it works as intended... the sort must start later since the item properties must been loaded first without stucking the client...Now when I open a corpse it takes a second and I see the items "sort"... after opening, if that makes sense.
it works as intended... the sort must start later since the item properties must been loaded first without stucking the client...Now when I open a corpse it takes a second and I see the items "sort"... after opening, if that makes sense.
apart from the fact that here is not the place to post bugs, there are no such problems. Make sure you are using the latest version and try with a clean profile...Hey Pinco just a few problems im having since last patch:
Claim list wont work at vets to get pets from stables.
Animal lore not working.
Cant add/delete people in chat filter.
When a creature dies cant click on corpse name to open loot(Still works if you hold shift)
When right click on item on a vendor buy does nothing
the bug tracker is linked in my signature, first page of this post and in the patcher news ares, is hard to miss itThen forget I asked...
Ty, loot sort is much better now.. But liked it b4 the updatesthe bug tracker is linked in my signature, first page of this post and in the patcher news ares, is hard to miss it
However, there was a bug with context menus yesterday, but was fixed 20 minutes after the report
read thisTy, loot sort is much better now.. But liked it b4 the updates
"When right click on item on a vendor buy does nothing"
Ive always had this problem!
it's not just to keep track of the bugs, it's also for par condicio with the asians forumsJust a FYI I know some people dont like to sign up or register with other sites like Pincos!
If this is the case and you find a bug you want reported just send me a pm with the details so that I can copy and past it and i will report it for you!
I completely Understand why Pinco has them reported to his site in order to keep track!
But I also understand people not wanting to trust in anymore sites to play a game then they have to!
use target nearest or smart target nearest, to whirlwind usually I don't care how much life they have, especially because the target will switch to a random one when one of the enemies die...In line with the latest patch, is there any way to make a target closest+weakest enemy target? It might be nice to have whirlwind and closest enemy target not going for the mob that you have the least chance of hitting. Example: Ilshenar spider champ, 4th level. The spawn levels up, and you are faced with a paragon ophidian avenger and other miscellaneous spawn. You use your trusty whirlwind + closest enemy target, and it goes right for the paragon avenger with a billion wrestling!!
make an organizer instead of using the loot all option...Could we have the option to customize the auto loot function to take what we want? I want gold and imbuing ingredients, sure, but I have zero interest in magical reagents, and I especially don't need a fire horn. BTW, thank you for making the auto loot not require the mouse to keep moving to finish looting.
It's the time required for the client to save your profile. Probably if you have 1 hotbar and 0 macros will take less time, you should try in TC with a clear profile and see how long it takesSomething you or another kind soul might be able to help me with: When I die, I want to log out immediately. For some reason, in the last several months, when I press my logout shortcut, the game takes it's sweet time making it happen. I press the macro, and it takes about 5-7 seconds for me to hear my death cry, and log out, and during those 5-7 seconds, undesireable things are happening. Is this hardware or lag related?
I'm not sure about that, they have good people working on it, but there is a LOT of bureaucracy before you can do something.Lastly, a sincere thank you for the epic music. Sometimes I find myself just sitting around and listening to it. It always fits the situation, and there are several tracks that come up for every situation. There isn't a single annoying track in the entire collection. Thank you for the thought that you put into that, and for everything else you have done to improve the game. Oh, the money EA could save if they hired you at triple the average salary, put you in sole charge of the EC, and put whoever is currently working on EC on coffee duty... :bowdown:
It's not how much life they have, it's how hard they are to hit. Some things in the game, like paragon greater dragons (my favorite fight) are sometimes incredibly hard to hit, even with HLD and capped HCI. Not saying I would take on a paragon greater dragon with a group of monsters and whirlwind, jut saying that a miss in some situations is lethal. I fight in war mode, and my macro is select nearest enemy > special move 1 > attack current target. That way I never stop swinging, but if there is a bunch of lower end spawn and a paragon avenger, why should it select the paragon as the main target and not the weakest link? I havent messed around with smart target nearest. Is that new?use target nearest or smart target nearest, to whirlwind usually I don't care how much life they have, especially because the target will switch to a random one when one of the enemies die...
Fascinating! So it's not lag, and it's not hardware, or items, its the profile... So if I start cutting out macros and combining them, I can cut down on the logout time? I do have a metric ton of macros...It's the time required for the client to save your profile. Probably if you have 1 hotbar and 0 macros will take less time, you should try in TC with a clear profile and see how long it takes
There's the problem. The guy with the idea isn't the one who is implementing and developing it. They need to have some departments autonomously functioning, and with a broad range of creative freedom, while maintaining a set of rules. If they insist on a heirarchy of steps and departments to run every idea through, and micro-manage the living crap out of everything at each step, nothing gets done, period.I'm not sure about that, they have good people working on it, but there is a LOT of bureaucracy before you can do something.
Usually in big companies you can't do things just because you had a good idea, all decisions must be examined and approved and then someone else will be assigned to develop your idea
There is no effective ways to determine who is the stronger mobile except parsing the names, that is not very helpful....It's not how much life they have, it's how hard they are to hit. Some things in the game, like paragon greater dragons (my favorite fight) are sometimes incredibly hard to hit, even with HLD and capped HCI. Not saying I would take on a paragon greater dragon with a group of monsters and whirlwind, jut saying that a miss in some situations is lethal. I fight in war mode, and my macro is select nearest enemy > special move 1 > attack current target. That way I never stop swinging, but if there is a bunch of lower end spawn and a paragon avenger, why should it select the paragon as the main target and not the weakest link? I havent messed around with smart target nearest. Is that new?
ShhhhHHHHH!!! I don't want them to get any funny ideas and start "fixing" things that don't need fixing! rolleyes:Yep, Roland, got to save that swampy
Maybe parsing out "paragon" might save a couple deaths.There is no effective ways to determine who is the stronger mobile except parsing the names, that is not very helpful....
use the Smart Nearest Target and it will use the mobile bar filterMaybe parsing out "paragon" might save a couple deaths.
By the way, any way I can stop nearest enemy target from recognizing guild member's summons as a valid target? Its a major pain to accidentally whack a colossus that has nothing better to do than respond by purging your vamp form and beating you to hell. LOL
Also, I made a great looting organizer, how do I set it to a keystroke?
yes, also remember that you need at least 0.1 in blacksmithSilly me I was pulling up the Guildmaster and that was why their was no scroll appearing on the Blacksmith Healthbar.
Working as intended on Europa.
Excellent addition and feature!
I currently only use the mobile bar for tracking guild members and having their bars. How do I use the mobile bar filters in conjunction with smart nearest target?use the Smart Nearest Target and it will use the mobile bar filter
I guess if it can't be set to a keystroke, my only beef is that the organizer button occupies about 4 square pixels, and it's a bear to consistently click on.No way to set a button for the organizer, you must use the related button on every corpse. Read the guide if you want to know more about it...
Blacksmith guildmasters give bods, but tailor guildmasters don't.yes, also remember that you need at least 0.1 in blacksmithSilly me I was pulling up the Guildmaster and that was why their was no scroll appearing on the Blacksmith Healthbar.
Working as intended on Europa.
Excellent addition and feature!
oh and about the bods, now you should be able to see the reward of the big one in the small properties (silent should be happy now)
it's automatic, the smart nearest target only use the mobile bar filtersI currently only use the mobile bar for tracking guild members and having their bars. How do I use the mobile bar filters in conjunction with smart nearest target?
I guess if it can't be set to a keystroke, my only beef is that the organizer button occupies about 4 square pixels, and it's a bear to consistently click on.
the longsword is an evil item that uses to disguise with the name of long sword causing this problemsBlacksmith guildmasters give bods, but tailor guildmasters don't.
Also, I've seen a couple small bods that say they don't go into large bods, but they do.
(I think Longsword was one of them, shoes might have been another.)
the healer position is sent server side only when you are dead, so it can't be done...Pinco, When you die the map shows you where all the healers are located! Is it possible to make a toggle for this when you are alive?
I can't handle the movement through script, you have to report it to the devs and maybe one day (if they are in the right mood) they will fix thisPinco, is there anything that can be done about this:
When you are fighting and perform a special move and try to run or move at the same time, your character will sit there, even though you have the right mouse button pinned. You have to let off the button and press it again to move. It happens with spells too.
Another thing along the same line is autorun. Even if autorun is set to off, some combat actions or a slight lag can make you continue running even though you are not holding the mouse button down.
Both of these things happen to me many times daily.
in game from the main menu -> Bug ReportHow do I go about reporting it to the devs? I'll go ahead and tell them about it, even though the request will probably sit on the back burner until the world stops turning...
sometimes happen, seems the client fail to send the request so you have to try again :/I really like the new BOD collection button on the mobile bars.
I've noticed that I have to always hit the button twice to collect the BOD.
I click on it the first time and I can see the gump flash on screen quickly but it doesn't collect the BOD. I hit the button the second time and it always works. Strange.
Any Ideas?
doneWould you consider adding 'remove curse' to the options on the health bar blue button? Currently there is no spell in the list that can be cast by a chiv warrior.
there is no way to know when an item enter in your screen...I have a suggestion for the IDOC crowd. Is there any way to make an option so when a house comes into your screen the details of the house sign pop up?