Does anyone else see a problem with players that have been killed logging to save there pets to save them from losing stats and having to res them since they more then likely don't have the veterinary skill? This is mainly concerning the pvp portion of tamers in UO.
Seems like it really shouldn't work that way right?
Maybe if the pet was a ghost it should be stabled (to reduce server lag which was the original intention of this pet logging thing), but if not it should have to suffer the normal skill reductions of being killed since there owner's not there to protect/heal it THEN stabled.
I think changing it would have good effects on pvp (so would fixing speeder/3rd party programs, but I'm not talking about that) since these ... skillful tamers... would be spending a lot of time retraining there pets. There should really be a downside to having a powerhouse pet like a dread mare or w/e you choose to use.
Seems like it really shouldn't work that way right?
Maybe if the pet was a ghost it should be stabled (to reduce server lag which was the original intention of this pet logging thing), but if not it should have to suffer the normal skill reductions of being killed since there owner's not there to protect/heal it THEN stabled.
I think changing it would have good effects on pvp (so would fixing speeder/3rd party programs, but I'm not talking about that) since these ... skillful tamers... would be spending a lot of time retraining there pets. There should really be a downside to having a powerhouse pet like a dread mare or w/e you choose to use.