in this way you just destroy and re-create the healthbar, but when the health update is broken you have to restart the client :/In Pinco's the mob bars can be made to update by alternating between 'show mobiles' and 'hide mobiles'
in this way you just destroy and re-create the healthbar, but when the health update is broken you have to restart the client :/In Pinco's the mob bars can be made to update by alternating between 'show mobiles' and 'hide mobiles'
That's awesome!- Now in the current target shows the distance
good, list updatedFaction stat loss debuff works properly.
That's what I'm trying to determine: if a buff doesn't work because the UI blocks it or because it's just bugged by default... Unfortunately right now I don't have the time and the means to test the one I've listed above, so if there are no volunteers for testing I can't do anything aboutFor me I get two criminal status debuff icons. One is new, and I assume is the default one now, it doesn't show a time. The other one is the old one and it works properly for me.
Well the UI isn't blocking the default criminal action debuff icon for me, but it is duplicating it, and the default one doesn't show a time. So what I'm thinking what you need to do is drop your code and your debuff icon, and add the timer code to the code for the default criminal action debuff icon, if you can do that...That's what I'm trying to determine: if a buff doesn't work because the UI blocks it or because it's just bugged by default... Unfortunately right now I don't have the time and the means to test the one I've listed above, so if there are no volunteers for testing I can't do anything about
I can't do that since the default one is not working properly...Well the UI isn't blocking the default criminal action debuff icon for me, but it is duplicating it, and the default one doesn't show a time. So what I'm thinking what you need to do is drop your code and your debuff icon, and add the timer code to the code for the default criminal action debuff icon, if you can do that...
to honor something IS possible with 0 bushido, so it starts perfection, but since perfection increses by (bushido / 10) % per hit, it will not grow...Heat of Battle debuff is showing, with no time.
Perfection buff is showing even though the character has 0 bushido.
Honoured buff continues to show after the target is dead.
I'll see what I can do.I can't do that since the default one is not working properly...
an easy test I used:I'll see what I can do.
just read my previous post, and you'll have your answerHi Pinco, thanks for the new updates. Unfortunately the GetUses() function will make the client call the UpdateItemProperties* function even more continuing to slow down the EC to a crawl for me. I am having serious performance issues with Pincos already but this is the overkill. Disabling the GetUses made it same speed again. I wish there was a possibility to profile the functions to find out why and when the UI slows down extremely.... BTW: the distance thing didnt seen to help against the health bar bug :-((
I just experienced the health bar update issue again (1st time since Sunday). I was in Wrong, Trammel, fighting a Lizardman Squatter. It had been honored and I used Consecrate Weapon and then attacked. But the health bar did not update the damage, and from that point on, until restart, all monster health bars remained showing at 100%. This was not the first lizardman I fought, it was probably the 5th or so, each fought the same way (Honor/Consecrate Weapon). The only thing I can think of, and not sure if it has anything to do with it, is this seems to happen when dragging a health bar from a monster that is 1/2 screen or more away. The issue also happened to my husband about the same time, we were both in Wrong fighting the Lizardmen, but not the same mobs. He also mentioned to me that he dragged a bar from a mob that was farther away.If you still have the healthbar update problem, report what you were doing in the latest minutes before it happen.
Seems like there is something that break the internal update cycle, but I can't fix it... maybe bleak canFirst I want to say thank you for everything you do to make this an amazing UI!
I just experienced the health bar update issue again (1st time since Sunday). I was in Wrong, Trammel, fighting a Lizardman Squatter. It had been honored and I used Consecrate Weapon and then attacked. But the health bar did not update the damage, and from that point on, until restart, all monster health bars remained showing at 100%. This was not the first lizardman I fought, it was probably the 5th or so, each fought the same way (Honor/Consecrate Weapon). The only thing I can think of, and not sure if it has anything to do with it, is this seems to happen when dragging a health bar from a monster that is 1/2 screen or more away. The issue also happened to my husband about the same time, we were both in Wrong fighting the Lizardmen, but not the same mobs. He also mentioned to me that he dragged a bar from a mob that was farther away.
hehehe I'd already done that: Sound Manager > Text: 'your keen senses' Sound File Name: 'f_ahha.wav'
- Added a sound for the following message: "Your keen senses detect something hidden in the area...".
probably it will play both if you don't remove thathehehe I'd already done that: Sound Manager > Text: 'your keen senses' Sound File Name: 'f_ahha.wav'
I guess I better delete that now.
no, because the books cannot be recorded at once anymore for some kind of change of the client/server itself...Pinco would you please change the book recorder back or make a toggle so that I can record the book instantly again.
At Busy EM events I honestly don't get alot of time to leaf thru the books.
Thanks!
P.S. THANK YOU THANK YOU THANK YOU FOR ADDING THE WARFOK INFO!
should be in the file lua.log IF is an UI problem...Heya Pinco. I really wanna help hunt the health bar bug. If it happens and we have debug logging enabled, is the log also stored on disk?
How do you drag the healthbars? from the mobile bar, from the object handle or directly by clicking the mobile?I was fighting in Wrong (Jan 02, 2013) and here are my details: (I am also posting this in the Bug Tracking Thread you suggested)
Character: Sampire (appx 12:00pm EST)
14 total mobs killed (11 Squatters, 2 Defenders and 1 Cave Troll), all but one was honored (one of the Defenders) and most I used Enemy of One
After the 12th kill I had to go and drop off loot at house on Tokuno, used Sacred Journey to go to Jhelom Moongate, then to Makoto-Jima and walked to house, then used Sacred Journey to return to the entrance of Wrong.
When I returned I attacked my 10th Squatter, but the health bar stuck and never displayed below 100%. The health bar was dragged with the mob 2 tiles from me (it appears our theory of it being distance related is incorrect)
I then killed my 14th mob (11th squatter) in the same way and health bar still stuck until logging out.
Character: Tamer with Greater Dragon (appx 6:00pm EST)
8 total mobs killed (7 Squatters and 1 Defender)
Killed 4 Squatters and 1 Defender.
While killing 5th Squatter another spawned, so I dragged its health bar. Killed 5th Squatter.
6th Squatters health bar stuck and never displayed below 100%, then killed 7th with health bar still stuck until logging out.
Most of these mobs were within a few tiles when dragging their health bar.
I had my debug window open and nothing was displayed.
These characters are two different accounts, not even on the same EA account (though not sure if that matters)
Not sure what other information you might want/need.
Probably right now I've consumed that function, now I need bleak to fix the other 2 so I can have more funLove the new range related functionality! Kudos and thank you!
Sometimes from the mobile bar, rarely from the object handle (only when hunting in large groups or when killing large groups of mobs where I can't see the mobile), but most of the time just by clicking/dragging it from the mobile.How do you drag the healthbars? from the mobile bar, from the object handle or directly by clicking the mobile?
last question: do you use the legacy targeting mode?Sometimes from the mobile bar, rarely from the object handle (only when hunting in large groups or when killing large groups of mobs where I can't see the mobile), but most of the time just by clicking/dragging it from the mobile.
Today's hunting was all from clicking/dragging from the mobile