I didn't reply to you because I addressed your points in my other replies. You say that you want the skill to work "correctly" -- how do you know what "correctly" means? What if the Devs, then or now, mean for it to work that way?it's funny how everyone kind of skips over my post... doesn't quote anything ive been saying, probably because it makes sense what im saying... It doesn't make sense that people who choose to steal by clicking the target or life bar to be crippled in a way that it attempts to take an INSURED item when someone who most of you say is playing a "PURE THIEF" with snooping has no chance of stealing the item either even WITH snooping... Insured items should never even be attempted to steal because you cannot take them, just like blessed items.. Im really just repeating myself now, can we get a dev or somebody who has the ability to do something to give us their input.
If I have GM fencing and can't hit a mongbat, then something isn't working "correctly." If I have negative resists with Reactive Armor not on, then something isn't working "correctly." What we have here are two sides with their opinions of how something should work, like the number of attempts to find a fishing chest.