Really?! LOL! Even when flagged?yes. the maps are very useful lol. i like if you have no resist and are paralyzed, you can tele out to a vendor.
Really?! LOL! Even when flagged?yes. the maps are very useful lol. i like if you have no resist and are paralyzed, you can tele out to a vendor.
1. SUO? Well unless there scripts can cover all of britannia and do it instantly, I think there good as deadYou think this will lower prices?
increase the middle man shopping?
what hapens to sites like SUO?
will luna they keep hanging them over the top prices on items?
think there is going to be some hording... going on...
Well, they can script the new vendor search and thus have access to all vendors, who haven't opted out.1. SUO? Well unless there scripts can cover all of britannia and do it instantly, I think there good as dead
Yes. A lot more vendors will be able to be reached with the in-game system. More vendors means more competition. Usually more competition is quite healthy for an economy.You think this will lower prices?
Why? There is already an external vendor search. When adding an in-game one, nothing should change in this department.think there is going to be some hording... going on...
Until we can search all shards at the same time and they enhance the way in-game search works those sites will stay. Try searching for any resource, very, very hard to do.1. SUO? Well unless there scripts can cover all of britannia and do it instantly, I think there good as dead
As long as they're paying me the price I've deemed my goods to be worth through my vendor, I couldn't care less what the buyer does with the item to be honest.You are all underestimating how much top-end wealth exists in Luna.
There is nothing stopping those over-priced luna vendors from buying out all the low-priced vendors and keeping the market cornered in Luna.
As long as they're paying me the price I've deemed my goods to be worth through my vendor, I couldn't care less what the buyer does with the item to be honest.
Exactly. If the little guys get bought out repeatedly by the big guy, then the little guy's business is doing good. Plus with the whole map thing, a buyer can instantly see if the item is at a luna vendor and can choose to buy or not. I don't think I'll be the only one boycotting luna now that everyone in the game has a fair chance to sell their goods. What we may well end up with is a luna that is jam packed with goods that simply sit there and don't sell.As long as they're paying me the price I've deemed my goods to be worth through my vendor, I couldn't care less what the buyer does with the item to be honest.
Without turning this into much of a classroom, if people are still willing to pay the new prices, then the first vendors were underpriced. In microeconomics, the difference is known as the "consumer surplus."You are all underestimating how much top-end wealth exists in Luna.
There is nothing stopping those over-priced luna vendors from buying out all the low-priced vendors and keeping the market cornered in Luna.
I don't think I'll be the only one boycotting luna now that everyone in the game has a fair chance to sell their goods.
While Dow's bromine story is a very famous one, I don't really see how the example is relevant in this context -- even to explain consumer surplus (the Keynesian term for cost savings, which is probably better suited for us).Without turning this into much of a classroom, if people are still willing to pay the new prices, then the first vendors were underpriced. In microeconomics, the difference is known as the "consumer surplus."
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While Dow's bromine story is a very famous one, I don't really see how the example is relevant in this context -- even to explain consumer surplus (the Keynesian term for cost savings, which is probably better suited for us).
No one is using predatory pricing tactics to put Luna out of business... But if someone throws up a 120 Magery scroll for 15mil, and the market leader is charging 20+mil for them, it is easy and worth it for him to corner that market to keep the prices where they benefit him.
This was my only point. Not that anyone would be any more or less happy or satisfied.
While hoarding has always been a concern, I feel like the vendor search does far more good for the game than it does bad. Suddenly location doesn't matter; anyone can be a shop owner.You are all underestimating how much top-end wealth exists in Luna.
There is nothing stopping those over-priced luna vendors from buying out all the low-priced vendors and keeping the market cornered in Luna.
Uhhhh, yeah?Are these companies deserving of being boycott solely on the premise that they put out small mom & pop shops?
Yes! Economics 101 - Competition drives prices DOWN.You think this will lower prices?
ok, this is what drives me crazy with UO maps.
i search for a item, find it, it generates a map, i look at the map, i look at where the map PIN is, i go to that house..... its not that house, its the house across the street WHERE THE PIN IS NOT!
so we are back into the T-Hunting map where i know need to look at where the pin is then triangulate to the red end of it and draw an imaginary line to the xy axis that does not exist and put a imaginary pin there... thats where i have to go.
i hate that.
its a pin.
you put the pin into the map where you want to go, not 20 tiles east and 20 tiles south of where you put the pin in.
for the vender search this makes it nasty because on the map im looking at it tells me to go to the house on the west side of the street... no vender with the name im looking for there.
go across the street where the map pin is not and there is the vender im looking for.
there is something to be said for clarity!
also, interesting how it takes you to the house sign for the vender and also to your own house sign if you return trip.
ill have to remember to insure my items before i return home as i live in fel!
Uhhhh, yeah?
Yes! Economics 101 - Competition drives prices DOWN.
"Consumer surplus" is not a Keynesian term, you know. I myself am Austrian and use it in its purest microeconomic sense.
One TV has minimal marginal effect, of course. Someone selling one jar of Powder of Fortifying for 25K isn't going to drive down the typical price. His point, however, is completely correct, not just in and of itself, but with specific relations to the game. There won't be a "Luna surcharge" because people will pay more instead of searching, and there won't be much business left from merely owning a house in Luna and renting out vendors. One can set up a vendor east of Britain, or in the Fire Island jungles, like in the old days.You may want to go re-take that "Economics 101". Do you think the guy selling TVs on Craigslist is forcing Bestbuy to lower their prices? Economies of scale.
I'm not referring to ethnicity or nationality. I said "Austrian" as in the Austrian School. Not many are familiar with it.John Keynes was a British economist, not an ethnicity.
I dont expect a big change, especially on smaller shards. As a seller, i always need to check how much other ppl are selling their items so i can price mine. We all know that small shards doesnt have alot of items for sale (compared to ATL) so searching *all* shards at once is very, very, very useful if we want to find a price check. So, I will continue to use the external search site because its really useful.
In my opinion, the devs should just have published a vendor list web service (REST or json format) and build a web site like the one that currently exists. That way, there wont be any limitations on the search (shards, guardzones, etc). Or, they could just give permission to that web service to a few ppl that would want to build these sites, so the dev doesnt even need to waste time on something that already exists or, more important, on something that some other ppl can build faster and better (because, building a search engine isnt a trivial thing)
Real world economics does not apply to a video game. Look at any other MMO with an auction house, like WoW for example, and you will see that easy vendor access actually drives prices UP. If someone is selling Forged Pardons for example, for 3 million gold a piece, why would anyone else want to miss out on that money, they will price at 3 million also, and those fools that price them cheap? Well, easy to simply buy it and place on a vendor again at a higher price for a profit. Undercutters don't last long in a video game marketplace because all their cheap stock simply gets bought up and resold at higher prices.Yes! Economics 101 - Competition drives prices DOWN.
It already does exactly what you want, exactly as you stated......... While I like that you can be very specific about the gear you are looking for, armor and weapons seem to be the only thing the search will do. Even so, the search should be for the specified stat you input and above, not just an exact match. For example, if I want an item with at least 3 strength on it, I should be able to put '3' in the search parameters and get everything with 3 and up.
Petra has already started a thread for this (where the dev's can see the requests/suggestions in a single place, that thread is in the TC forum, here.-A search for "recall" yields pages and pages of free shop runes and I have to wade through all of that to find recall scrolls. Not worth the time. There should be a better breakdown of resources and non-armor/weapon craftables/consumables.
-Speaking of free shop runes, you can't search by the shop name (that the rune creator entitled the rune). Nothing that the seller has as description seems to show up in the search. This can be important on certain items. Adding a parameter that searches seller description would be nice.
-In fact, nothing in a lot of items' actual descriptions seems to show up either. I tried to search for Age of Shadows items. "Age of Shadows" got nothing. The individual names of items I found on AoS items for sale did not show up either.
-You can only search your own shard. There should be options to search or not search each or all facets and each or all shards. (This alone will keep third party sites going, as they search all shards. While I personally don't care for the way that shard hopping is currently managed, it is clear that the UO economy is not shard specific anymore.) Furthermore, not all accounts have access to all shards! There are plenty that can't get into Ter Mur and probably quite a few still that can't get into Tokuno lands.
-A search for 'artifact' only turns up Minotaur Artifacts? It would be nice to have more browsing capability here.....
I'm really glad to see the devs working on this, but I think it has quite a ways to go.
Here is the thread for voting (and comments) for high-to-low or low-to-high...-As other have stated, there should be an option to go highest to lowest price OR lowest to highest. Some searches you may wish to jump to the highest if you know that what you want is going to be pricier but the search limitations clutter what you are looking for with lower stuff.
Oh nice. I didn't see it when I was playing with it earlier, but I see it now.It already does exactly what you want, exactly as you stated....
What you're describing here isn't the competition he's talking about. He's talking about competition among sellers, which does drive down prices. Arbitrage is different and, sure, decreases the consumer surplus while bringing up prices for sellers.Real world economics does not apply to a video game. Look at any other MMO with an auction house, like WoW for example, and you will see that easy vendor access actually drives prices UP. If someone is selling Forged Pardons for example, for 3 million gold a piece, why would anyone else want to miss out on that money, they will price at 3 million also, and those fools that price them cheap? Well, easy to simply buy it and place on a vendor again at a higher price for a profit. Undercutters don't last long in a video game marketplace because all their cheap stock simply gets bought up and resold at higher prices.
"Everyone now"? You realize that were that the case, then by definition they're already selling at "Luna levels." If you're using hyperbole, even so, this is a great opportunity for anyone to set up a 7x7 dirt patch to sell anything. There will no longer be a Luna location premium, and the worst case scenario is that there won't be any fewer sellers. Perhaps the smallest shards won't be impacted much, but Luna house owners on larger shards won't have a business just from renting vendor stalls.Everyone now has a Luna vendor, so prices will go up to Luna levels on a worldwide basis. I am sure some people will opt out of global search so they can still maintain bargains. But such bargains will be few and far between.
It'd be nice if we can add pets too, new mag is mostly empty when I look for stuff and getting a stall takes to long
OMG!!!! i did not know that was an option, going to go try it out.... I LOVE IT EVEN MORE!!I just right clicked on the map and picked "Teleport to vendor". All been ok so far.
Why? just pick an empty stall and bid 1k on it. That's all I paid for my pet stall, and my 'bid match' has been untouched ever since.Tip to get a New Mag stall, bid 10 million gold. Yep, that's what it's gonna cost you because that's how much my high bid is on my stall. Well, you'd need to bid 10 million and ONE gold.
When I first got a map I tried to cast recall on it and it just gave me the "something is blocking the location message".Are they meant to be used like recall runes? That would make those of us with vendor malls out in the wilds very, very happy...
ahhh!!! i see, not sure why the left click didnt work when i tried it before but i've got it now.... a thousand gold seems a bit steep though....you have to use the context menu on the map to go to the vendor (I shift left click because I have the option to use shift to bring up the context menu checked in options - most people don't - most people just left click to bring up the context menu)
the map is effectively a recall rune, however, it is marked directly underneath the vendor, inside the house, that's why you can't recall off it - you're trying to recall into someone's house
It's no more than a shortcut. Pure convenience.a thousand gold seems a bit steep though
so what is the best way to search for power scrolls?
i just logged in and typed power scroll taming.... nothing
scroll taming.... nothing
exalted scroll of healing.... nothing
i cant seem to find the proper way to phrase that im looking for a scroll, anyone?
Searching with a name is quite odd.so what is the best way to search for power scrolls?
i just logged in and typed power scroll taming.... nothing
scroll taming.... nothing
exalted scroll of healing.... nothing
i cant seem to find the proper way to phrase that im looking for a scroll, anyone?
ya but i dont wanna have to sort through 100's of scrolls to find the one i want.For now (and I'm very sure that they will modify the search so that yours will work asap), just type exalted and they'll all pop up for ya'....
Kojak: While I do commend you for your work in determining some of the details of searching, there's one or two of those that I have to question slightly. Here's the post I believe you're referring to:I already posted the entire reason why you can't search for powerscrolls with extremely good technical information - search for my post on the vendor search thread
Actually, you can search and find powerscrolls without using your exact syntax. For instance, a search on Legendary will show all Legendary Powerscrolls. Also, a search on Mysticism will (after you get thru a couple of screens of Mysticism spellbooks) show you Mysticism powerscrolls. So they have to have both Legendary and Mysticism assigned (somewhere in the code) to a Legendary Scroll of Mysticism, since a search on either of those picked up the ps's...I did some very very time consuming deciphering of how the database is stored and I came up with the reason why we can't search for 120 power scrolls (and probably the scrappers problem too)
if you go letter by letter, symbol by symbol, and 1 number at a time to try all possible combinations, you can figure out what's actually stored in the database - as you can imagine, this took quite a while but here it is:
this is how powerscrolls are stored in the database... "A Legendary Scroll of ~1_type~ (120 Skill)" ... and that's why you can't search for a particular powerscroll by name - took about 2 hours to figure this out ... you're welcome - hehe
type in "scroll of ~1_type~ (120" into the search box and you'll see that you get all the 120 powerscrolls back as a result
they're doing a simple string comparison for the search (ex: if search_string in database_string then %found = true)