I'm not challenging numbers. Either numbers make it a fact or it is just an opinion.
I do not know, how many UO players there are in total.
I do not know, how many of them play CC.
I do not know, how many of them play EC.
I do not know, how many would quit for good, if one of the clients is killed.
I do not know, how many would adapt, if one of the clients is killed.
And neither do you...
We don't need to know total numbers in this and other matters of percentage. Look at the forums and what CC fans post. Look at the playerbase and see what people prefer. It's not just a guess: it's a
guarantee that killing off the CC would drive enough players away, not all who currently prefer the CC, but enough that EA would cut revenue.
A little bit contradicting your statements here. On one side, you admit, that the statistical sample size is not enough here for a poll. On the the other hand you suggest to read UHall and know other players. And that sample size is bigger or more adequate?
It's a shame you don't know a thing about polling statistics, otherwise you'd understand the difference between someone who wouldn't bother with a UHall poll but
would respond by canceling accounts upon losing his favorite client. And yes, dealing with other players who are passionate enough with
playing makes their opinion count, unlike a Rico type who doesn't even play but could vote in the poll, or someone who'd make a dozen accounts to skew the poll in either direction.
So I'll ask you again: are
you willing to bet the game's future on killing off a client, that it wouldn't drive enough players away? Do you truly think most would "adapt" and stick to the other?
I can only repeat myself: I'm not really interested in killing off one client, because it will NEVER happen.
I really would appreciate, if you would stop talking about killing off the CC.
Just on a side note: Killing a client isn't the decision of a single dev.
Good lord, it's clear you never bothered to read what I've been posting.
I was not the one who brought it up, and unlike others who turned it into a client-versus-client war, the point I've been hammering is that killing off the CC would kill off the game by driving enough players away. Do you understand now, or do I have to use crayons and colored paper for you?
If you don't want me to keep making the point that too many would quit outright if the CC were killed off, then you can kindly concede that and/or remain silent.