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Hardest Skill To Raise

J

jfkeach

Guest
This entirely depends on the definition of "unfair advantage" until this definition is explained, the statement is meaningless due to the fact that it could be construed to mean anything, everything, or nothing.

As if running around to discord is somehow better than standing still? :confused:
It not an "Unfair Advantage" if everyone is doing it.
 

UODJ

Adventurer
Stratics Veteran
Stratics Legend
The secret to barding skills, well use animals set to your level. For disco I went and released 20 ki-rin in the house, used a EASY UO macro

Fixed it for you.



All this whining about taming and nobody really mentions provocation. When provo was changed to difficulty based, it made it much harder to 120 than taming. Even a simple GGS provo gain in high levels requires two level 4/5 monsters for that gain. Unlike another skill, where you can walk around taming incredibly dangerous things like...bulls...
 
U

uoBuoY

Guest
According to this post, training Taming is obviously overpowered. Make training Taming easier or I'll quit UO!!!
 
J

jfkeach

Guest
Fixed it for you.



All this whining about taming and nobody really mentions provocation. When provo was changed to difficulty based, it made it much harder to 120 than taming. Even a simple GGS provo gain in high levels requires two level 4/5 monsters for that gain. Unlike another skill, where you can walk around taming incredibly dangerous things like...bulls...
NO.. you didnt fix it. I used UOAssist, and did not use other program. Then again, you probably are very familiar with that other program.
 
J

jfkeach

Guest
Fixed it for you.



All this whining about taming and nobody really mentions provocation. When provo was changed to difficulty based, it made it much harder to 120 than taming. Even a simple GGS provo gain in high levels requires two level 4/5 monsters for that gain. Unlike another skill, where you can walk around taming incredibly dangerous things like...bulls...
Actually, Provo very easy to gain. Run the gauntlet in doom. Much easier than taming. You gain from actually using the skill. Taming you dont.
 

soze

Seasoned Veteran
Stratics Veteran
Stratics Legend
1. Taming....as everyone has pointed out....there are no short cuts...I am at 118.1 real and just doing GGS to get my Legendary
2. Discordance...but that is because I got lazy and am not using Poo's methods (which I used for Provo, and it worked great!) at around 83

Others:

I heard Imbuing is tough, but have not started it yet. Blacksmithing took a while, but I finished 112- 120 in an evening of making the right item.

Begging can be done easily with rented NPCs...but it takes a couple of days

Fishing sucks....BOoooooring...and I quit after 60...so maybe this should be up there.

Spellweaving after 100 is slow. Lockpicking, not as hard as I thought.

Arms lore and Item ID can be done easily with the proper macros (attended of course)

Only took poisoning to 80 because I have a 120 mage, but I did not like doing it
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
This is what I do to raise mana Intensive skills (Ninja,Bush,Magery,Myst,Necro, Weaving)

Trainer Character

Generally I go with 100 Int, Mana Regen Suit, Necro in lich form with Wisp and as much med and focus I can fit just to train for instance bush, add bush and a wep skill. You have to stone off skills and adjust stats later. This is just to train the primary skill and not the whole template mind you. Results are faster.
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
Taming ohh yes thats hard!

The cause of this is the system itself, taming has the same difficulty than other skills but you need more than 10 seconds for one try, and then you cannot retame an animal, you have to search a new one.

I would say taming could be a bit easier, taming is a really powerfull skill, but a bit easier it could be. Maybe a few retames, with imbuing which is also powerfull like taming you can also reimbue an item 10 times. Advantage of taming is you dont need any resources it is complete free of charge.
 

Kaleb

Lore Master
Stratics Veteran
Stratics Legend
Tame was not really that hard, Time consuming yes but not hard, I have been 120 on 2 characters for a few years now. Trick is retames that you didnt tame prior (can tame first for gain has to be 3rd tame to chance gain again), What i did from GM-115 was tame every snow leopard white wolf I can find on Ice Island trammel and Felucca. then go in with my 2nd tamer or get a friend to tame after I release, then repeat the process. After the 3rd tame the critter was killed, and tames were renamed, One, Two, Three To keep easy track of what to kill and who tamed what.

Between 115-120

I would do the same but focus on a 3rd tame on Ice Island, Plus I would add in retames on Bulls Trinsic, Delucia, and Ridgebacks in Ilshenar.


The whole process is time consuming but I pulled steady gains and got 2 tamers to 120 in a matter of 4-6 weeks,

Disclaimer: Both tamers were GM prior to Powerscrolls and got to GM via Powerhour.
 
J

Jesara

Guest
I agree with taming. I have 2 tamers that just get their GGS every other day. It'll take awhile till Legendary but I"m having lots of fun playing them as Elder.
The most boring for me was Tinkering. Couldln't even make anything usefull or resaleable. Imbueing is moving up as most boring though.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
Taming ohh yes thats hard!

The cause of this is the system itself, taming has the same difficulty than other skills but you need more than 10 seconds for one try, and then you cannot retame an animal, you have to search a new one.

I would say taming could be a bit easier, taming is a really powerfull skill, but a bit easier it could be. Maybe a few retames, with imbuing which is also powerfull like taming you can also reimbue an item 10 times. Advantage of taming is you dont need any resources it is complete free of charge.
I remember that MrTact said years ago they were going to make it easier to gain, but of course this project got tossed aside and forgotten.
 
F

Fink

Guest
Just put the material you're working (eg: iron) into a pouch or bag inside your pack. When you tinker items they will be made in the bag that holds the material. Make items til you can't hold any more, remove the ingots, trash the bag.
I dont think you could do that way back when i was working it. Has it always been like that? There also wasn't auto loot your corpse so i could just grab again what i needed. When i said allies...they were actually warring guilds as back then that was the only way to do it.
Hmm, I think since Publish 14? or 16? Which was the one where they put craft menus in?

Taming I didn't find very hard, but then I just let it happen. Discord the same, I know there are "tricks" to the bard skills but I never bothered after I'd locked Enticement and GM'd Music in one sitting, sort of felt like a hollow victory. Poisoning I started raising beyond 90 just for the GM, but gave up after about 90.3 when it was clear I couldn't GGS it for whatever reason. I haven't tried remove trap or detect hidden yet. Imbuing was fast, just expensive the way I did it but that was my choice. I don't think there's anything else under the current production shard skill gain system I would regard as difficult, time consuming, or excessively expensive.
 
W

Wonton fooey

Guest
Taming is mother flucking ridiculous! Everyone wants to pancake about tamers being so strong. You get better rewards for more effort. Its not like beating on a golem for a couple hours and your GM.
 

Mistura

Lore Keeper
Stratics Veteran
Stratics Legend
Taming is mother flucking ridiculous! Everyone wants to pancake about tamers being so strong. You get better rewards for more effort. Its not like beating on a golem for a couple hours and your GM.
Don't forget tho, you can become a 'tamer in a day' by using advanced char token and jewels/talisman, your a legendary tamer without taming a single pet ;)
 
Y

Yen Sid

Guest
Don't forget tho, you can become a 'tamer in a day' by using advanced char token and jewels/talisman, your a legendary tamer without taming a single pet ;)
:thumbup1: I did this lol. Adv. Char. Token FTW! Used one for my Bard I'm starting too hehe. I am up to ~91 Taming but I don't do it often since I have jewels and I already have the pets I want. Eventually I will get 120 real just to say I have it lol but I think Taming will take the longest.
 

Tom_Builder

Slightly Crazed
Stratics Veteran
Stratics Legend
Ok, everyone says Poisoning is hard to raise but I had no problem with it, yeah it took a while but it wasnt that painful...

How come no one mentions Ninjitsu?! I am trying to 120.0 this skill (only at 92.5) and I get MAYBE if I am lucky .2 in an hour before I get angry and quit.

So here is my question what skill is the hardest to CAP?
Poisoning isnt as hard as it used to be, now you can just poison the same item over and over, where before you had to use new items after a few tries. I think taming and begging were the hardest for me, but it's been years since I got 120 taming so I dont know how hard it is now, but I believe it is still the hardest. It took me over a year just to hit GM back in 2000/2001.

Tom
 

Tom_Builder

Slightly Crazed
Stratics Veteran
Stratics Legend
Hmm, I think since Publish 14? or 16? Which was the one where they put craft menus in?

Taming I didn't find very hard, but then I just let it happen. Discord the same, I know there are "tricks" to the bard skills but I never bothered after I'd locked Enticement and GM'd Music in one sitting, sort of felt like a hollow victory. Poisoning I started raising beyond 90 just for the GM, but gave up after about 90.3 when it was clear I couldn't GGS it for whatever reason. I haven't tried remove trap or detect hidden yet. Imbuing was fast, just expensive the way I did it but that was my choice. I don't think there's anything else under the current production shard skill gain system I would regard as difficult, time consuming, or excessively expensive.
I liked enticement, wish they would bring it back. I remember pulling nobles out of the guard zone and killing them for vanq weps. I miss them days.

Tom
 
W

Wonton fooey

Guest
Don't forget tho, you can become a 'tamer in a day' by using advanced char token and jewels/talisman, your a legendary tamer without taming a single pet ;)
Not everyone has 15-20m for a adv token. Everyone wants all skill templates to be on a fair playing field but they dont stop to think about the effort put into working certain skills.
 
R

raistca

Guest
Ok, I'm going to have to say it's a tough call between taming and imbuing. I will say that imbuing is probably faster to raise, but it is more click click click click intensive. click click. Did i say that enough? It involves a lot of clicking. That said, i still haven't gotten legendary taming... I do have legendary imbuing though. Woot!!!!
 
Pay to play? Shame on me..but my time is limited and er..em..I started browsing this thread to determine which skills I am "lacking" and would like to "jack to 90" in one "fell swoop". Yes, I already have "soulstones" (6x) to play with as well as a castle and pretty much the maximum upgrades on the game. My initial goal here was to research "the 5x hardest skills to train" and match those with what I am lacking, so I could purchase those to 90 and use as needed for my "ultimate ultima online" roster. "Back in the Day" I played Baja (briefly) and quickly moved on to "Siege Perilous" the 1st day that it opened. 8x months of bliss with 5-7 hours per day of playtime...and then I recovered from my RL illness and went back to work! I got back into the game (nearly 20 years later) perhaps a year ago. Napa..combination of "ultimate uber connectivity" and "low traffic shard" thus the castle:) PvP...sheesh..welcome to the "land of the care bear". No complaints about that, but last jaunt was Siege Perilous and "in town. safe spots" equalled "regular ganks+ near certain death" for ill prepared tradesmen (I was an excellent Tinker) like me. A little more realistic approach, my "party time" is about an hour a day here on good days and maybe 2 hours on Sunday if all is well? Anyway, to the point. For starters, THANK YOU! for all that have contributed to this thread. Downright enlightening and I am certain that I will save "lotsa time and money" as a result of the reading. My conclusions?

5x skills that I will be buying to 90.
1) Taming. I do not even have a tamer today, but intend to go there eventually. According to the posts I have read here, this seems to be "the big pancake", so I am going there.

2,3,4) Bard skills. We are talking Peace/Disco/Provo. These 3 were pretty much known ahead of the reading. Musicianship...fugeddabout it. Trained this one to 100 "accidentally" while managing to get under 60 each on the other 3 while "working my arse off".

The last skill of 5x? Via the read I am going "Ninjitsu"

Honorable mention. Spellweaving. I would be looking at this one in more "depth and detail" and seriously considering it, but of the 7x characters I am playing with, the highest level desired is 80.

Discounted/rejected/ disagreed with "hard skills" mentioned and why:

Imbuing: Expensive-but neither difficult nor time consuming. Took me under 4 days (perhaps 7 hours per) to get 120 on 2 characters (a human and a gargoyle). The big deal here-lots of "craptastic" magic loot and access to a soulforge. I got most of mine from level 1 treasure maps and hunting in the "newbie" dungeon (earth elementals) near New Haven.
Poisoning..2 days max (less than 7 hrs per) provided you have an alchemist that can make "greater poison". I did this while working my regular job! Start poisoning your desired object, go back to work, check on progress (briefly) every 15 mins or so.
Focus. Get out! This is an "automated" skill that requires no active effort. If you are fighting, it is going up!
Fishing...pain in the butt early on, but a "no brainer" and "huge money maker" after 80 or so? In short, fish the docks until diminishing returns, get a boat (any) after that, and start doing the missions. Time to 120? Irrelevant IMHO. Admittedly only at 105 today, but have made at least 1,300,000 just "fishing" getting here. I run a route including all known "mission" points, do "SOS" every time I get them (take in Trammel, mark, hit 'em when they are near) and "fish/fish/fish' while travelling.
Arms Lore. Okies...I worked this one actively for about 10 minutes. The remainder amounted to a byproduct of Blacksmithing...in short, a waste of time because it is "training" in the background.

Thanks again guys, hope I have made a "contribution" rather than a "distraction".

Winged
 

skett

Babbling Loonie
Professional
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
From the depths of hell this thread is. Lol

Taming disco music provo and peace are all very easy now with mastery’s
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Ok, everyone says Poisoning is hard to raise but I had no problem with it, yeah it took a while but it wasnt that painful...

How come no one mentions Ninjitsu?! I am trying to 120.0 this skill (only at 92.5) and I get MAYBE if I am lucky .2 in an hour before I get angry and quit.

So here is my question what skill is the hardest to CAP?
Poisoning and Lockpicking were bad, but i haven't skilled up off of siege in over a decade. Taming now I imagine is much easier with the mastery actions, letting you macro.
 

Pawain

I Hate Skilling
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
Back in 2009 all the non combat skills were more difficult.
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
N-N-N-Necro! Holy Necro Batman! Quick! Call Szass Tam, Voldemort, Kel'thuzad, and Larloch! We found an even bigger Necro!
 
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Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Taming, taming, taming..esp starting from 50 or so..
The dead thread has come alive.

Taming is not the hardest anymore. I agree its still fairly stupid that you get a Lore gain everytime you : Lore a Pet, Vet a Pet or for every single tick of the taming cycle. Lore to 120 is easy. Taming takes time to 90 - few days or so - then you can 90 to 120 using masteries. Just sit in one spot and cast combat training on your pet. UO Macro and a stapler on your keyboard works wonders.

I wish they would change taming such that you get a skill check say when you your pet kills something or better yet - train a pet up a level and get a 1.0 gain. Thats how it should work. Then you could actually gain taming by playing your tamer and hunting. For tamers once you tame your key pets - you rarely tame anything again. Having to tame things all the way to 120 was pretty dumb. No one wanted to tame thousands of pets.

Oh, and another way to gain up taming is to eat a scroll of alacrity - get your GGS then immediatelly log out. You can do this every day until your 15 minutes wears off - if you can port, tame, port, log in less than a minute - you can get 15 attempts for your scroll and get your ggs every time. The gains are .2 to .5 so assume .35 average - thats a good 4.2 points of gains for one alacrity scroll if you space it out over a few weeks.

Anyways, I got my 3rd tamer to 90 skill yesterday and its currently 115. Few more hours of watching it cast combat training on my second monitor while I play my other account on my first monitor and it will be 120. 2 days total maybe from 90 to 120.
 
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Fridgster

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
The dead thread has come alive.

Taming is not the hardest anymore. I agree its still fairly stupid that you get a Lore gain everytime you : Lore a Pet, Vet a Pet or for every single tick of the taming cycle. Lore to 120 is easy. Taming takes time to 90 - few days or so - then you can 90 to 120 using masteries. Just sit in one spot and cast combat training on your pet. UO Macro and a stapler on your keyboard works wonders.

I wish they would change taming such that you get a skill check say when you your pet kills something or better yet - train a pet up a level and get a 1.0 gain. Thats how it should work. Then you could actually gain taming by playing your tamer and hunting. For tamers once you tame your key pets - you rarely tame anything again. Having to tame things all the way to 120 was pretty dumb. No one wanted to tame thousands of pets.

Oh, and another way to gain up taming is to eat a scroll of alacrity - get your GGS then immediatelly log out. You can do this every day until your 15 minutes wears off - if you can port, tame, port, log in less than a minute - you can get 15 attempts for your scroll and get your ggs every time. The gains are .2 to .5 so assume .35 average - thats a good 4.2 points of gains for one alacrity scroll if you space it out over a few weeks.

Anyways, I got my 3rd tamer to 90 skill yesterday and its currently 115. Few more hours of watching it cast combat training on my second monitor while I play my other account on my first monitor and it will be 120. 2 days total maybe from 90 to 120.
Or you can just buy a mythic character token to get to 90 :)
 
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