you to hide your skill info and anything else you didn't want someone else to see. Maybe that should be implemented... I kind if agree with the op
Agree.... What you are doing is taking away from many players who immerse themselves into coming up with new templates to better fight against their opponent. So all of you can now benefit from hours that others have spent to come up with some new way of playing? This is ridiculous.... Worried about balance? All this is effectively doing is taking away strategy from a game that absolutely requires it.
Yes, both DURING and AFTER the fight, but NOT PRIOR to it...... any PvP'er with half a brain can easily figure out what template someone else is using....
i think it would work better the other way. how often do you just accidently type a . in the middle of an address? i can see many going to searchuo.com tho because of missing the . bad choice unless it was intentional. maybe mesanna owns both?I doubt it. More likely they'll cannibalize traffic from one of the top third party UO sites.
The above part of your quote does not make sense to me. You're saying there is already a 3rd party site that has all of this information public?3) I'm guessing they will end up at the 3rd party vendor search site...
LoL. 17 years baby ..... If you only knew...... Anyway ....I guarantee that if I or a few others in my guild came out with a couple toons that we have for certain situations not only would you start screaming we are hacking (because that's what people like you do when you get beat by game mechanics mixed in with skill) and you would NEVER figure out our templates. Period. It's not that easy to figure out how people are running their hybrids. We're talking the difference between 105 skill and 110. In some cases it also involves direct incremental changes like meditation. Did your 3rd grade IQ hold up with what I was stating? Or is that above your head?
Hmm. Resorting in name calling when your points become invalid and you have to resort in a vague answer that implies that you are some kind of legend? ROFL gtfoh.LoL. 17 years baby ..... If you only knew...... Anyway ....
"Never argue with an idiot. They will only bring you down to their level and beat you with experience."
I have to agree. To openly display certain information/stats, etc. should be a player's option and voluntary decision. For myself, however, I'm not too concerned. My favorite characters are wusses anyway. Folks may as well laugh at my characters' abilities (or lack of).Agree... It should be optional.
You actually read that as name calling? Maybe you need a double-take. Looks more like 17 years, baby. You know, yeah, baby, yeah! lolHmm. Resorting in name calling when your points become invalid and you have to resort in a vague answer that implies that you are some kind of legend? ROFL gtfoh.
Did you not see the bold part of the quote that I had to enlarge for others to actually be able to read? Look at his post and look at his childish antics...You actually read that as name calling? Maybe you need a double-take. Looks more like 17 years, baby. You know, yeah, baby, yeah! lol
LOL So the plan is to look up everyone's character you might run into that night on the new myuo search and what? Make post-it notes of players names and templates so you remember them all?Yes, both DURING and AFTER the fight, but NOT PRIOR to it...
I think the help outweighs the pvp issues on this one.Agree, Part of the fun of pvp is not knowing exactly what another character can do. I do love that's its back and running but would prefer not having people's entire template, skills, etc revealed. In the past I remember looking up enemies and guilds that gave me trouble and formulating strategies to beat them..... Please default it to top three skills, unmodified stats, unmodified total skill points, and guild average and VvV information with the option of allowing people to share their complete template, stats items, etc.
PS: I've always been curious about the rumor of bugged characters with 1000 of skill points, this will either put that to rest or reveal the truth
Changes nothing in the context of that statement as far as I'm concerned.Did you not see the bold part of the quote that I had to enlarge for others to actually be able to read? Look at his post and look at his childish antics...
Meh..... Ok you go ahead and try to prove that reasonably determining wth someone is running as a template is a difficult thing ok? I at least realized that it's not worth putting in the time and effort bc realistically this post on stratics isn't Likely to change a thing. It just amuses me that you feel that the people that have potentially been playing this game for 17 years don't fully understand it... or heck even simply have 1 person in vent with them that does and can explain.... Do you really build PvP templates that somehow break and become less effective if people understand them? I always found fighting someone the most educating thing... I could care less if they eyeball my specifics bc like you said it's the tactics that matter.... A unique build spills the beans as soon as it's used...Hmm. Resorting in name calling when your points become invalid and you have to resort in a vague answer that implies that you are some kind of legend? ROFL gtfoh.
Hmm. Resorting in name calling when your points become invalid and you have to resort in a vague answer that implies that you are some kind of legend? ROFL gtfoh.
Did your 3rd grade IQ hold up with what I was stating? Or is that above your head?
There are a handful of skills used in PVP. In each of those the minimum skill requirements to achieve the maximum effect (100% casting, cap AI damage, lethal poison, etc) are all public knowledge. What skills someone has and the tactics you should use are apparent in the first few moments of a fight. The only time your opponent(s) have an 'advantage' by not having their skills listed is the very first time you encounter them.So basically we are going to take away the fact that I need to cast paralyze to test if they have magic resist and now I can just look up an entire guild, familiarize myself with their templates and know EXACTLY what to do in game?
I don't normally hand out info on this unheard of and seldom used feature of UO, but I like you. There's a thing called a 'paperdoll' when you double click on someone a screen pops up showing all their equipped gear. Pretty sweet no?If they add gear into the mix this will be destructive.
A signature that isn't in every single one of his posts? Strange, no?There are a handful of skills used in PVP. In each of those the minimum skill requirements to achieve the maximum effect (100% casting, cap AI damage, lethal poison, etc) are all public knowledge. What skills someone has and the tactics you should use are apparent in the first few moments of a fight. The only time your opponent(s) have an 'advantage' by not having their skills listed is the very first time you encounter them.
I don't normally hand out info on this unheard of and seldom used feature of UO, but I like you. There's a thing called a 'paperdoll' when you double click on someone a screen pops up showing all their equipped gear. Pretty sweet no?
Meh..... Ok you go ahead and try to prove that reasonably determining wth someone is running as a template is a difficult thing ok? I at least realized that it's not worth putting in the time and effort bc realistically this post on stratics isn't Likely to change a thing. It just amuses me that you feel that the people that have potentially been playing this game for 17 years don't fully understand it... or heck even simply have 1 person in vent with them that does and can explain.... Do you really build PvP templates that somehow break and become less effective if people understand them? I always found fighting someone the most educating thing... I could care less if they eyeball my specifics bc like you said it's the tactics that matter.... A unique build spills the beans as soon as it's used...
Yea cause NO ONE cares about pvp. I don't sit and hijack PvM discussions or Deco considerations even though I think a lot of them are completely lame. It's not my place and it really does not AFFECT me.I think the help outweighs the pvp issues on this one.
Think of how helpful it will be for new players to be able to see how people use different skills in different ways.
As I said earlier, it is less likely a pvper is going to examine all his foes skills and stats before entering the battle every day (or however often it will be updated) and far more likely that newer players, or players returning to the game will find this function EXTREMELY helpful in finding skill templates that work well together in a game that is like no other.
LOL So the plan is to look up everyone's character you might run into that night on the new myuo search and what? Make post-it notes of players names and templates so you remember them all?
I like you startle but you are overreacting. No one I know has the time or desire to spend looking up everyone they might run into... Also, you have no idea if the character has used soulstones since the last save anyway.
Total waste of time, just get out on the field and play.
Well...... I said prove and though your allowed your opinion I disagree. Easier to just disagree..... it does blow my mind a bit that you've used the para example multiple times as a case where the NEW MY UO gives an advantage. I mean was the 1.5 seconds it takes to TEST if they had resist too hard? Heck you even implied group combat so that's 1 1.5 sec spell for how many people. Oh yea HUGE advantage not having to do that...... I will say that the one thing I've used MY UO for so far was to check if Lynks omen nerve DS omen char had SS on it. I'm surprised it didn't bc I could fit a good amount if I built that temp.... Anyway no game breaking info.... I just didn't have a GL PvP'er to see him in action to notice a SS as a healing source..... MY UO no big deal.Simply put, Yes.
I think it was www.myuo.comprovide feedback as to what we would like to see as requested
Knowing your foes stats would be part of strategy... If you want to get real crafty you could swap skills out before server down so MYUO would have different skills... of course after 2 minutes of pvp you will probably generally know what skills people have either way...The above part of your quote does not make sense to me. You're saying there is already a 3rd party site that has all of this information public?
This is a rather big deal seeing as how they are exposing things that some people would rather have kept private. Just sayin' there are those of us out there that enjoy strategy...because...well...it's what helps you win.
Honestly I don't think many people are going to be checking every person they know on a daily basis, so it's probably not something you need to worry about.The only thing I do not like about this is for people who play secret thieves. We come off as having a completely normal template, but secretly we have 120 stealing for the right occasions.
In your guilds, ressing your ghosts and stealing your loots.
But this is a great addition imo
Are you using IE11? Try Google ChromeDon't guess I know how to use it, I cant select a shard for some reason
FirefoxAre you using IE11? Try Google Chrome
Glad its back and running but the new MYUO shows more then before. Some people like that, others don't. Its in beta and people are giving constructive feedback based on past experience and play style. If they can let players determine access level of full (new style) or minimal (old style) it would prob make everyone happy. If that's not possible, I think most people will be happy that its back up and running.You asked for myuo back,that's what you've got. This is exactly what it showed before .
Yes it is Beta.... Please make that part of it - optional.You asked for myuo back,that's what you've got. This is exactly what it showed before - it doesn't give a true reflection of your character's abilityies, none of the skill points you may have on items are shown. None of the bonuses, none of the regens.
Also remember this is incomplete, it's Beta.