R
Renyard Foxenwyle
Guest
Re: Q
While I won't comment on weather or not a classic shard needs a trammel facet, I have always thought that OSI/EA did a bad job implementing Trammel. The new facet introduced with Ren should never have been the PvP free land, by making the new facet the "carebear" facet they destroyed so many great player run establishments, and they never recovered from that.
Player driven stories and establishments are some of my most fond memories of playing UO. I remember one time I was visiting Kazola's Treetop Tavern outside of Yew and realizing that the red in the tavern wasn't going to kill me because he respected the rules of the establishment, and the guy that highlighted green was actually a Seer and was running an event involving a hermit and two trolls....events leading up to the Followers of Armageddon if I remember correctly.Well, that's interesting.
... Add social constructions like player built and run cities, or even small villages or even roadside rests. Add intrigue and mystery that takes the lore and builds stories and histories. Add trade and caravans and shipping. Add needs to defend. And give the players what they need, the tools, to do all this, and succeed if they do it right, and do it themselves.
UO had the beginnings of this. Barely scratching the surface. And even so, people to this day still talk about it. Like the lost legends of times past. The treasure that most think if just a story, just fiction, just a dream of dreamers.
While I won't comment on weather or not a classic shard needs a trammel facet, I have always thought that OSI/EA did a bad job implementing Trammel. The new facet introduced with Ren should never have been the PvP free land, by making the new facet the "carebear" facet they destroyed so many great player run establishments, and they never recovered from that.