K
Kayne
Guest
People seem to be forgetting that for stacked items holding shift takes the whole stack without needing to select the amount...
I have it set up in reverse so that dragging moves the whole stack and holding shift and dragging brings up the select box.People seem to be forgetting that for stacked items holding shift takes the whole stack without needing to select the amount...
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I have it set up in reverse so that dragging moves the whole stack and holding shift and dragging brings up the select box.
Sign me up for duping all my precious items please. After all, if cheaters are doing it, let's legitimize it! Level the playing field.
Explain how you'd stop unattended macroers from abusing this system day in and day out, and I'll be on board with this change.
You can't take away tedium! Tedium is the very soul of UO... apparently. According to the masochists in this thread. What they don't seem to realize is how much all this tedium helps the culture of cheating that surrounds the game.
What a forum masochist thinks happens:
Random Guy: Can we have auto-looting?
Masochist: NO! Why are you so lazy? Picking through a dozen items one by one is what makes UO unique you lazy scum!
Random Guy: Oh I have seen the light! You guys are right, sorry I was so lazy. I'll pick through stuff happily from now on.
What actually happens:
Random Guy: Can we have auto-looting?
Masochist: NO! Why are you so lazy? Picking through a dozen items one by one is what makes UO unique you lazy scum!
Random Guy: Whatever. *downloads auto-loot script*
What a forum masochist thinks happens:
Random Guy: Can we have a vendor search feature?
Masochist: NO! Why are you so lazy? Spending hours opening hundreds of vendors in Luna alone, much less days spent running all over the world looking for deals, are what make UO unique you lazy scum!
Random Guy: Oh you're totally right! I'm so sorry for being lazy! I'm going to idle away hours roaming the world looking for bargains and love every uniquely UO moment of it!
What actually happens:
Random Guy: Can we have a vendor search feature?
Masochist: NO! Why are you so lazy? Spending hours opening hundreds of vendors in Luna alone, much less days spent running all over the world looking for deals, are what make UO unique you lazy scum!
Random Guy: Man I don't have 12 hours a day to play. *goes to illegal search-site owned by goldsellers*
UO's charm does not rely on having a crappy interface and you people who think it does are sick in the head. People aren't going to suffer through pointless tedium no matter how much you think they should, and "avoiding pointless tedium" is probably the most powerful incentive to get a normal person to cheat. After all, what's it to anyone else how they loot items, or buy junk? They're not hurting anyone. Ah but now their foot is in the door...
really?? how come most of the pker's I've run into in fel let you run a champ spawn till boss spawns then come in with way superior numbers and insta-kill you and take the boss? Isn't that looking for "other resources"? Why do pvpers want to do away with trammel and make everyone come back to fel so they can have the good old days of many easy targets? If they wanted just challenging fights then they should be happy with only consensual pvp where the opponent is also a pvper. I think "most" players in fel are looking for an easy kill, not a challenging fight, that's why the gank squads. However, I know those who love the challenge do exist and I have met some of them and these guys, even if red, are truly wonderful. Fun to interact with and fun to chat with though terrifying to fight with.the simple risk is being killed and having all those resources taken.
most players in felucca are there to engage in challenging fights with other players, not looking for players to kill for their ingots, wood, or other resources.
why waste time hunting down crafters when we can enjoy our real fights or champ spawns?
to pvp these days, you usually have to be pretty darn rich in terms of UO gold to buy the high end artifacts and items that are available. you think players are going to waste their time to find a miner to kill to take his 2000 ingots?
come on people.
<shakes head> Not really a good idea. Others have already stated the reasons. Sorry, but nope.
That's like saying because someone murders someone else and never gets caught, we should all be able to murder and not be punished for it.I still find it unfortunate and inbalancing the game play differences between players who do not script and therefore cannot have this handy advantage, and players who instead might use looting scripts.
Either all players should be able to make use of any auto-loot ability or no players.
That's how I see it.
Scripting is a problem, it allows them to do things at impossible speeds such as auto-loot in presumably less then a second.I still find it unfortunate and inbalancing the game play differences between players who do not script and therefore cannot have this handy advantage, and players who instead might use looting scripts.
Either all players should be able to make use of any auto-loot ability or no players.
That's how I see it.
Scripting is a problem, it allows them to do things at impossible speeds such as auto-loot in presumably less then a second.I still find it unfortunate and inbalancing the game play differences between players who do not script and therefore cannot have this handy advantage, and players who instead might use looting scripts.
Either all players should be able to make use of any auto-loot ability or no players.
That's how I see it.
I'd rather not join their ranks, by having the Devs make it so we can loot at a speed that was never honestly intended, thus see them bend to their crooked ways.
I don't believe this is an instance where, "If you can't beat'em, join'em" stands true. Granted it makes logical sense as it creates a level playing field, but it defies what we know is "morally correct" for how the Game should really be played.
Also, what Old Man of UO said.
The enhanced client is allowing faster and more intelligent looting legitimately already. I'm asking for functionality like this in the classic client for those of us who don't like 3d. It has nothing to do with "joining the ranks" of scripters or not. Perhaps some would like it fully automated but honestly, just some upgrades would go a long ways to making the game more attractive to more people and increase the happiness of many current players.When I hunt for loot I use Pinco's UI in EC, you get to select a loot bag and can even have the gold go into your pack... Nice interface, shows me what I have a shot at unraveling it into and thus whether it is worth my RC or not.
I use CC when my ping is crap or I am not in the mood to sort loot (i.e. honor farming, etc...)
The EC and Pinco's makes looting as easy as it should be..
Implementing any changes in the CC would make too many users of that client scream.
I've seen hundreds of posts from CC users that want it left alone.. hence the term "classic".
Just my two cents..
Ah, my apologies, I wasn't aware the EC had such features implemented, for I'm a man with a 2D Client preference.The enhanced client is allowing faster and more intelligent looting legitimately already.
Long term players are hurt by the market value of things dropping as they become overly available. Just look at the current real life housing market. This applies here. It will hurt the economy of UO adding a laying of supporting scripting, if you will.I don't see why everybody is agenst this - if it is implimented with an [ON], [OFF] switch, the people who want to use it will do so, and those who don't want to use it, won't.
I've personally seen at least three people on these boards, in the last two weeks, re-consider the EC because myself or someone else mentioned a feature that they were unaware existed.Ah, my apologies, I wasn't aware the EC had such features implemented, for I'm a man with a 2D Client preference.
Now I'm inclined to get the EC set-up though, so I can experience what exactly they've done for myself.
HOW do these two things follow from each other? Please explain what a revised looting system has to do with allowing the murder of people, or how they are "like" each other at all.That's like saying because someone murders someone else and never gets caught, we should all be able to murder and not be punished for it.
I have to say I pretty much agree with this. No matter what convenience features are implemented in the clients UO is and always will be incredibly unique compared to all other MMOs. The ability to create and play a character that is nothing but a crafter? Or just spend all day decorating your house and maybe enter it into contests? How about setting out an entire buffet in the middle of a dungeon for your friends just because you can. It is the game that makes UO unique, not the client.When it comes to usability and convenience, the developers should hand everything to the player. The challenge is supposed to come via combat, the item rarity is supposed to come via drop rates, not all via fighting with the interface.