I wanted to stop answering to make an effort to cut down polemics but I cannot let this one slip unanswered.....
Boiled down, you either choose to PvP, and thus obtain scrolls from the source, or you choose not to PvP, and find another way to obtain them. Thousands upon thousands of players have scrolled their characters without the need to step one foot in Fel, and had fun while doing it. The same 3 or 4 violently vocal crybaby whiners jump on the slightest chance to yet again repeat the same tired arguments and excuses as to why they're above making the choice and want PS's handed to them on a gold (forget the silver) platter.
I must disagree that all players have a choice to either PvP or not to.
Some players might be more concerned than others about the problems that PvP has (hacks, scripts, cheats, feared problems with insurance and so forth) and this might make it for them such a deterrant that "even if" they wanted to get into PvP and hunt for their scrolls, because of the problems that PvP has, which they feel as beyond reasonably acceptable to their standards, they have to refrain from attending Champion Spawns.
That is, for problems that PvP has had and still has, beyond and out of players' control, some players might end up not wanting to have anything to do with it even if they wanted to.
That is, their choice would be to participate to PvP and hunt for their powerscrolls BUT, given the sad status of PvP they feel the game as broken in that part and stay the hell away from it.
Because of problems to a feature of the game, PvP, unfixed over the years, players, against their will (they would want to PvP if things were more under control...) will have to go against what their choice would be and suffer consequences (feel obliged to purchase scrolls at exorbitant prices) for responsibilities which are not theirs (the unresolved problems with PvP).
Should these players be blamed ? I do not think so.
It is their right, as paying customers, to protest about a feature of the game, PvP, not working as it should and it is their full right not to want to participate to a feature which is not well functioning.
This does not mean, though, that they should pay all the consequences for this (i.e., have to end up suffering the extra toll that the purchasing of the powerscrolls brings...).
Quit asking the Devs to remove choice from UO. Choice is what makes UO the sandbox game that it is, and choice is the reason that UO is still here 13 years later.
Choice.....
What prevents a player, or a group of players, to "
choose" to fight another player or groups of players
just for the sake of it, without the need to have to do it over items ???
Ain't this THE choice as in regards to PvP ?
That is, wanting to fight another player, NOT a computer run MoB, for the challenge of it and not for profit or revenues.
I have heard the argument so many times, the beauty of PvP is because of the challenge of fighting a human opponent, not a computer run one.
Well, then, let PvP flyy higher and happen for THAT one noble reason, without the need for items as an excuse...
Perhaps others may have no problems with it, but personally, I have had enough that Ultima Online has become a game where what seems to matter most, is what anything might be worth, whether doing something is worth it and so forth....
Perhaps PvP would be a good way to start freeing Ultima Online from the "worth" curse.
Make PvP happen over reasons not necessarilyy worth anything, in gold terms, and perhaps Ultima Online could become a better game.......
It could be high titles to show as top competitors in PvP, it could be prizes offered from the game owners to those being able to show the best experteese at it (like for example a free month), it could be a special plate to show in one's own UO home mentioning the PvPer ability, it could be a number of reasons, not necessarily it has to be for in game items not obtainable otherwise in the game and yet needed for many players to play the game.....