Because this applies (it's from the low-hanging fruit thread):
if you can turn on Passive Detect, if it can be deemed a " piece of low hanging fruit"
Personally I do not want passive detect. Get tracking and detect hidden on your template if you want to counter hiding and stealth. Why should a player investing 175 points in skills be revealed by someone with no investment in the required skills?
Maybe there is an another solution, like flagged players can't smoke bomb or cannot hide for a time. Passive detect is not a fair solution to your problems.
That is total crap.
You run around stealthed and a player with tracking and detect hidden, uses the skill... tracks you and reveals you and then you INSTANTLY hide and stealth away again! Like what the hell was the point of using the skill? To see your beautiful face for a split second?
You do know that the timer between when I can reveal you again is the same timer for when you can hide again. So Ive got you tracked and I'm following you waiting to use the skill again and then I reveal you and you hide again. Awesome.
Lets not even mention clicking yourself with detect hidden is supposed to have an Area of Effect (AoE) around the detector that reveals all hidden people. It does not work effectively even at 100.
Yeah, that sounds like it's balanced.
Smoke bombs, no delay between when you hide and when you can stealth, with the ability to instantly hide after being revealed and with how handicapped the skill detect hidden is.
Yeah, that's sounds like it's balanced.
Passive detect works fine on every other shard and this game is tailored and balanced to it. There's no reason you should be upset about making this game fair to all classes of characters instead of favoring one above the rest. If it is a low-hanging fruit - it needs to be addressed.