It's about time though, and no I'm not a PvPer... there hasn't been anything really "New" added to PvP since Factions and Powerscrolls were introduced. At least nothing new that could be considered "Major" has been added for Reds, while PvM has had in the same time frame hmm 5 Facets, 4 full dungeons, tons of new monsters that don't appear in Felucca (Basically all of the Malas, Tokuno, Ter Mur, and Ilshenar unique mobs) Artifact drops that were not available in Felucca (ToT for example), and 3 champ spawns Felucca doesn't have Serado the Awakened, Ilhenir the Stained, and Twaulo of the Glade, They can't go to Travesty, they can't do the Labyrinth spawn, the can't enter the Abyss they can't recall in or out of dungeons. Heck the closest they have come to getting a new facet was the Abyssal Infernal, and Primeval Lich and they both sit in Felucca..just new areas which have direct access from the Abyss as well as Felucca meaning you don't have to trek out across PvP land to get to them. I know being Red is supposed to have some punishment but exclusion from all future content excepting items that can be bought or traded from players is a bit harsh, especially considering outside Felucca they are harmless because we are all "protected by the virtues"...
Sure I don't like giving up PvM things myself, but you have to look at it this way, PvP is much harder to balance than PvM. With PvM you can adjust monsters to help balance and compensate, you cannot do that with PvP as easily, there are way too many factors, Monsters can't get creative and randomly swap out their skill sets and alter their templates. By focusing on properly balancing and enhancing PvP they make life easier for themselves when it comes time to go back and adjust PvM....