Llewen, This thread is not about how uber leet your tamer is. Its about blatant exploitation of a game mechanic.
It's more or less a way to possibly detour people from playing a skill less template to playing a more skillful one.
All kill.. and you get Freebie PvP..
Nothing ever gets fixed all at once. You take one thing then fix it... then see what trickles out next and fix that, rinse and repeat...The quicker we point on the flaws of this game and get them fixed the faster people switch there templates to the next flavor of the month template with the greatest amount of flaws. Then guess what.. we get that fixed next!
Dont argue, dont whine, a tamers place is in a dungeon gold hordeing. Its worse than a click follow killer that mashes maybe two buttons. You push a few more outside of dismount maybe? That, two weopons exp if you're a dismount tamer. Tamers have ALWAYS had the edge. I have fun watching you guys whine, and squirm. so stop with the crap, a tamer input on pvp is that of a mongbat's if you ask me. Its for simple minded people ^^
dukarlo, if you think that I think this thread is about how "uber leet" my tamer is, you need to read the thread again. This thread is essentially about what every tamer hater whine thread is about, and that is, getting tamers out of pvp, and even better, out of the game altogether. I've seen dozens, if not hundreds of these threads in the years I've spent visiting Stratics, and they all basically boil down to that.
Tamers belong in pvp as much as any template does. So do cooks, and shepherds, and taste testers, if they so desire.
This just looks like another everyone vs tamer. I guess we can wait a week and see everyone vs archers. Week after that everyone vs mystics,week after everyone vs necros, finaly a week of saying everone vs everyone.
And UOKaiser has hit the nail on the head. If the tamer haters manage to get tamers removed from UO, or nerfed to the place where all they are good for is RP, it won't stop there. The day they succeed, there will be another target, and prejudice, which is what this really is, always requires a target.
Once tamers are "dealt with" the next on the list will be archers, or mystics, or bards, and you will read exactly the same nonsense about them as you read about tamers, how they have no place in pvp, and how they take no skill to play, and how everyone who plays one is a loser. It won't stop with tamers, I absolutely can guarantee you that.
When I play my tamer, I am not the greatest pvp'r in UO. I have fun, and I do do well, probably better than average, but I'm not the gods' gift to pvp. However, I have the same right to pvp with my tamer that every other player with every other template has. My tamer belongs in pvp just as much as your "uber leet" mage, and my template takes skill to play well.
Whether it takes more or less skill to play than some other template is really a matter of perspective, personal preference, and hair splitting, but it does take skill, just as any other template does. And in the end whether am better or worse at pvp than you or anyone else, is pretty much irrelevant, what is relevant is that I belong there just as much as anyone else does, and if you can't deal with that, it's your problem, not mine.
There are times when there are real imbalances that need to be addressed, and from what I have seen so far the devs generally do a pretty good job of it. Pvp in UO right now is the most balanced I have ever seen it. In part because it seems to me I am seeing fewer scripts in pvp than I used to, although I wouldn't swear to that, that might just be wishful thinking.
But the point is that I don't see anything in pvp regarding pets right now that requires balancing, or a whack with the nerf bat, and I'm not just saying that because I play a tamer. I very rarely use a dread warhorse in pvp, and I also don't think they need to be balanced. They have situational strengths, but for general pvp purposes, I have other preferences.
So if you want to get rid of auto stabling, that is fine, but in my opinion there would need to be two changes made before that change is made, and that is loyalty loss for pets out of range (although timer on pets before they are auto stabled, as has been suggested, would work for that), and skill loss on pet death, which is in my opinion, given that no other template has to retrain anything after a death, a matter of fairness.
If those two issues are dealt with, I have no problem with removing auto stabling.