S
Sir Kenga
Guest
Taming is champion here. Imbuing follows quite close.
It not an "Unfair Advantage" if everyone is doing it.This entirely depends on the definition of "unfair advantage" until this definition is explained, the statement is meaningless due to the fact that it could be construed to mean anything, everything, or nothing.
As if running around to discord is somehow better than standing still?![]()
The secret to barding skills, well use animals set to your level. For disco I went and released 20 ki-rin in the house, used a EASY UO macro
NO.. you didnt fix it. I used UOAssist, and did not use other program. Then again, you probably are very familiar with that other program.Fixed it for you.
All this whining about taming and nobody really mentions provocation. When provo was changed to difficulty based, it made it much harder to 120 than taming. Even a simple GGS provo gain in high levels requires two level 4/5 monsters for that gain. Unlike another skill, where you can walk around taming incredibly dangerous things like...bulls...
Actually, Provo very easy to gain. Run the gauntlet in doom. Much easier than taming. You gain from actually using the skill. Taming you dont.Fixed it for you.
All this whining about taming and nobody really mentions provocation. When provo was changed to difficulty based, it made it much harder to 120 than taming. Even a simple GGS provo gain in high levels requires two level 4/5 monsters for that gain. Unlike another skill, where you can walk around taming incredibly dangerous things like...bulls...
I remember that MrTact said years ago they were going to make it easier to gain, but of course this project got tossed aside and forgotten.Taming ohh yes thats hard!
The cause of this is the system itself, taming has the same difficulty than other skills but you need more than 10 seconds for one try, and then you cannot retame an animal, you have to search a new one.
I would say taming could be a bit easier, taming is a really powerfull skill, but a bit easier it could be. Maybe a few retames, with imbuing which is also powerfull like taming you can also reimbue an item 10 times. Advantage of taming is you dont need any resources it is complete free of charge.
Hmm, I think since Publish 14? or 16? Which was the one where they put craft menus in?I dont think you could do that way back when i was working it. Has it always been like that? There also wasn't auto loot your corpse so i could just grab again what i needed. When i said allies...they were actually warring guilds as back then that was the only way to do it.Just put the material you're working (eg: iron) into a pouch or bag inside your pack. When you tinker items they will be made in the bag that holds the material. Make items til you can't hold any more, remove the ingots, trash the bag.
Don't forget tho, you can become a 'tamer in a day' by using advanced char token and jewels/talisman, your a legendary tamer without taming a single petTaming is mother flucking ridiculous! Everyone wants to pancake about tamers being so strong. You get better rewards for more effort. Its not like beating on a golem for a couple hours and your GM.
Don't forget tho, you can become a 'tamer in a day' by using advanced char token and jewels/talisman, your a legendary tamer without taming a single pet![]()
Poisoning isnt as hard as it used to be, now you can just poison the same item over and over, where before you had to use new items after a few tries. I think taming and begging were the hardest for me, but it's been years since I got 120 taming so I dont know how hard it is now, but I believe it is still the hardest. It took me over a year just to hit GM back in 2000/2001.Ok, everyone says Poisoning is hard to raise but I had no problem with it, yeah it took a while but it wasnt that painful...
How come no one mentions Ninjitsu?! I am trying to 120.0 this skill (only at 92.5) and I get MAYBE if I am lucky .2 in an hour before I get angry and quit.
So here is my question what skill is the hardest to CAP?
I liked enticement, wish they would bring it back. I remember pulling nobles out of the guard zone and killing them for vanq weps. I miss them days.Hmm, I think since Publish 14? or 16? Which was the one where they put craft menus in?
Taming I didn't find very hard, but then I just let it happen. Discord the same, I know there are "tricks" to the bard skills but I never bothered after I'd locked Enticement and GM'd Music in one sitting, sort of felt like a hollow victory. Poisoning I started raising beyond 90 just for the GM, but gave up after about 90.3 when it was clear I couldn't GGS it for whatever reason. I haven't tried remove trap or detect hidden yet. Imbuing was fast, just expensive the way I did it but that was my choice. I don't think there's anything else under the current production shard skill gain system I would regard as difficult, time consuming, or excessively expensive.
Not everyone has 15-20m for a adv token. Everyone wants all skill templates to be on a fair playing field but they dont stop to think about the effort put into working certain skills.Don't forget tho, you can become a 'tamer in a day' by using advanced char token and jewels/talisman, your a legendary tamer without taming a single pet![]()
Poisoning and Lockpicking were bad, but i haven't skilled up off of siege in over a decade. Taming now I imagine is much easier with the mastery actions, letting you macro.Ok, everyone says Poisoning is hard to raise but I had no problem with it, yeah it took a while but it wasnt that painful...
How come no one mentions Ninjitsu?! I am trying to 120.0 this skill (only at 92.5) and I get MAYBE if I am lucky .2 in an hour before I get angry and quit.
So here is my question what skill is the hardest to CAP?
The dead thread has come alive.Taming, taming, taming..esp starting from 50 or so..
Or you can just buy a mythic character token to get to 90The dead thread has come alive.
Taming is not the hardest anymore. I agree its still fairly stupid that you get a Lore gain everytime you : Lore a Pet, Vet a Pet or for every single tick of the taming cycle. Lore to 120 is easy. Taming takes time to 90 - few days or so - then you can 90 to 120 using masteries. Just sit in one spot and cast combat training on your pet. UO Macro and a stapler on your keyboard works wonders.
I wish they would change taming such that you get a skill check say when you your pet kills something or better yet - train a pet up a level and get a 1.0 gain. Thats how it should work. Then you could actually gain taming by playing your tamer and hunting. For tamers once you tame your key pets - you rarely tame anything again. Having to tame things all the way to 120 was pretty dumb. No one wanted to tame thousands of pets.
Oh, and another way to gain up taming is to eat a scroll of alacrity - get your GGS then immediatelly log out. You can do this every day until your 15 minutes wears off - if you can port, tame, port, log in less than a minute - you can get 15 attempts for your scroll and get your ggs every time. The gains are .2 to .5 so assume .35 average - thats a good 4.2 points of gains for one alacrity scroll if you space it out over a few weeks.
Anyways, I got my 3rd tamer to 90 skill yesterday and its currently 115. Few more hours of watching it cast combat training on my second monitor while I play my other account on my first monitor and it will be 120. 2 days total maybe from 90 to 120.
True but I hate buying things with money. It wasn't that hard to tame up to 90 if you know what you are doing.Or you can just buy a mythic character token to get to 90![]()