Guys - would it be better if you discussed the 'material bonuses' idea in its own thread? Even if it should be adapted by the devs, it's not likely to be a part of publish 81?
False in my opinion. most try to use the metal/leather type that gives the best amount of resist, but sometimes it is not necessary. I actually use horned and verite more than val and barbed, for instance.where it's literally the only metal worth making into armor. You don't really care about the distribution of resists, you just pick the thing with the most total resists and let the RNG and imbuing sort it out
Okay then make it LMC, or SDI, or whatever. If I were actually developing this idea as a publish, either for a private shard or in a magical fantasy world where I was the boss of real UO, I'd tell you to relax because most of those bonuses wouldn't survive playtesting in their current forms anyway.This would be bad. I would not touch the CF cap. It is fine where it is now, at 12 CF roughly 1/8th of your spells cannot be interrupted (at 17 CF, possible with GM Inscription, it is roughly 1/6th).
No one is going to sit around thinking hard about whether they want HCI or DCI (or whatever) as their bonus if it doesn't go over the cap. They're just going to pick whichever is cheaper and then imbue that much less of it on their jewelry. If the bonuses don't go over the caps then they're all just fancy ways of handing out a few free imbuing points, and if you're going to do that then you may as well skip the pretense and just increase the imbuing points on armor.In general, with a variety of bonuses (whether material or inherent) they should ONLY apply the property and not adjust any caps.
Okay then make it LMC, or SDI, or whatever. If I were actually developing this idea as a publish, either for a private shard or in a magical fantasy world where I was the boss of real UO, I'd tell you to relax because most of those bonuses wouldn't survive playtesting in their current forms anyway.
No one is going to sit around thinking hard about whether they want HCI or DCI (or whatever) as their bonus if it doesn't go over the cap. They're just going to pick whichever is cheaper and then imbue that much less of it on their jewelry. If the bonuses don't go over the caps then they're all just fancy ways of handing out a few free imbuing points, and if you're going to do that then you may as well skip the pretense and just increase the imbuing points on armor.
I greatly suspect that this is the reason they changed inherent LMC to let it go over the cap. A plate warrior with an extra 5 LMC that doesn't go over the cap just imbues (or otherwise obtains) 7 instead of 8 LMC on a bunch of his gear and otherwise goes on like nothing has changed.
Plus, look, let's not pretend that UO is such a precision-balanced game that this or that small percentage bonus is going to destroy things. I just ran the math, and do you know what an advantage of 12 HCI, for example, actually gives you against an otherwise equal opponent? Your chances of actually hitting go from 50% to 54%. Oh noes how will anyone cope?
If anything I worry that these bonuses might be too small to matter much.
Klomp I totally agree, I have a version of that document which has differnt changes then this one but in the end for clarity and hopefully moving things forward with Player feedback on the changes being proposed I stayed true to all the numbers and caps used in Pub 81 (DCI Cap of 45 and overcap of 95 were not mine but the numbers I had to work with.)The thing where there are two DCI caps, a cap on DCI and then a cap on how much you can overcap your DCI (an attribute which I shall henceforth refer to as capcap), is bound to make peoples heads explode. I mean Pub 81 is too complicated as it is.
I've had some interesting back-and-forth with guys like you, Chise, and Gibb. The only issue has been with a few of just the absolute worst posters on the site who apparently can't read. I mean I'll post....PS: I know you have taken flack on some of your ideas but don't sweat it.
This is how I learn all things UO. and then I just ask G..........if you really want feedback on a topic the best way to gather info from community is post something intitially bad, you'll get 100 30 page responses in 5 minutes
The gargoyle HCI cap is an example of how a small imbalance (HCI 5) can have a large effect. I offered constructive criticism to your idea. Adjusting several property caps is a dangerous course. If you are going to adjust caps, you may want to start with "more forgiving" properties such as LMC. If you were not open to feedback, you should have said so up front.Plus, look, let's not pretend that UO is such a precision-balanced game that this or that small percentage bonus is going to destroy things. I just ran the math, and do you know what an advantage of 12 HCI, for example, actually gives you against an otherwise equal opponent? Your chances of actually hitting go from 50% to 54%. Oh noes how will anyone cope?
Very well thought out idea. I prefer the proposed publish idea to this one, though they are similar in most respects. Giving out "free" (no trade-off) cap increases can be imbalancing (e.g. the gargoyle +5 HCI Cap, which is going away).#Mage Armor: Armorwith this property allows the wearer to absorb mana using the mediation skill.In exchange it will lose a level of stamina protection and -1 to its inherent Lower Mana Cost. The armor retains the ability to be Refined.
2 DCI Cap = 1 Max ResistIs the ratio of DCI and max resist 2:1 or 1:1?
2 to 1 (10dci requires a loss of 5 resist)Clarification Question on Refinement to crafters on Test:
Is the ratio of DCI and max resist 2:1 or 1:1? If you add 10 DCI do you lose, 5 or 10 max resist? Or something else?
Thanks
-Lore's Player
The Material Bonus discussion was started in one of the Pub 81 threads, as many expected to see something of the sort as part of the Armor Phase 2 changes. Sadly it was not. This thread will be OBE when the team pushes "round 3" to TC. If there is no indication of material bonuses in that iteration, than it may warrant a seperate thread. As of now, there is no harm in leaving it in this thread (the topic is well imbedded throughout). Leaving it here is just one less place the team has to look.Guys - would it be better if you discussed the 'material bonuses' idea in its own thread? Even if it should be adapted by the devs, it's not likely to be a part of publish 81?
Eh I still think it needs more work before it goes to live servers! Not to mention there is more going in it then just the armor/weapon revamp. I am hoping though that tonight we will get some sort of update. Would like to know for instance what they are doing to fix DCI overcapping and how refinements are changing. Not to mention any other changes that might have occured. Be nice to have some new stuff to discuss/argue about lol.I was hoping this publish was going to be out this past Tuesday.... maybe next week it goes to origin?
If I remember right, we were warned at the start that this publish would be on test for a long time.I was hoping this publish was going to be out this past Tuesday.... maybe next week it goes to origin?
50% hit stamina leech should equal 50% of my damage being leeched towards stamina, it would seem rather straight forward to me. Putting in a silent dimishing return and not even having the respect of the community to admit, acknowledge or discuss it is insulting to everyone. Things like this annoy people and place the team in a light which could be seen as having a lack of knowledge of the day to day aspects of the game. It's hard to believe that they could be playing the same game as the rest of us while attempting to place such drastic changes forward. Though it could be my views that this is the case given the lack of any sight of them actually playing save for the odd item give away I'd have to say it's true.
Putting it in the patch notes, isn't first discussing it with the community and seeing how we'd like itWell they did put something about it in the patch notes. The problem is I donlt think there is anythingin there about just how big the nerf is and exactly what they mean by diminishing returns.
Ermmmm... no? "Everyone else understands that?" lol. Where do you come up with this crap? lmao. I love it when someone speaks on behalf of "everyone." A ton of people don't want animal form nerfed. At least not as bad as it is being nerfed. How about *YOU* look back and read the posts and -FYI- Don't just read the posts; look at the "likes" too... those count as someone agreeing with the statement. Dismounting is in a way, overpowered, simply because wayyy too many noobs rely on it alone... or at least it would be overpowered if not for animal form. Animal Form balances it. Dismounting is still effective, even against someone with ninja, it's just no longer *overpowered.* Animal form still has to wait for the remount timer, giving groups plenty of time to dump the person on foot. You also can't use any abilities while in animal form, and you can't even remount until you *UNDO* Animal Form. If someone has to invest 80 skill points just to run as fast as everyone else, *WITH* all of the limitations I just stated, it can hardly be considered overpowered. Besides, if you actually chase and follow someone while they're in animal form, you can disrupt them once they "un-form" and try to remount. It's not difficult, and it's definitely not overpowered. It's only overpowered to *YOU* if you play with noobs who absolutely need to dismount someone to kill them, and if you can't kill someone just because they turned themself into a llama...Ok bro
Do you think that anyone playing Atlantic doesn't know that you only play your crappy mage when you have a group on?
"a huge Ninja nerf" Huh?? They tweaked one spell and changed nothing else for Ninja. That's your huge nerf?
Its only a huge nerf if that is the only Ninja spell you use and rely on bro. The rest of us are quite okay with it as we aren't mashing it all day long.
About the only thing that everyone in this post has agreed on is that animal form needs to be nerfed.
Except for you of course lol. Please read the entire thread and tell me I am wrong.
If you rely on animal form to fight solo you really aren't fighting solo. You are simply running away in form. Everyone else understands that.
You contradict yourself nicelyErmmmm... no? "Everyone else understands that?" lol. Where do you come up with this crap? lmao. I love it when someone speaks on behalf of "everyone." A ton of people don't want animal form nerfed. At least not as bad as it is being nerfed. How about *YOU* look back and read the posts and -FYI- Don't just read the posts; look at the "likes" too... those count as someone agreeing with the statement. Dismounting is in a way, overpowered, simply because wayyy too many noobs rely on it alone... or at least it would be overpowered if not for animal form. Animal Form balances it. Dismounting is still effective, even against someone with ninja, it's just no longer *overpowered.* Animal form still has to wait for the remount timer, giving groups plenty of time to dump the person on foot. You also can't use any abilities while in animal form, and you can't even remount until you *UNDO* Animal Form. If someone has to invest 80 skill points just to run as fast as everyone else, *WITH* all of the limitations I just stated, it can hardly be considered overpowered. Besides, if you actually chase and follow someone while they're in animal form, you can disrupt them once they "un-form" and try to remount. It's not difficult, and it's definitely not overpowered. It's only overpowered to *YOU* if you play with noobs who absolutely need to dismount someone to kill them, and if you can't kill someone just because they turned themself into a llama...
-Bro
I contradict myself nicely? wtf? lol. Please tell me exactly where I contradicted myself (nicely? lol). Anyhow, just so you know, I'm not making this argument to convince you of anything. It would be nice, but judging by you're... uhhh... amazing intellect it would seem like an unrealistic aspiration. I'm making this argument for everyone reading these posts to see and think about logically. No offense, but somehow I doubt you'll do that.You contradict yourself nicely
Dismounting is overpowered? Its only overpowered if you cant fight 1 vs 1 bro.
Funny though how you just stated that dismount is overpowered and animal form is not.
"considering the only thing that Animal Form is, is a *reaction* to another ALREADY powerful move (the dismount)"I contradict myself nicely? wtf? lol. Please tell me exactly where I contradicted myself (nicely? lol). Anyhow, just so you know, I'm not making this argument to convince you of anything. It would be nice, but judging by you're... uhhh... amazing intellect it would seem like an unrealistic aspiration. I'm making this argument for everyone reading these posts to see and think about logically. No offense, but somehow I doubt you'll do that.
First off, I'd like to clarify that whether something is "overpowered" or not is a matter of opinion. Now that said, I did not say that Dismount is completely overpowered as it is, although it is significantly powerful (lets be honest). By nerfing Animal Form you are MAKING it overpowered. Animal Form can logically only be as overpowered as dismounting is; considering the only thing that Animal Form is, is a *reaction* to another ALREADY powerful move (the dismount). In other words, You can not logically say that Animal Form is more overpowered than the dismount, when the Animal Form is merely a *REACTIONARY RESPONSE* to the dismount... unless you think that there should be no counter for being dismounted; meaning it should be even more overpowered than it already is. Animal Form would not be necessary if dismounting wasn't so overpowered. Think about it, why else would people invest 80 skill points in Ninjitsu, just to save them from ONE ability (the dismount)?? Dismounting (*imo*) is definitely overpowered. Animal Form only *alleviates* the consequences of being dismounted. There's nothing overpowered about that. Once again, Please do NOT nerf Animal Form. It is *NOT* overpowered.
As I said, " Animal form still has to wait for the remount timer, giving groups plenty of time to dump the person on foot. You also can't use any abilities while in animal form, and you can't even remount until you *UNDO* Animal Form. If someone has to invest 80 skill points just to run as fast as everyone else, *WITH* all of the limitations I just stated, it can hardly be considered overpowered. Besides, if you actually chase and follow someone while they're in animal form, you can disrupt them once they "un-form" and try to remount. It's not difficult, and it's definitely not overpowered." And that's all besides the fact that it is a *REACTIONARY RESPONSE* to ANOTHER ALREADY POWERFUL ability (dismount).
And btw how the hell is "dismounting overpowered if you can't fight 1v1"? Would it be underpowered if you could 1v1? What the hell does that even mean? lol
-Bro
You use dog form? lol. What *other* forms do you use? Let me rephrase my statement; the only thing *Ostard/llama/Wolf* forms are, are *REACTIONARY RESPONSES* to an already powerful move (The Dismount). Either way, you can't say that ostard/llama/wolf form are overpowered in *PvP* (it's being nerfed for PvP purposes btw/so your argument about non pvp purposes for animal form is irrelevant) if they are *ONLY* done in *RESPONSE* to dismount. My argument still stands, thank you."considering the only thing that Animal Form is, is a *reaction* to another ALREADY powerful move (the dismount)"
Uhh, sorry to inform you but Animal Form is a valid Ninjitsu spell that serves alot more purposes then simply being used by people like you to invest 80 skill points for the sole purpose of running away. Or do you cast Animal Form and stay onscreen?
The extra stats and regens of certain forms compliment multiple templates quite well. Ever hop into dog form after a rezz so that you can regen full health quick enough to get back in a fight? I have.
You quite obviously have only looked at Animal Form from your own personal pvp perspective and have issues fighting outnumbered.
People do dismount 1 vs 1
I do it quite often. Its a very good way to ensure that your opponent hangs around to finish a fight.
Good job though thinking your reaction theory all the way through Einstein
There is no argument to make.You use dog form? lol. What *other* forms do you use? Let me rephrase my statement; the only thing *Ostard/llama/Wolf* forms are, are *REACTIONARY RESPONSES* to an already powerful move (The Dismount). Either way, you can't say that ostard/llama/wolf form are overpowered in *PvP* (it's being nerfed for PvP purposes btw/so your argument about non pvp purposes for animal form is irrelevant) if they are *ONLY* done in *RESPONSE* to dismount. My argument still stands, thank you.
No offense, but you hardly have a coherent thing to say. You seem to be arguing the point that people dismount 1v1, and that that is somehow relevant to the argument that dismounting is not overpowered. You said, "Dismounting is only overpowered if you can't 1v1." I replied, "What does that even mean?" You then went on to say, "People do dismount 1 vs 1. I do it quite often. Its a very good way to ensure that your opponent hangs around to finish a fight." You're making the argument that dismounting is only overpowered if you can't 1v1, and you then go to on to explain how you dismount people 1v1...? lol. If anything you seem to be making my point for me. As you said, "You contradict yourself [nicely]" lmao. I wasn't going to honor such an incoherent post with a reply, but it was too funny of an opportunity to pass up. This constant one upping stuff needs to stop though. Please don't post unless you have a meaningful argument to make.
-Bro
Thank you Cetric for showing me how this could be used in a practical way.2 to 1 (10dci requires a loss of 5 resist)
I was playing around with it by raising dci on 2 pieces, lowering 2 or 3 resists, then raising resist on another 2 pieces, while lowering dci.
in effect you can then end up with caps such as 72/72/68/68/70, and maintain 45dci.
But i have a feeling refinements will change, now that i've got a solid grasp on them
Yes was stated from the start that it would be long time comingIf I remember right, we were warned at the start that this publish would be on test for a long time.
Apologies for keeping an older post alive, but I am finally catching up with the last 5+ pages of this thread! I wanted to respond to this post/idea directly, and then it's time to start with the newest Pub 81 post...A targeted nerf to Sampires is easy as pie. We need to simultaneously improve the sorry state of non-sampire melee by a substantial margin though, or else we're just sending everyone off to reroll throwers or whatever.
Personally I'd really like to see things split into Necro/Bushido Sampires and Chivalry/Bushido Paladins. (I'd also like to see Bushido quit being so ubiquitous, but what else are melee people supposed to take as a second skill? Spellweaving or some crap?)
Splitting them is dead simple. "You cannot channel the holy power of Chivalry in your undead form" or something of that nature. Blam, done. This introduces a couple of problems, however.
1) How do we keep the Paladin from exploding when being wailed on by hard-hitting modern enemies?
2) How do we do so without making Chivalry archers basically immortal in PVM?
I'm thinking of something like... and I'm just talking out my ass here... but something like... when the Paladin invokes New Power X, melee hits from the selected enemy give him a stacking damage reduction buff. With each hit he takes 10% less damage, up to a maximum of 50% reduction. If he goes 10 seconds without being hit, his buff goes down one step. Reverse Perfection, basically.
So the Paladin has to be careful during the opening stages of an important PVM fight, but after that he's in good shape. Meanwhile the archer isn't getting hit often enough to care about this at all. You could tie it to Enemy of One, or to Honor, or make it a new spell mutually exclusive with Enemy of One if you think it needs to be balanced. And Sampires can't have it. It's life leech, or it's New Power X. Pick one.
Just spitballing.