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Pinco's UI

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Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
done :)

Code:
3.5s
-  Now the paperdoll and skill windows tab text will have the first letter of each word capitalised instead of the entire word.
 
S

Scoobs

Guest
I seem to be having a problem with my tamer pet bar. The mobile bar functionality works fine until I click on the pet bar arrow at which point both the pet and general mobile bar stop working.

The mobile bars works on all my other characters and with the tamer until I click on the pet bar.

Also, when I logged on before, the pet bars came up automatically; now it does not.

Any help appreciated.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
are you using the latest version right?
because I'm unable to replicate this bug and reminds me a bug that I've fixed :p

Also, when I logged on before, the pet bars came up automatically; now it does not.
now it works differently, the bar is always visible and you can open/close it at any time. It's no more automatic.
 
S

Scoobs

Guest
I had just downloaded the latest version. How can I tell the version?
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
At bottom left of the play area there is the version :)

If you still experience this bug tell me step by step what are you doing for make it stop working...
 
S

Scoobs

Guest
Well, I can't find the version on the game window, and the file I downloaded was 7-pincos-ui.
 
S

Scoobs

Guest
The fault occurs as soon as I click on the pet bar arrow. I can reset the fault by logging off and back on to re - enable the status bars but as soon as I click the pet bar arrow (which is closed by default), the fault re - occurs.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
have you tried to remove the UI then re-install it? because i'm still unable to replicate it :(
 
S

Scoobs

Guest
If I do this, will it reset al my settings? Do I just delete the pinco's ui folder?
 

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
With the UI do the Icons all have to be grey? I was under the impression that the Icons were of the gold default client color?

There is no work around for this?
 
A

anvira

Guest
LOVE LOVE LOVE the scale mode for the t-maps!!!!


thank you thank you :)

You're so Awesome
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
If I do this, will it reset al my settings? Do I just delete the pinco's ui folder?
yes just remove the pinco's ui folder, download again the package and re-install it. Your settings are safe into the documents folder :)


With the UI do the Icons all have to be grey? I was under the impression that the Icons were of the gold default client color?

There is no work around for this?
the gray icons are gone many versions ago. The main package has the default color scheme, for other styles use the texture and icons packs.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

With the UI do the Icons all have to be grey? I was under the impression that the Icons were of the gold default client color?

Nope, you can change out the icons as you see fit.

Want the default EC icons, delete all of the icon folders, Want icons from other Texture packs, copy over the desired folders/files making sure that all of the names are the same for easy replacement.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Awesome job on the Tabs Pinco... that's EXACTLY what I've been wanting to do for a long time now.

Let's see... a quick pass to get the fonts all normalized size-wise, and I think I might be able to call the Third Dawn Texture pack done (until something gets broken anyway :p )
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
well, actually I have no other big plans like the remake of the mobiles bar so the third dawn set should works well for some times :p
 

Meat Elemental

Seasoned Veteran
Stratics Veteran
Stratics Legend
UNLEASHED
Pinco would it be possible to add barding difficulty to the now info on the target window? My 3 bards would love this!
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
The locked/unlocked status for the paperdoll isn't saving, and neither is the position exactly. I find my paperdoll migrates a bit when I log off and on.
 
A

anvira

Guest
Curious if anyone else is experiencing this.

I dock my green spot by my pet bar, and now my guildmates and pet are boucing back and forth between the green and pet....they wont stay put!

Thanks

Also, noticed that the window snap is no longer working
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
the window snap probably is disabled :p
re-enable it from the customization menu :)

the pet bas has an issure on detecting pet and I'm working on it... in the mean time continue to post bug so the next version will be more stable, thanks :)
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
I have one small issue. It used to be that pets on the pet bar were ordered according to which one was taken out of the stable first. Now they seem to be ordering alphabetically. I would very much like it returned to the old behaviour.

The reason why this matters to me is that the first pet you take out of the stable is the one that will be the "tank". It will be the one that any mobs you attack will target. Sometimes after a crash the order will get switched and you could easily tell before, now there is no quick way to double check which pet is the "tank" until you are actually in combat.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
I don't know if I can order the pet list, it's generated automatically... but why you don't name the pet in a manner you can recognize them? :D
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
I don't know if I can order the pet list, it's generated automatically... but why you don't name the pet in a manner you can recognize them? :D
It must have just been a temporary glitch. They're back to ordering themselves as before. Sorry for blaming the wrong party. :)
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
the array of pet is generated automatically inside the client so the order is always the same, I just force to show the healthbars :D
 
A

anvira

Guest
Apparently I'm special :p

Thanks, I tried enable/disable the window snap before, it must just have needed to hear you threaten it :)

Worked like a charm!
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Here's a (very minor) bug: Set Hotbar Border Color in the menu list is spelled "Set Horbar Border Color"

And three items if you feel up to it for the Atlas Window:

1. Show player houses in Atlas View
2. Toggle Facet/Area Selection Visibility
3. Keep Coordinates visible when Center on Player is checked

(Both of these are in the Exchange's Versions if they are of any interest/help)
 
C

Cloak&Dagger

Guest
...

Here's a (very minor) bug: Set Hotbar Border Color in the menu list is spelled "Set Horbar Border Color"

And three items if you feel up to it for the Atlas Window:

1. Show player houses in Atlas View
2. Toggle Facet/Area Selection Visibility
3. Keep Coordinates visible when Center on Player is checked

(Both of these are in the Exchange's Versions if they are of any interest/help)
Points 2 and 3 would be very helpful. And I would like point 1 if there were no diminishing effects of it, performance issues if you would.
 

Metalstorm

Seasoned Veteran
Stratics Veteran
Stratics Legend
Would that 'show players' houses' feature show boats as well in atlas mode?
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
showing houses on atlas I don't know if can be done...
maybe is better to merge radar and atlas...
 
C

Cloak&Dagger

Guest
showing houses on atlas I don't know if can be done...
maybe is better to merge radar and atlas...
I have had the houses on the atlas before using your UI, so should be doable, not sure what I was doing before to have it...I honestly was not sure if it was your UI or if they updated the client to make it unable to be seen.
 
C

Cloak&Dagger

Guest
Just loaded copper enhanced and it is in-fact showing houses on both the radar and the atlas, perhaps check in those files? Also dermott mentioned something about the atlas mods being on the exchange web site, maybe look there. :)
 

gortman

Sage
Stratics Veteran
Stratics Legend
Pinco,

Wanted to pass on an issue I noticed with pet health bars. Pretty sure I have your latest UI version as well as Dermott's CE texture pack.

I tamed a couple of unicorns and turned them in at the zoo. With previous versions I'm pretty sure a pet health bar immediately disappeared after donating. Now the health bars are still visible in the UI even after donating. If I hide the bars and then show them again after the donation, the health bars still show. I also couldn't see any close window icon on the health bar to manually remove them.

Wonder if there's a setting I need to toggle or if this is something worth your time to investigate.

Thanks for all the work you've put into this UI!
------------------------------
On another note, is there a toggle that creates a "countdown to disappear" timer for summons like EVs?
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
There is an issue on the game that requires a bit of attention, I've fixed it as much as I can, but is not enoug.

If you cross a server line (in boat at least) while riding a pet and you are just logged (so you have never seen the pet overhead name since login), will not recognize as pet and not been put in the pet list.
This because the internal pet array will be resetted when you cross the server line.

probably this is the problem said by scoop :)
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Pinco,

Wanted to pass on an issue I noticed with pet health bars. Pretty sure I have your latest UI version as well as Dermott's CE texture pack.

I tamed a couple of unicorns and turned them in at the zoo. With previous versions I'm pretty sure a pet health bar immediately disappeared after donating. Now the health bars are still visible in the UI even after donating. If I hide the bars and then show them again after the donation, the health bars still show. I also couldn't see any close window icon on the health bar to manually remove them.

Wonder if there's a setting I need to toggle or if this is something worth your time to investigate.

Thanks for all the work you've put into this UI!
------------------------------
On another note, is there a toggle that creates a "countdown to disappear" timer for summons like EVs?
The first problem is a client issue... some mobiles still existing invisible in your screen and even by doing target nearest you select them. Is the same bug that shows living creatures around when are dead, but in this case the client "forget" to hide the creature...

The countdown for summons is a work in progress actually. I still need the rising colossus and nature fury formula for complete the system :(
 
D

Der Rock

Guest
Re: Pinco's UI (coming soon...)

hi,there is a colored grid backpack mod from illandril (v.1.0 from 02.05.2010) this mod has the best backpack color (almost the same as the old 3D)
is it possible to implement this mod?

and:
how exactly do i implement the decors icon mod?
(excluding the decor skills,because i like the default skill color)


thx for help

Der Rock ;)
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Re: Pinco's UI (coming soon...)

hi,there is a colored grid backpack mod from illandril (v.1.0 from 02.05.2010) this mod has the best backpack color (almost the same as the old 3D)
is it possible to implement this mod?

and:
how exactly do i implement the decors icon mod?
(excluding the decor skills,because i like the default skill color)


thx for help

Der Rock ;)
I can't add the illandril version, but I can do something similar and customizable :p

To install the decors icon just exctract the icon folder into the ui folder.
If you don't want the skill icons, you have to delete the skill folder inside the icons folder.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Re: Pinco's UI (coming soon...)

Little spoiler:

Next version will have the atlas/radar fix that allow you to create waypoints everywhere (and not only in "World") and ...

... You'll be able to customize the icons of your waypoints and their size!
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
Re: Pinco's UI (coming soon...)

Little spoiler:

Next version will have the atlas/radar fix that allow you to create waypoints everywhere (and not only in "World") and ...

... You'll be able to customize the icons of your waypoints and their size!

Will the waypoints still be created at the wrong coordinates like they currently are?
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Re: Pinco's UI (coming soon...)

Wrong coordinates?
For what can I see there coordinates are right, maybe the conversion from latitude/longitude can be a bit approximative, but if you add something by x,y the location is perfect....
 
A

anvira

Guest
Hi Pinco,

Just curious about something.

I have scale mode enabled, but the plant bowls dont enlarge like everything else.

Is this intended or is it not possible to include them in the scale mode.

Thanks! :)
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
plants and many other gumps are generated by the server and cannot be scaled (unless the devs will release those gump to client side :p)
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
Pinco,

Could a filter be added to the mobiles list so that red summons are ignored? At EM events, my list is dominated by 'an energy vortex,' 'a rising colossus,' 'a blade spirit,' etc.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Pinco,

Could a filter be added to the mobiles list so that red summons are ignored? At EM events, my list is dominated by 'an energy vortex,' 'a rising colossus,' 'a blade spirit,' etc.
Please! I agree at EM events it's nothing but Rising Colossus and EV's.... Can't weed through all that to get the actual "monster".
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
Re: Pinco's UI (coming soon...)

Wrong coordinates?
For what can I see there coordinates are right, maybe the conversion from latitude/longitude can be a bit approximative, but if you add something by x,y the location is perfect....

Open the atlas and go to a location you want to place a waypoint. The first waypoint you create might be placed in the correct spot on the map, however, any subsequent waypoints tend to jump away from where you placed them - by upto a screen.

The custom waypoint system is borked, has been since KR :( This is probably why the interface wasn't part of the EC.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
I don't see the bug that you are talking about... I'm placing the icons of shops in cities and dungeon and I didn't get a wrong icon for now... Maybe I have fixed it without realizing? :D

However, the next step of my UI is to fix the atlas and make it more like automap, so if you know other bugs or you are looking for a feature just tell me and I'll take care of them :fight:
 
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